johntf wrote:I suppose it would let players know who's more likely to have the time or inclination to help as not everyone in universe at that moment in time is free to answer sustanied questioning.
Very true... and you wouldn't have two people asking different questions in /universe getting answers from multiple people, and then trying to figure out which answer goes to what question.
johntf wrote:The ability to flag mentor on and off, to let people know your availability would be good but I don't know part of me likes it that people have to make their own way and friends, instead of having absolutely every answer instantly available to them...
It definitely is good to have people make their own way, but there are a lot of people who get into the mainland, and don't find anyone for a few days. Region chat can be empty at off times, and /universe can be intimidating for a newer player. Remember, other games don't have the same helpful community we do. In EQ2 for example... you had a 50/50 chance of getting flamed in /ooc (would be /region in Ryzom) for asking a newbie question.
johntf wrote:Plus what happens when you'ev flagged yourself as a mentor and get a cretin or an annoying moron you'd rather cut your own hand off than help. it wouldn't be good for the mentor status if say I told someone to take a flying jump and think for themselves or at least not annoy me while I'm helping lol.
Well... lol ...I can certainly understand this. In EQ2 I got someone once in a while that would request assistance simply to ask me rediculous questions intentionally to "get a rise" out of me. I would simply /report them (which sent the last 20 lines of chat log to the abuse people... at least that's what they say) and put them on ignore. As for someone who suffers from "huh?? what do I do again for the 37th time??", I would refer them to the manual, and recommend them to another mentor who may be better able to answer their question as I am unable to properly explain it.
The best part of the whole /mentor thing... it's optional!

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