What were they thinkin ?

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mugendo
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Re: What were they thinkin ?

Post by mugendo »

The PvP has no choice..they have the location of the battle chosen for them, They are focused on the combat as much as the digger collecting his mats. The Neutral Digger is not a priority to the warriors at this time.
The PvP battle has a start/finish time....It is in a contained area, and it is not compulsory to participate.
In return I would expect a digger who has much more freedom of choice in collecting his materials to show a little tolerance during outpost battles.
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sehracii
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Re: What were they thinkin ?

Post by sehracii »

mugendo wrote:The PvP has no choice..they have the location of the battle chosen for them, They are focused on the combat as much as the digger collecting his mats. The Neutral Digger is not a priority to the warriors at this time.
The PvP battle has a start/finish time....It is in a contained area, and it is not compulsory to participate.
In return I would expect a digger who has much more freedom of choice in collecting his materials to show a little tolerance during outpost battles.
Precisely! 99% of the time the given area is PvE only. Asking outpost participants to give the digger right-of-way during their 1% of time is silly. That would be PvEers infringing on a PvPers game play.

Of course it would be polite to at least send an apology, but I can personally vouch for outpost battles being so hectic you'd be lucky to realize what you did, let alone have the focus to send a tell.


As to whether participants should be allowed to heal non participants, I can kind of see reasons for both options. I would be more inclined to say leave it out, but I know I would be right upset if my timer was still going when trying to do something far away from the outpost. The immediate area is a war zone and should be treated as such for its short duration.
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d29565
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Re: What were they thinkin ?

Post by d29565 »

Call me old fashioned, as this has been the way Ryzom courtesy was crammed into my head since my start 2 years ago, but, not matter what, if I kill someone by any means other than PvP, I rez them. Usually I go out of my way to rez someone I haven't even killed.

The fact that most here say, "oh well, you were digging near a PvP zone-to bad" well that is just mean. Or to bring about an RP reason for not rezzing, still mean. It doesnt take long to get rid of the aggro, turn around and rez whomever you killed.

I agree with Jy (which i've been doing a lot of lately), it's just arrogant-the mindset people have developed.

Quick sorta change of pace: Just the other day, I died in GoC, and a very non AFK Karavaneer, who was 25m from me, wouldn't rez me. How stupid. Go ahead, bring up RP reasons, but I've always been taught that Kindness is better. Ugh!
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mugendo
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Re: What were they thinkin ?

Post by mugendo »

d29565 wrote:Call me old fashioned, as this has been the way Ryzom courtesy was crammed into my head since my start 2 years ago, but, not matter what, if I kill someone by any means other than PvP, I rez them. Usually I go out of my way to rez someone I haven't even killed.

The fact that most here say, "oh well, you were digging near a PvP zone-to bad" well that is just mean. Or to bring about an RP reason for not rezzing, still mean. It doesnt take long to get rid of the aggro, turn around and rez whomever you killed.

I agree with Jy (which i've been doing a lot of lately), it's just arrogant-the mindset people have developed.

Quick sorta change of pace: Just the other day, I died in GoC, and a very non AFK Karavaneer, who was 25m from me, wouldn't rez me. How stupid. Go ahead, bring up RP reasons, but I've always been taught that Kindness is better. Ugh!

I agree that the 'Hardcore' PvP is something we all want to avoid. And as this post makes clear....it's not PvP that is responsible for all the 'anti-social' ? actions.
It is easy to overlook small indescretions which escalate into 'normal' actions, that is why I am pleased Threads like this exist.
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grimjim
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Re: What were they thinkin ?

Post by grimjim »

mugendo wrote:And as this post makes clear....it's not PvP that is responsible for all the 'anti-social' ? actions.
Chicken and egg. Does PvP create antisocial players or do antisocial players create PvP?
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motan
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Re: What were they thinkin ?

Post by motan »

Well, I'd like to see this fixed if possible... but I also think this is a non issue.

