vladww wrote:Defense malus exemple :
For each week of ownership, an extra attacker Npc will help the challenger guild.
A big guild sitting on an OP for 2 months will face an extra 8 enemy NPC helping the challenging guild.
Or decrease the number of guards overtime in the same manner.
So many ways to implement, doesn't matter which one is used.
I'm not sure how this would work. Do the attacker NPC's spawn in the middle of the outpost in the mix of the defender NPCs? Sounds like easy slaughter, unless attackers hold the center (but they need the advantage to get there, not stay there)
Less defending NPC's would work. HOWEVER, less defending NPCs would make AvA more dynamic than GvG. Higher numbers favor attackers. However many NPCs guards there are, their effecit is minimized when turnout is large.
vladww wrote:
The whole point is this:
Do Ryzom players wants to keep FvF (AvA) the way it is ?
= A same big coalition controls the OP's forever, getting stronger & stronger as time pass, while more join their ranks & the opposite side leaves for Cho .
I really don't see anything dynamic here, even less challenging or simply fun.
That is not the situation we have right now. We have two sides (call them wha you will), of approximately equal number of people, holding approximately equal number of outposts. I agree its not dynamic, but it is balanced AvA.
There's no reason Kami should hold as many outposts as Kara if they have less people.
What effect Cho will have on this, I can't say. I can see potential problems, but its pure speculation.