It should work like that, allthough the term "not running" is badly chosen.sidusar wrote: That's a nice way of working around it! You're right, it does work, but technically speaking that shouldn't work. After all, the first time you target NPC1, Dialog 1 isn't running yet (it doesn't start until you target) so Dialog 2 should start as well.
It does solve rushin's problem, but it's really another thing that doesn't work the way it should.
But clearly Nevrax means Inactive. So a replacement of "not running" for "inactive" would clear a lot up.
Once you take that into mind, it works like its suppose to.
About the reset thingy, no i haven't tried that myself, but i'm pretty sure i've activated dialogs in my scenario.