There seems to be some confusion over what Ryzom was meant to be...

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tigrus
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by tigrus »

andypur1 wrote:I have to say here, that I have seen Jyudas involved in many an OP battle. He plays the role of mercenary and comes for who ever pays him. Surely, if he completely loathed PvP he wouldn't be for hire :p
.
Thats because he loves RP.
All the quotes i did above is his own words. Dont tell me that aint loathin pvp.
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mindelyn
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by mindelyn »

In truth, (and this isn't just for RoS) PvP Happens!

It's what a good 30 % of players want (not sure if that's an accurate percentage, but based off my own personal observation). I am a roleplayer, I will probably be somewhat involved in pvp because it's something my character would do. But it truth it comes to one statement.....pvp happens.


Whether or not your are for or against...it's what a good portion of players want. Now I'm a complete newbie to this game (but not all games) and I feel I have a good grasp on the whole Kami/Karavan dispute. In my own words, they both have a plan for Atys and we are tools for each side. From what I've ready....no one really knows what the problem is between the Kami vs the Karavan...but man oh man, they are resolute about somethings. Does this mean it will change how I play my character...some. But I've been watching the back and forth between here and the OP discussions. And I think back to other games that I've played, and they didn't put as much consideration I've seen in my few weeks of Ryzom. They give you the ability to be anything you want....your not a priest, who's being beat up by a rogue every 30 seconds.


*steps down from the soapbox*

PvP happens. If you don't want to do...don't do it...If you do, then enjoy it.
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raynes
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by raynes »

mrshad wrote:Raynes....

Back here again.

There was a time when I would have agreed with you.

DCC has said a lot of things. Most of which have not materialized in game. You will forigve us if we dismiss his pre-launch comments as the wistful hopes of an impossible future that have no bearing at all on the current game. As such, his comments can only be properly referenced with in the framework of "what might have been, save for the inevitable forces of reality"

As so often happens in MMOs, what was hyped and what was delivered were vastly different things. And what we have now is only cosmetically the same as what we started with.

Let me say it simply: "(W)hat Ryzom was meant to be" is of absolutly no importance!

We have "What Is" and some vain hopes of "what will be". And "What is" is a large mix of differing views of the higher powers, much of which sprang from a time in game that did not allow for PvP action at all. To try to change viewpoints that were created from PLAYING THE ACTUAL GAME to meet some whimsical marketing fluff that was spouted in an inconsequencial interview it absolutly ludicris.

You can rant and rave all you want about how you want Atys to be a KvK battle royale, but that just ain't the way things are, and it ain't the way most of us would like it to be.

Like it, lump it, or learn to live with it.
It's not just one interview though. The interview simply shows that the original creator had intended PvP and factional warfare to be a part of game play since the start. If you look at the developmental roadmap: http://www.ryzom.com/development

You will see clearly there has been no change in the general direction the game was meant to take. It has always been about PvP and factional warfare. See...

Chapter 2: Major PvP added in the Nexus and the Roots
Chapter 3: Outposts
Chapter 4 will be the spires.

Unless I am missing something each chapter of the story has been about fighting each other. Now some players have choosen to ignore that. That does not mean that is the way the game was meant to be.

Now if you can provide me some sort of proof that there was some major shift in the direction of the game, there really is nothing more to discuss.
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mrshad
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by mrshad »

raynes wrote:Unless I am missing something each chapter of the story has been about fighting each other. Now some players have choosen to ignore that. That does not mean that is the way the game was meant to be.
Again, "what was meant to be" is of no importance. Arguing that point is futile, as the game now is markedly different from "what was ment to be". If we had everything that was "what was ment to be" we would already have been whisked away from Atys to a new planet to discover new things...I think I remember that somewhere in the long list of "what was ment to be". Frequent and huge Kitin invasions were "what was ment to be". A constantly evolving plotline that we could significantly impact and would meainingfully differ from the other servers is "what was ment to be".

To pick out "Gankfest: Atys" as the sum of "what was ment to be" is certainly not the entire picture; but most of all it is completly pointless, because it is not what is.
raynes wrote: Now if you can provide me some sort of proof that there was some major shift in the direction of the game, there really is nothing more to discuss.
EP 2 was the failed temple wars. It didn't go so well, and the whole thing was rushed to completion. Yeah, that was KvK conflict, but I highly doubt it was in line with "what was ment to be". After all, the higher powers completed the temples for us; due mostly to the player's disgust about the whole event. If you want to retread the embarrasments of the EP2 debacle, I would be glad to oblige.

In response to the general outrage, most of the open PvP (and all of the forced FvF) zones were removed from Atys (I think there are some left in the PR)

Outpost were introduced as GvG events...not KvK. Hardly evidence for your view of "what was ment to be". Even so they were poorly implemented, and did not adhear at all to what was promised (where are the options to negotiate with the tribes that held the OPs, or enlist thier help, or fight them off from time to time?) Interestingly, there is no mention of these non-PVP options in your limited quotes of "what was ment to be".

Hopefully learning from the huge mistakes made while trying to force the players into conflicts they do not want, and desperately trying to cling to the thin lie of "consentual PvP" Nevrax has indefinatly delayed spires. This announcement has been one of the small spots of hope we have received that Nevrax is learning what actually works for thier playerbase, and we can only hope this proccess continues.
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by raynes »

mrshad wrote:Again, "what was meant to be" is of no importance. Arguing that point is futile, as the game now is markedly different from "what was ment to be". If we had everything that was "what was ment to be" we would already have been whisked away from Atys to a new planet to discover new things...I think I remember that somewhere in the long list of "what was ment to be". Frequent and huge Kitin invasions were "what was ment to be". A constantly evolving plotline that we could significantly impact and would meainingfully differ from the other servers is "what was ment to be".

