Hi I really want to know when the hyperspeed decay rates will be fixed so we can stop playing the game neked 24 7 ?this is happenign in groups of 9 players hunt less then 3k mobs like 2.5k ones.
Cause loosing a set of armor and 2 weapons a day is really really getting old at mid levels, omg who wants to craft 4 days to play 1 I am heartbroken this issue is not gettign fixed caus some of my friends are leaving the game cause of that and no loot .
When will Hyperspeed decay rats be fixed ?
Re: When will Hyperspeed decay rats be fixed ?
MMMMM...Decay rats...evil little things.... I've also seen players losing interest because Ryzom is becoming a tedious chore rather than an enjoyable game. Demand for gear is so extremely high (slower decay would surely help reduce that demand) and supply is so very limited that the pressure on harvesters and crafters is immense.ariakimt wrote:Hi I really want to know when the hyperspeed decay rates will be fixed so we can stop playing the game neked 24 7 ?this is happenign in groups of 9 players hunt less then 3k mobs like 2.5k ones.
Cause loosing a set of armor and 2 weapons a day is really really getting old at mid levels, omg who wants to craft 4 days to play 1 I am heartbroken this issue is not gettign fixed caus some of my friends are leaving the game cause of that and no loot .
Re: When will Hyperspeed decay rats be fixed ?
hehe the typo is class. I thought it was a new mob or something. little rats that move in a blur and leave little trails of dead, rotting stuff in their wake.
Anyway, I'm not far enough to really comment on the decay rate thing, but I can say that the biggest problem with the rates is that things are so freakin hard to get all the mats for. I mean it can take 5 hours to gather the materials for just a couple items.
They need to tweak decay down a bit and tweak harvesting up. Not a huge amount where players can make 50 sets of armor off of 20 minutes of harvesting, but at least enough where I don't have to spend 8 years on one spot just trying to get enough of a single mat for one set.
Anyway, I'm not far enough to really comment on the decay rate thing, but I can say that the biggest problem with the rates is that things are so freakin hard to get all the mats for. I mean it can take 5 hours to gather the materials for just a couple items.
They need to tweak decay down a bit and tweak harvesting up. Not a huge amount where players can make 50 sets of armor off of 20 minutes of harvesting, but at least enough where I don't have to spend 8 years on one spot just trying to get enough of a single mat for one set.
Re: When will Hyperspeed decay rats be fixed ?
Ive noticed if you group with people that have similar equipment and no one in group has otherwise that decay rates go way way down. I Used the same mace and set of light armor for about 40 levels. Ended up selling the light armor last night to vender before it broke. Still using mace, its almost dead but still.
Re: When will Hyperspeed decay rats be fixed ?
In previews and interviews given before the game launched, I read that Ryzom would have decay in order to prevent the generational transfer of goods (and even money) and in ensure demand for new crafted items. During open beta and for the first few weeks of retail, decay on armor and weapons worked out so that you could probably use your q40 sword from level 40 to 50, but that when it was time to upgrade, much of your weapon's hp were gone. Even as crafters progessed beyond q40 to q50, demand remained for q40 items and new crafters contiuned to have markets for their goods.
Now, you are lucky to get 2 levels out of a sword or armor before they die, necessiting 5 swords and 5 sets of armor to gain those ten levels. As Gorran mentioned, this has made the game much less "fun." Haversters have been totally unable to maintain a supply of mats sufficient to meet this kind of turn over. Crafters have started taking much less pride in making "uber" weapons since why worry about great stats when that toy will be used up in an hour and a half of game play.
Worse, this issue with item decay fits into a disturbing trend in changes implemented by the developer since the game went live. Bugs that existed since focus beta are still here, yet parts of the game that were fine have been trashed:
- Roots was too easy, add patrols.
- To many nice mats in roots, make them all atm.
- People had too much nice stuff, make it all decay in an hour.
It would be nice if the direction of updates moved back towards fun, enjoyable, stable game play. I recognize that part of what makes any game fun is the challenge it offers. These changes havent provided any real challenge, they have just added to the grind. That is not fun gaming. Please fix real bugs, add content, give guilds something to do; stop nerfing stuff that works.
Now, you are lucky to get 2 levels out of a sword or armor before they die, necessiting 5 swords and 5 sets of armor to gain those ten levels. As Gorran mentioned, this has made the game much less "fun." Haversters have been totally unable to maintain a supply of mats sufficient to meet this kind of turn over. Crafters have started taking much less pride in making "uber" weapons since why worry about great stats when that toy will be used up in an hour and a half of game play.
Worse, this issue with item decay fits into a disturbing trend in changes implemented by the developer since the game went live. Bugs that existed since focus beta are still here, yet parts of the game that were fine have been trashed:
- Roots was too easy, add patrols.
- To many nice mats in roots, make them all atm.
- People had too much nice stuff, make it all decay in an hour.
It would be nice if the direction of updates moved back towards fun, enjoyable, stable game play. I recognize that part of what makes any game fun is the challenge it offers. These changes havent provided any real challenge, they have just added to the grind. That is not fun gaming. Please fix real bugs, add content, give guilds something to do; stop nerfing stuff that works.
Re: When will Hyperspeed decay rats be fixed ?
perhaps this might be of help: http://ryzom.com/forum/showthread.php?t=3423
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Re: When will Hyperspeed decay rats be fixed ?
Aware of the new formula for calculating decay. Knowing the manner in when the devs nerf the game doesnt make it more fun to play. Its still mightly annoying and unnecessary. Its a game, it should be fun, not frustrating. There are plenty of serious bugs for the devs to be fixing, rather than making it more unplayable.xenofur wrote:perhaps this might be of help: http://ryzom.com/forum/showthread.php?t=3423
-Meek
Re: When will Hyperspeed decay rats be fixed ?
that wasn't directed at you ^^ , it seemed like the thread starter wasn't aware of this, although this isn't really new, as far as i know this has been how the system mechanics worked since release, i also agree some fixing is necessary, but we'll see what happens :/
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Re: When will Hyperspeed decay rats be fixed ?
All I can say is they have a real winning concept going on. High speed decay reducing item desireability to the point where people won't even pay minimum cost for armor because it breaks so fast and they need their money to pay for equally disintegrating weapons. Now follow that up with Foraging changes that, while they do fix apparent inarguable problems, create an even slower grind for getting the mats needed for these nearly Insta-POOF items.
Their prioritization of issues is already costing them a fair amount of money in cancellations (more than a few of which I'm aware of personally) and has people that confess to loving the game but so unhappy with obvious problems teetering on the brink of cancellation.
Their prioritization of issues is already costing them a fair amount of money in cancellations (more than a few of which I'm aware of personally) and has people that confess to loving the game but so unhappy with obvious problems teetering on the brink of cancellation.
Re: When will Hyperspeed decay rats be fixed ?
Well with the next patch it will get even worse as they are "fixing" the source nodes problem. Now it will require at least 2 people working in teams to get enough armor for 1 person that decays before they are done harvesting.