Spires query

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nonde
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Re: Spires query

Post by nonde »

I regard spires as an effort to define limiting access to old content as introducing new content.

There are too few places to level as is and won't it be "fun" when one side or the other controls GoC or Void or both! And I'm sure ppl will relish releveling dig in new regions when they find it impractical to access the regions they had been leveling in. And won't inter-faction boss and other hunts be fun fun fun too.

How many hours/day will spires be actively fought over? And how many hours per day will players be inconvenienced and frustrated for sake of spire fights???? And will the groans of crap, another op fight today, be heard far and wide with spires for sake of which the substance of game play is being disrupted?

Zysha
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aardnebb
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Re: Spires query

Post by aardnebb »

nonde wrote:I regard spires as an effort to define limiting access to old content as introducing new content.

There are too few places to level as is and won't it be "fun" when one side or the other controls GoC or Void or both! And I'm sure ppl will relish releveling dig in new regions when they find it impractical to access the regions they had been leveling in. And won't inter-faction boss and other hunts be fun fun fun too.

How many hours/day will spires be actively fought over? And how many hours per day will players be inconvenienced and frustrated for sake of spire fights???? And will the groans of crap, another op fight today, be heard far and wide with spires for sake of which the substance of game play is being disrupted?

Zysha
Agreed. Totally.

Though _personally_ I have a sneaky suspicion it will just wipe out one side (probably Kami) almost completely, then everyone can run around Kara tagged with free buffs and no one to fight. Wont that be fun? :(
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larwood
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Re: Spires query

Post by larwood »

nonde wrote:I regard spires as an effort to define limiting access to old content as introducing new content.

There are too few places to level as is and won't it be "fun" when one side or the other controls GoC or Void or both! And I'm sure ppl will relish releveling dig in new regions when they find it impractical to access the regions they had been leveling in. And won't inter-faction boss and other hunts be fun fun fun too.

How many hours/day will spires be actively fought over? And how many hours per day will players be inconvenienced and frustrated for sake of spire fights???? And will the groans of crap, another op fight today, be heard far and wide with spires for sake of which the substance of game play is being disrupted?

Zysha

Very well said.
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grimjim
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Re: Spires query

Post by grimjim »

michielb wrote:What saddens me though is that neutrals have a far stronger backing in the lore that they had in AO (which also had a severely gimped neutral faction) but that it is being dismissed by both the dev's and a large part of the player base as being futile and unimportant to the storyline where I see a lot of unused potential in have a neutral faction that actually means something.
I was neutral in AO too!

Hey, we got an actual town and all sorts of stuff there, it didn't feel so bad :)
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blaah
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Re: Spires query

Post by blaah »

nonde wrote:There are too few places to level as is and won't it be "fun" when one side or the other controls GoC or Void or both! And I'm sure ppl will relish releveling dig in new regions when they find it impractical to access the regions they had been leveling in. And won't inter-faction boss and other hunts be fun fun fun too.
yeah, lets cancel spires because there is no good hunting spots besides void. lets cancel spires because bosses will be more than 2 min running distance from tp. lets cancel spires because ...
better send suggestions tickets how to improve other places.

it's really simple:
kara belongs to kara lands, kami belongs to kami lands. current, free travel for faction players is wrong.
kara does not have to be in void leveling (if someone does not know, kara tp is around 250m from lvl 200+ leveling ground) and kara does not have to be leveling in ff/sc.
there is perfectly good hunting/foraging in loria/goc (tho loria misses great kinchers)

one thing i would change for spires tho... you cant directly attack void spire (for example), you need to take GoU and then MG, and then you can move to void one if you hold those 2 spires. (and maybe kara would also need tot to advance in zorai). so, it would take little more effort.

here's a thought:
war or no war, tp's in enemy land should be non-existent (only capitals maybe). sup mats for race lands... tho maybe only in lvl 250 and limited with missions ("Dear karavan. please refine this piece of unrefined zun amber to supreme". "Ok, but just this one. come back next year for more" ;-) .(non-pvp supremes, 1 or 2 per year/season)
PrimeRoots is grey area and should have full scale faction vs faction conflict with spires (neutrals will be non tagged, they also have no tp's there).
everyone likes how sup work there, so that can be stay the same. (pvp supremes, fight and you get some, be lazy and get none).

at least this would filter out kami/kara ppl who is in it just for tp's. (curently, there is nothing to lose to belong to faction [tribes does not count], just gain)
then, to belong to faction, would mean something and you would actually gain something from it if you want to.

