I disagree, smaller battles would happen more often & be less predictable, giving a chance to small groups would don't belong to a well established Alliance majority. It will also bring back fun & strategy to Ryzom PvP.sehracii wrote: Jyudas, you seem to be arguing you would prefer smaller skill/tactic/level/equipment based battles. But the smaller you make the battle the less people that can participate, and therefore the less people that reap the rewards.
The so-called current social/teamwork/diplomacy based option we currently have is so very basic & thick it's a bit of a joke imo:sehracii wrote: Perhaps you would enjoy more PvP oriented outposts, but I think the majority of us prefer the more social/teamwork/diplomacy based option we currently have.
We have an overpowered Alliance that control PvP in Atys (on every server) and well, thats it.. it's stagnant.
Nothing changes..The strong gets stronger. End of the story.
GvG, well implemented might well be an alternative.
With simple rules like:
- limiting to 1 OP / guild
- The longest a guild owns an op, the hardest it is to defend it
( Defense malus which increase with every week of ownership )
That would lead to more turnovers.
Every guild who gives it a bit of work/time would have a chance.
FvF would become Spire business.
Just my 2 daps