To pick out "Gankfest: Atys" as the sum of "what was ment to be" is certainly not the entire picture; but most of all it is completly pointless, because it is not what is.



EP 2 was the failed temple wars. It didn't go so well, and the whole thing was rushed to completion. Yeah, that was KvK conflict, but I highly doubt it was in line with "what was ment to be". After all, the higher powers completed the temples for us; due mostly to the player's disgust about the whole event. If you want to retread the embarrasments of the EP2 debacle, I would be glad to oblige.

In response to the general outrage, most of the open PvP (and all of the forced FvF) zones were removed from Atys (I think there are some left in the PR)

Outpost were introduced as GvG events...not KvK. Hardly evidence for your view of "what was ment to be". Even so they were poorly implemented, and did not adhear at all to what was promised (where are the options to negotiate with the tribes that held the OPs, or enlist thier help, or fight them off from time to time?) Interestingly, there is no mention of these non-PVP options in your limited quotes of "what was ment to be".

Hopefully learning from the huge mistakes made while trying to force the players into conflicts they do not want, and desperately trying to cling to the thin lie of "consentual PvP" Nevrax has indefinatly delayed spires. This announcement has been one of the small spots of hope we have received that Nevrax is learning what actually works for thier playerbase, and we can only hope this proccess continues.
Episode 2 failed because the game did not have the subscribers to support it. The ones who liked pvp (such as myself) were driven away by those who did not like pvp.

When I left the open PvP areas were the roots and the nexus. As far as I know they are still PvP, no?

I'm not sure where you are getting your information about the spires being indefinatly delayed. Got a link to an official statement about that? It's listed on the roadmap, it's listed in the "in development" section.

My point is and has been that PvP was intended and is a central part of the game. The only thing you have done to argue that is say that non-pvp options were never implemented. Which only really goes to further proove my point that PvP was meant to be, is, and shall be central to the games operation.

Now if you can provide me with some factual proof that at one point they were not considering PvP to be part of the game. Or if you can provide me proof that their development route was non-pvp, or even provide me with information saying they aren't going to continue to feature PvP, then you will have a point. Otherwise you are giving nothing more than an opinion with nothing to back it up.
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by aardnebb »

raynes wrote: I'm not sure where you are getting your information about the spires being indefinatly delayed. Got a link to an official statement about that? It's listed on the roadmap, it's listed in the "in development" section.
marjo wrote:A few words about the Spires.

We originally planned to add them in the same time as the fame changes, but this wasn't made possible as we couldn't test them deeply enough within the time. Then we had other features in the pipe (RoS, R², Kitin's Lair) that couldn't be delayed, so the Spires testing got stalled.

After reading your feedbacks and also rethinking our priorities over the last months, we decided to not rush the Spires out. There are a few points we want to rethink about them. However for now, we have other work ongoing to be released after the Ring, including new Ring features that you've been asking for (such as foraging, PvP, etc.) and the Kitin's Lair.
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by aardnebb »

raynes wrote: I'm not sure where you are getting your information about the spires being indefinatly delayed. Got a link to an official statement about that? It's listed on the roadmap, it's listed in the "in development" section.
marjo wrote:A few words about the Spires.

We originally planned to add them in the same time as the fame changes, but this wasn't made possible as we couldn't test them deeply enough within the time. Then we had other features in the pipe (RoS, R², Kitin's Lair) that couldn't be delayed, so the Spires testing got stalled.

After reading your feedbacks and also rethinking our priorities over the last months, we decided to not rush the Spires out. There are a few points we want to rethink about them. However for now, we have other work ongoing to be released after the Ring, including new Ring features that you've been asking for (such as foraging, PvP, etc.) and the Kitin's Lair.
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by mrshad »

raynes wrote:Episode 2 failed because the game did not have the subscribers to support it. The ones who liked pvp (such as myself) were driven away by those who did not like pvp.
If I remember right, you felt snubbed about certain homins being wisked away to hear a super seekret announcement, and you weren't one of them, and that is why you quit. But, I can't read minds. If you felt oppressed by the carebears, then I take you at your word.
raynes wrote: When I left the open PvP areas were the roots and the nexus. As far as I know they are still PvP, no?
Not sure on the Nexus...probably? But those are the only ones left. The forced FvF zones have been deleted. Since the quote you lead with is about how KvK is supposed to be a large part of the game, open PvP doesn't lend much to the argument.
raynes wrote: I'm not sure where you are getting your information about the spires being indefinatly delayed. Got a link to an official statement about that? It's listed on the roadmap, it's listed in the "in development" section.
http://www.ryzom.com/forum/showpost.php ... stcount=36

raynes wrote: My point is and has been that PvP was intended and is a central part of the game. The only thing you have done to argue that is say that non-pvp options were never implemented. Which only really goes to further proove my point that PvP was meant to be, is, and shall be central to the games operation.
Again, what was intended is just so much fluff that has no current impact, outside of this pointless discussion. That the intended non-pvp options have not been implemented is proof that "what was intended" is of no value. We have only what is, and what will be.

The reason some of the PvP items were (poorly) implemented is only because it was decided that it would be easier to fill our minds with PvP violence than to develop compeling PvE content. So things like Kitin invasion and encyclopedia entries were put on hold (no, I will not go dig up the link, you will just have to trust me, or go find it yourself).


raynes wrote: Otherwise you are giving nothing more than an opinion with nothing to back it up.
Better that than pre-launch hype that, as a rule in the MMO industry, is 98% horsecrap.
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ffxjosh
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by ffxjosh »

Any1 else read the first few posts then give up?
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Re: There seems to be some confusion over what Ryzom was meant to be...

Post by xeraphim »

Its PvPs Fault...... :D
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