I mean, honestly, how many OP wars are there? And how many people happen to dig in the vicinity of an OP right when it happens?

Ok, this may happen even in the absence of an OP war... so I don't know. It may be more important than I think it is.
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aardnebb
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Re: What were they thinkin ?

Post by aardnebb »

PvPers do not have "right of aggro dragging". This is how it is.

If you drag aggro during OP battles it is not the diggers fault for being there. Non-PVPers have as much right to be there as you do, aggro dragging has been repeatedly listed as an offence.

So be careful where you drag your aggro.

(as an aside I am actually a semi-PvPer, I enjoy PvP from time to time, however I do not feel I have the right to take part in PvP in a way that spoils the enjoyment of other players. And I am unlikely to ever be digging nearby if an OP battle is going on. But I still dont want aggro dragged on me whatever the reason.)
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zarozina
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Re: What were they thinkin ?

Post by zarozina »

d29565 wrote:
Quick sorta change of pace: Just the other day, I died in GoC, and a very non AFK Karavaneer, who was 25m from me, wouldn't rez me. How stupid. Go ahead, bring up RP reasons, but I've always been taught that Kindness is better. Ugh!
Could it be the same person who dragged the agggro onto the topic-starter on its way to dumping it on the battle-lines? Hmmm.
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jared96
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Re: What were they thinkin ?

Post by jared96 »

Is it really that easy to ignore certain facts to make things more closely fit into a predetermined world view ? The facts are:

1. The respawn point for peeps killed in an OP battle is NOT in the immediate vicinity of the OP battle.

2. Due to the mat layout, when a 250 level OP is attacked and you are digging 250 mats, you don't really have choices as to where your are digging.

3. I saved this guy's arse .... saved him from dying. The reason I did so was that by coming in the direction he did, it seemed he was just another player looking to avoid the OP battle. For whatever reason, he felt he had to go out 150-200m out of his way (hmmmm....maybe he was figuring he would launch a solo sneak attack by taking a circuitous route to the rear ?....nope cliff prevents that so ?????)

4. I have yet to see a logical reason offered for implementing this part of the change.

5. I was in a known safe area...a place where I have gone afk for hours at a time w/o incident.

6. The person who did the dragging is one I am familiar with and I have seen on more than one occassion strip aggro from themselves by running into an OP and dropping it on sitting afk peeps in outpost areas.

7. I watched the battle for about 20 minutes afterwards from a safe distance and observed numerous obviously planned search for aggro and drag to other side's healers tactics. Guess who was involved.


Why is there aways a bunch of responses that effectively say "We are doing what we wanna do and if that inconveniences you, tuff noogies ?

As I understand it, the message to the community from this worldview is:

1. Hey we dig this PvP stuff and if we wanna have fun you effectively have to stay out of a 1,000 meter area of where we are playing.

2. Hey I like to aggro drag and now I have a means of getting away with it...cool.

3. If you can't deal with 1 and 2 go watch TV every time we have a war.

Using the logic presented, I should just respawn and then spend the rest of my day "getting payback" by dragging aggro on the healers at the attackers rear.....I'm immune, blast me all ya like...you don't like it...hey an OP battle and the world of Atys is dangerous place....I was just returning from emptying may bag and was on my way to my digging spot...what'd I do wrong ?

Where is the downside of allowing the game mechanics to allow people to correct unintended (or intended) aggro drags on neutral players ? Saying it's a necessary side effect of the neutrals healing combatants fix is like saying the windows in my car must be fused in the up position so rain doesn't come in. That's why they make them so that you can close them when it's appropriate and leave them open when it is appropriate.

Not allowing neutrals to heal combatants is a logical fix. Not allowing combatants to heal neutrals doesn't fix anything, it breaks it.
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dakhound
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Re: What were they thinkin ?

Post by dakhound »

ever feel like your reading the same thread started by different people with the same people posting answers?
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