New server?

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naratuul
Posts: 232
Joined: Fri Feb 03, 2006 2:42 am

Re: New server?

Post by naratuul »

oh and as an aside, even if they don't patch the x-shard trades before opening Cho, they could always reset Cho on thursday (two days wouldn't be a horrible loss.. ). Now wouldn't that be a slap in the face to anyone that "exploited" LOL!
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: New server?

Post by rushin »

naratuul wrote:I can see it now..

Dev 1: have you seen the boards?
Dev 2: yes......
Dev 3: Damned players! can't we have a game without players??? They're such a pain in the ....
Dev 1: well what do you think?
Dev 3: I think my ... is starting to hurt.
Dev 2: maybe if we don't say anything, they'll just go away...
Dev 1: OK nobody post on the boards until we can figure out a way of saying nicely that we never thought you cheating sons of varinxes would figure out yet another way to exploit one of our grand ideas.
Dev 2: well in the meantime I can crash the server a couple times...
Dev 3: and I'll do a kitin invasion or two... by tomorrow we can act like this never happened as long as we can get that lazy webmaster to remove all evidence from the site...
brilliant post :D

I don't think this is what will happen you know, paraphrasing a lot the first two rules of running a MMO are:

1) Never trust the client
2) Never trust the players, they will find a way to exploit the game in a hundred way's you've never thought of ;)

but this one is really obvious, they can disable ring terminals on Cho or I'm sure put stops in place some other way. At least 51% of me thinks they will. The problem is someone could just say 'don't worry, we've got it covered' and do away with all this evil speculation, and they havent.
rushin ~ asleep
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sx4rlet
Posts: 1025
Joined: Tue Sep 28, 2004 11:12 pm

Re: New server?

Post by sx4rlet »

naratuul wrote:I can see it now..

Dev 1: have you seen the boards?
Dev 2: yes......
Dev 3: Damned players! can't we have a game without players??? They're such a pain in the ....
Dev 1: well what do you think?
Dev 3: I think my ... is starting to hurt.
Dev 2: maybe if we don't say anything, they'll just go away...
Dev 1: OK nobody post on the boards until we can figure out a way of saying nicely that we never thought you cheating sons of varinxes would figure out yet another way to exploit one of our grand ideas.
Dev 2: well in the meantime I can crash the server a couple times...
Dev 3: and I'll do a kitin invasion or two... by tomorrow we can act like this never happened as long as we can get that lazy webmaster to remove all evidence from the site...
LOL best post in this threat!
*suspects Nataruul is one of the devs*

a lot of the other posts were about things that have been on the forums for some time now....
Sxarlet - Pink Rez Gadget of Evolution

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kiexa
Posts: 206
Joined: Thu Jun 15, 2006 10:28 pm

Re: New server?

Post by kiexa »

cross server trading needs to be limited, exploits will happen using aajoleas technique. alt guilds powerleveling with cats gained on aristople to use on cho to gain levels to get the best OP mats/ more cats/ more boss mats to pass back again, would ruin balance. I`m all for a new server if trades are ceased or limited, its a very big step in the right direction :)

once again, stop cross server trades please. it will ruin the balance, cho will become the joke server and ruin genuine new players first experiences.
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vladww
Posts: 124
Joined: Mon Sep 27, 2004 11:23 am

Re: New server?

Post by vladww »

A new server open & suddenly all the OP owners find themselves alone on Aristople ;)
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raven41
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Re: New server?

Post by raven41 »

lol... Well im not moving to another server unless I move to another game :p To hell with RE-grinding my lvls.
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jamela
Posts: 1413
Joined: Sat Oct 02, 2004 11:16 am

Re: New server?

Post by jamela »

Hello?!

So much speculation upon the tiniest little detail. So much speculation based upon the premise that the community will spoil what Nevrax may give us to play with. We are the community, we can choose what we like. I have read innumerable opinions saying that someone else would do this and farm that, which therefore justifies whoever does it first? Such reasoning, and I apply the term loosely, is precisely what hundreds of generations of human civilization have managed to rise above, so achieving progress.
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mugendo
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Re: New server?

Post by mugendo »

rothimar wrote:"Goodnight. Sleep well. I'll most likely kill you in the morning." -- the Dread Pirate Roberts
Almost forgot I had this little gem of a film.

*looks through DVD cupboard for bedtime film* :)
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d29565
Posts: 1146
Joined: Wed Dec 01, 2004 4:41 pm

Re: New server?

Post by d29565 »

Oh goddess. This is just the cutest little thread. I like the idea of a new server, maybe I can finally get an avi with my first choice name. Of course, there is no way that I am going to go back and grind from the beginning again...although, I have been thinking about re-doing nuke...anyway.

I'm sure the Devs have it covered. They are probably laughing their butts off, and loving making you guys squirm. Dont worry so much guys. They get paid for a reason.
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grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: New server?

Post by grimjim »

cloudy97 wrote:The only thing a US server vs a EU server would improve is OP fights during decent hours.

I don't buy the US players are PVP focused Karavan players while Europeans are mainly peaceful Kami roleplayers, if that is what you suggest Grimjim. And dividing the shards in one more PVP'ish and one more RP'ish would really be awful.
It would also make event timing easier for the Guides and mean they wouldn't have to be immersion-breakingly redone several times.

Again, people apparently can't read.

US players aren't all PvP focussed Karavan players but there is a definate tendency which, in tandem with other factors contributes to the Karavan dominance of Arispotle. It is not one factor, but several.

Dividing them on playstyle groups would, IMO, be an even better solution because the goals of the two playstyle groups are very different. I don't expect them to do that though and it doesn't help with either events or the OP battle timer problem.
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