prefer:
Allianz vs Alliance
allows non-pvp guilds to get and keep OPs through their ally-guilds
allows large scale battles
need:
alliance-system with
- extra alliance hall (like guild hall but a lot bigger) which can be accessed bei Guildleaders only
- alliance chat channel to make daily communication easier
- alliance pvp-flag similar to kami/karavan flag to allow inter-religious support within the alliance
What kind of outposts would you prefer?
Re: What kind of outposts would you prefer?
Sorenal
*** Zorai Kung Fu Gartenkralle Level 215 ***
*** Zorai Kung Fu Gartenkralle Level 215 ***
- Chains only rattle when yanked. - Wer sich nicht bewegt, spürt auch keine Ketten. -
>>> Ryzom has always appealed to me because its NOT set in a world involving elves, dwarves, gnomes and especially elves. <<<
>>> Ryzom has always appealed to me because its NOT set in a world involving elves, dwarves, gnomes and especially elves. <<<
Re: What kind of outposts would you prefer?
How about leaving the OP's in game as they are now. Allowing the 2nd phase of OPs to be introduced in a GvG setting. Of course the way OP's are set up now are still (almost 1 yr later) in beta form. For any GvG setting Guilds themselves need to be tweaked. Leaving a guild should ban you from any guild invites for 2 weeks. What's currently stopping everyone zerging the attacking/defending guild?
So in a nutshell: Guilds still need tweaking. OP's still need tweaking. Articles of War don't seem to be working from what I've read on the last OP battle. So don't expect GvG anytime soon. It is a nice idea IMO.
So in a nutshell: Guilds still need tweaking. OP's still need tweaking. Articles of War don't seem to be working from what I've read on the last OP battle. So don't expect GvG anytime soon. It is a nice idea IMO.
High Officer of The Pyr Militia (Aris)
The least liked guild on Arispotle to date.
Guild Leader of Infinity (Currently Inactive - Aris)
Most feared PvP guild on Arispotle to date.
SoR ~ SWG ~ SRO ~ RFO ~ WoW
Waiting for the SoR devs to make an update since April 2004 (besides Mounts & OP's. Don't even bother mentioning Ring).
Re: What kind of outposts would you prefer?
where is the tickbox for just as it is now, which gives everyone the choice to play how they please.
Rundll
High Officer of Order of the Nameless
High Officer of Order of the Nameless
Re: What kind of outposts would you prefer?
That would be FvF.rundll32 wrote:where is the tickbox for just as it is now, which gives everyone the choice to play how they please.
Its missing a 'non-PvP' option too

--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: What kind of outposts would you prefer?
What we play Matisian Chess over the game ?grimjim wrote: Its missing a 'non-PvP' option too![]()
Queen Kizerak to Yubo 7, checkmate! And the op is mine....
Soleca Koro
Re: What kind of outposts would you prefer?
nah yuboball!!!johntf wrote:What we play Matisian Chess over the game ?
Queen Kizerak to Yubo 7, checkmate! And the op is mine....
I can imagine some non-PvP ways I must admit, however I would bore of them quickly and most of them are time sinks
not attacking you Jy (just so you dont misunderstand me) but how would it work in your opinion non PvP, PM me if you dont wanna post here and risk a full scale war again lol
also maybe one to half please everyone, you can declare how you want to attack, and the defending side could declare how they would like to defend. this keeps the alliances important but also means mechanics for GvG allowed
Re: What kind of outposts would you prefer?
Hmmm.
I would like both Alliance and GvG to be possible..
however .. if they insist on introducing spires maybe they could change the dynamic...
What if..
The OP battle itself was Guild versus Guild
But elsewhere in the region the spires could be used to aid the attackers or defenders by the rest of thier alliances. Such as slowing or increasing guard pops, buffs etc...
Sort of an AvA capture the flag that can influence the battle at the OP.
It *could* also give diggers and crafter an opprtunity to affect the battle - Perhaps working on building or dismantling a spire whilst warriors defend / attack it? or creating / disrupting supply lines to the battleing Guilds in some way..
Not at all sure on this (its only and idea) *IF* done correctly and balanced right i think it could be great fun.
remember just an "idea" thats popped into my head.
At the moment spires seem to have been put on the back burner / canned .. (good thing if you ask me.. the current idea behind them was a little worrying) so this is just me daydreaming really.
I would like both Alliance and GvG to be possible..
however .. if they insist on introducing spires maybe they could change the dynamic...
What if..
The OP battle itself was Guild versus Guild
But elsewhere in the region the spires could be used to aid the attackers or defenders by the rest of thier alliances. Such as slowing or increasing guard pops, buffs etc...
Sort of an AvA capture the flag that can influence the battle at the OP.
It *could* also give diggers and crafter an opprtunity to affect the battle - Perhaps working on building or dismantling a spire whilst warriors defend / attack it? or creating / disrupting supply lines to the battleing Guilds in some way..
Not at all sure on this (its only and idea) *IF* done correctly and balanced right i think it could be great fun.
remember just an "idea" thats popped into my head.
At the moment spires seem to have been put on the back burner / canned .. (good thing if you ask me.. the current idea behind them was a little worrying) so this is just me daydreaming really.
_______________________________
Xeraphim
Proud Zorai and Leader of Riders on the Storm
Avarage at pretty much everything
Purveyor of awful sig color schemes
"For a list of ways technology has failed to improve your life please press #3......"
Re: What kind of outposts would you prefer?
Bah, can post 'em here.dakhound wrote:not attacking you Jy (just so you dont misunderstand me) but how would it work in your opinion non PvP, PM me if you dont wanna post here and risk a full scale war again lol
Taking PvP to mean only combat and eliminating that option...
Harvester Vs Harvester - Impress the tribe/civ/faction with your mad digging skillz.
Crafter Vs Crafter - Impress the tribe/civ/faction with your mad crafting skillz.
Mission Vs Mission - Grind your fame with the tribe that holds the OP, whoever currently has the highest fame (it decays at an increasing rate the more you have) gets the output.
Taking PvP to mean ANY kind of conflict and eliminating that.
Civilisation OPs - New mini-towns centred around a drill spot (like goldmining towns in the old west) you earn crystals and other rewards on these 'mega spots' by doing missions or turning in materials/crafted items. The more you contribute the larger and better the town gets and the more rewards it gives for missions. A simpler version could be done with existing OPs.
Factions OPs - Mini towns in a Kami/Karavan stylee, otherwise as above but you earn honour points for missions instead which can be traded for different things depending how big the mini-town has grown. A simpler version could be done with existing OPs.
Tribe OPs - As above.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: What kind of outposts would you prefer?
Caveat: Most forum users who haven't given up on everything OP-relatedsehracii wrote:If we know which system would please the most players it will make it a lot easier to discuss the finer details.