.. ahh, like that will ever happen ;-(
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michielb
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Re: Spires query

Post by michielb »

grimjim wrote:I was neutral in AO too!

Hey, we got an actual town and all sorts of stuff there, it didn't feel so bad :)
True the penalty for being neutral in AO was not that severe, in fact the neutrals were the only one who could pretty much travel where ever they wanted and even had access to the chat channels of both factions :p
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wardone
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Re: Spires query

Post by wardone »

nonde wrote:I regard spires as an effort to define limiting access to old content as introducing new content.

There are too few places to level as is and won't it be "fun" when one side or the other controls GoC or Void or both! And I'm sure ppl will relish releveling dig in new regions when they find it impractical to access the regions they had been leveling in. And won't inter-faction boss and other hunts be fun fun fun too.

How many hours/day will spires be actively fought over? And how many hours per day will players be inconvenienced and frustrated for sake of spire fights???? And will the groans of crap, another op fight today, be heard far and wide with spires for sake of which the substance of game play is being disrupted?

Zysha
have to agree with zysha that its pretty much exactly what i feel will happen if spires is implemented.
Its just a terrible idea plain and simple lets hope the designers wake up and rethink their plans if u want to encourage pvp then how about setting up some cool looking pvp enabled areas that unlike matis arena (dark featureless hole) actually look good a proper gladiator style arena would be awesome.
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sidusar
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Re: Spires query

Post by sidusar »

blaah wrote:there is perfectly good hunting/foraging in loria/goc (tho loria misses great kinchers)
Foraging yes. Hunting, no. There are no great kinchers in GoC either. There are no great najabs in Loria except for the Death Najab's minions. There are great jugula in GoC, but only at the other end of a narrow corridor filled with dozens of cuttler. Hunting in Void or SC is far, far easier than hunting in GoC or Loria.
blaah wrote:kara belongs to kara lands, kami belongs to kami lands. current, free travel for faction players is wrong.
There are no Karavan lands or Kami lands. There are Fyros, Matis, Tryker and Zoraï lands. Those four lands are currently at peace, and all homin are allowed to freely travel through them. The Karavan and Kami only assist hominkind, they don't rule them. If the Zoraï government allows the Karavan to have altars in Witherings, then the Kami have no say in the matter.
blaah wrote:(if someone does not know, kara tp is around 250m from lvl 200+ leveling ground)
It's odd that the karavan altars in SC and Void are in better locations than the Kami altars, I'll agree on that.
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michielb
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Re: Spires query

Post by michielb »

blaah wrote:yeah, lets cancel spires because there is no good hunting spots besides void. lets cancel spires because bosses will be more than 2 min running distance from tp. lets cancel spires because ...
Cancle Spire because of the negative effects it will (probably) have on the community,

Cancle Spires because it adds PvP only "content",

Cancle Spires because it promotes power leveling which will lead to burn out,

Cancle Spires because the novelty will wear off real fast once people realise their struggles have zero effect on the "war",

Cancle Spires because it wastes developement time no something that makes no lasting contribution to the game,

Cancle Spires because it might cut the game in half (half for Kara, half for Kami),

Cancle Spires because....


I could go on but maybe you get the point...
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blaah
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Re: Spires query

Post by blaah »

michielb wrote:Cancle Spires because it adds PvP only "content",
PvE ppl has been with old toys really long already, year or two more does not matter really.
yeah, R2 is out. i did not forget it. ingame, there has not been much changes for old ppl.

** good points, but EP2 - static, outposts - pretty much static... spires would be too pretty much static, but it's the way to should be ;-) .
.. and i would not be conserned with the current kami/kara unbalance (as kami likes to call it). first few weeks (probably), everyone will be triggerhappy to attack spires, but it will calm down when gear need to be replaced ;-)
Cancle Spires because it might cut the game in half (half for Kara, half for Kami),

I could go on but maybe you get the point...
yes, i do get the point, but you dont it seems.

why is everyone thinking (well, i did too after new fame), that kami/kara is supposed to have tp to every region ? just because it was from start ?

if kara could not get _any_ tp's in kami land* from start, then spires would of been just a add-on/expansion to allow kara ppl get tp's to kami land when they work for it. (and other way around)

how about this then: kami/kara can keep their tp's on their land, but if kara successfully builds spire to void for example, kara ppl gets tp access there and spire bonuses, kami ppl, gets debuff (kami cant build spire to own land, so no buffs for them in void).
to destroy spire, pvp ppl will attack it, or pve ppl will do missions for kami npc's which will send _significant_ raiding party to destroy spire.
so, content for all.
pr spires would work like they planned (maybe)

* dont start :-)
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