Diff between "Activated" and "start script"

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gillest
Posts: 647
Joined: Sun Sep 26, 2004 4:33 pm

Diff between "Activated" and "start script"

Post by gillest »

I am having some trouble with dialogues which start when they are not supposed to...

Mainly they start as soon as I am in Game Master mode when clicking test and even tho they are supposed to start at following condition:

Dialogue 1: start when NPC targeted by player and cut throat group is alive
Dialogue 2: start when NPC targeted by player and cut throat group is dead

Wish that was that easy tho lol: they seem to start as from test and do not work after when I click on NPC..... (used to before patch)

I am thinking this might be due to my "not so good" understanding of the :
*Activated
* Start script...

Anyone got any light on difference between those?
(and I am not talking yet about nightmare to have Kitin invasion group spawning after dialogue 4 is started lol)
To protect and to rez, never to serve. Crafta of da weapa :) Master of Spellings and Typos

"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]

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rushin
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Joined: Tue Sep 28, 2004 11:40 pm

Re: Diff between "Activated" and "start script"

Post by rushin »

you've checked the autostart isnt ticked in the dialog property?
rushin ~ asleep
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gillest
Posts: 647
Joined: Sun Sep 26, 2004 4:33 pm

Re: Diff between "Activated" and "start script"

Post by gillest »

:)

the "autowhat"? :)

That could have been my next question :)
/self target
/slap

Edit: Ok, unticketed autostart but now, dialogue doesnt even start when I target NPC..
Edit 2: had to redo all dialogue condition, now it's working ...
Last edited by gillest on Fri Sep 29, 2006 10:25 am, edited 1 time in total.
To protect and to rez, never to serve. Crafta of da weapa :) Master of Spellings and Typos

"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]

Too much PvP is bad for your sanity :)
dakhound wrote: holy crap I went to bed as jackoba and woke up sounding like jyudas :P
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dlice
Posts: 63
Joined: Sat Dec 03, 2005 1:03 am

Re: Diff between "Activated" and "start script"

Post by dlice »

i always use, start at step #x function.

activated..

think that is triggered when the item is changed from inactive (disabled) to active (enabled).

start script starts the script from the beginning taking its active.

so if you put an event on a inactive dialog (start script on activation event) it should start automaticly when its activated, autostarting sorta, with the difference it starts when when you want it.
Last edited by dlice on Sun Oct 01, 2006 8:30 am, edited 1 time in total.
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