Server unification

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rothimar
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Re: Server unification

Post by rothimar »

Those are the posts I am referring to. Marjo indicated that they are addressing/reviewing some of the issues raised, I mentioned two of the issues raised in the thread those replies were in. I apologize if I implied Marjo directly addressed specific issues. :)
blaah wrote:links please. only ones i found is these and these does not say what you say they say.
http://ryzom.com/forum/showpost.php?p=350322&postcount=118
http://ryzom.com/forum/showpost.php?p=350332&postcount=123
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olepi
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Re: Server unification

Post by olepi »

riveit wrote:The UK trades with Brazil. However, the UK and Brazil still manage to evolve differently.
Things evolve in response to their environment. Take a species, separate it geographically with one getting a dramatically different environment, and they will evolve differently.

If the two environments are identical, then evolution will be very close; there is no benefit to differentiation. So I would expect all shards with the same lands to evolve the same.

Allowing trading between the shards is a bad idea, since that would tend to equalize the already small differences. Brazil and the UK produce different things, and so they want to exchange; if they both produced identical goods, with identical costs, there would be little incentive to trade.
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rothimar
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Re: Server unification

Post by rothimar »

And of course... don't forget about the "Prime Directive" (I can't help it if I'm a Star Trek fan)
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oldmess
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Re: Server unification

Post by oldmess »

vguerin wrote:Think about it man, if I decided to send my 250 cats to Cho for an alt/friend and all of Melinoe pooled our resources... it could make a serious change to the server and in the hands of experienced SoR players would greatly effect the server. No new players would have any chance of matching the leveling (and eventual dominance) possible to someone being spoonfed resources. I have stayed totally out of this Cho speculation but I immediately saw this ability to trade to a virgin server to be exploitable and problematic. Aniro and Leanon would be less affected as they have these resources already, Cho would not.
You totally misread my post. I said interserver trading wouldn't affect established populations. I then went on to say that Cho should be excluded until it was established better and then you scolded me for not seeing the Cho should be excluded.
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zanthar
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Re: Server unification

Post by zanthar »

rothimar wrote:And of course... don't forget about the "Prime Directive" (I can't help it if I'm a Star Trek fan)
Oh god noooooooooooo!!!!!! Jk man!
Anyhow some have said that the devs should give Cho a few months to evolve on its own but IMHO that is way too short amount of time cause unless everyone there power lvls the players on Cho could still use the ring to shift the balance of economy and politics there with cats and mats! So in short I hope that inter server trading is shut off or fixed if it's a bug. :D
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amitst
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Re: Server unification

Post by amitst »

How can trading some items affect the course of political life on Atys?

If I can somehow acquire an Aen set or some sup mats.... there doesnt appear to be a shortage of max speed/damage items or 97% amps anywhere on Arispotelian Atys... I don't see how it could affect anything. Won't sway outpost battles?

Seems a bit crazy :-o
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rothimar
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Re: Server unification

Post by rothimar »

There has already been 1 request posted on these forums from a Kara looking to get more mats from Arispotle, when the originating server is a 9-1 Kara vs Kami scenario. If you introduce the concept of factions trading with like factions between servers, it would be possible to make it 10 times more difficult for the opposing faction on either server to make any headway.

To think there aren't people who would take advantage of this sort of thing is to turn a blind eye to the nature of politics. In a game, in real life, politics usually involves someone with more power screwing over someone with less.

Now consider the introduction of a new server. A Guild wishing to establish itself on another server and be able to trade between the two would allow the power players here to transfer dappers, cats & flowers, and supreme mats/gear to their counterparts on the virgin server. Any new players who could have otherwise been able to participate in Outpost ownership, or even build a decent sized new Guild would be overshadowed with the unfairly equipped bleedover. The ability for veteran influenced Guilds to buy new players with gear and cats (something that happens too much on regular servers as it is) would be in force within days.

For the sense of realism, one plane of existance shouldn't be able to trade resources with another plane of existance. It would be a little weird for Arispotle Andarr to trade dappers with Cho Andarr, at least in the realm of realism. Additionally, the ability to trade equipment through R² would lessen the need for crafters on a virgin server, or if one server has a much higher number of a particular type of crafter, what's the point for anyone to level crafting in said branch on a server with less?

There are varying degrees of possibilities in a multitude of possibilities for why interserver trading should be stopped, on all levels, immediately.

These are, of course, just my perceptions on the subject. ;)
amitst wrote:How can trading some items affect the course of political life on Atys?

If I can somehow acquire an Aen set or some sup mats.... there doesnt appear to be a shortage of max speed/damage items or 97% amps anywhere on Arispotelian Atys... I don't see how it could affect anything. Won't sway outpost battles?

Seems a bit crazy :-o
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borg9
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Re: Server unification

Post by borg9 »

amitst wrote:How can trading some items affect the course of political life on Atys?

If I can somehow acquire an Aen set or some sup mats.... there doesnt appear to be a shortage of max speed/damage items or 97% amps anywhere on Arispotelian Atys... I don't see how it could affect anything. Won't sway outpost battles?

Seems a bit crazy :-o

If trading arms didn't effect the outcome of battles, there would be no arms trade.

If trading has no effect on Atys, there is really no need to have trading.

Either way, why do we need trading between servers?
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zanthar
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Re: Server unification

Post by zanthar »

amitst wrote:How can trading some items affect the course of political life on Atys?

If I can somehow acquire an Aen set or some sup mats.... there doesnt appear to be a shortage of max speed/damage items or 97% amps anywhere on Arispotelian Atys... I don't see how it could affect anything. Won't sway outpost battles?

Seems a bit crazy :-o
There is no problem trading with the other established servers because that won't do anything except flood markets with goods which interferes with the way this game was intended that the shards would evolve seperate from each other, the issue that I and many others have is that trading with the new server will shift power balances hence the political problems I.E. I send some guildies of mine, that decided to start a new chapter of the guild on cho, a ton of cats and the very best gear they can use. They have an edge over everyone else thus tipping the balance of power with an outside force! There is where I and everyone else has the problem with not to mention that why should they even start any kind of economy on Cho becasue all they have to is get the gear handed to them by their alt or guildies on arispotle or the other servers.
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oldmess
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Re: Server unification

Post by oldmess »

borg9 wrote:Either way, why do we need trading between servers?
We're asking the wrong question. It's a side-effect of allowing inter-shard use of Ring scenarios and allowing the creator of the scenario to give a reward. So the real questions should be:

1. Do we want inter-shard Ring scenarios?
2. Do we want people to be able to give rewards in Ring scenarios?

If you answer yes to those, you get inter-shard trading. If you answer no to either one, then you can turn it off.
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