Ambient music question

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paulrgod
Posts: 104
Joined: Sat Sep 25, 2004 10:46 am

Re: Ambient music question

Post by paulrgod »

Hi the music is not yet implemented in the game, i understand its gonna be in the 1st big patch which should be in the next week or 2.

The music does sound very good and i think it will enhance the experience even more.

Cheers
The soon to be mighty Zorai Healer/Warrior 'Atomos'

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parisg
Posts: 70
Joined: Fri Sep 24, 2004 12:45 am

Re: Ambient music question

Post by parisg »

Unregistered wrote:if you read the patch 1 notes it says the music is part of it...and according to this forum patch 1 has already gone online as of 10/16.

?????
Patch 1 is currently on the test server. All notes you read come from the tester and are sneak previews. Ryzom runs great with an MP3 player in the background though.

Does the majority of players really leave background music on?
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gralen
Posts: 466
Joined: Thu Sep 23, 2004 1:04 am

Re: Ambient music question

Post by gralen »

I will not use in game music unless I'm relaxing in the bath house in Pyr or tipping a glass in Yrkanis or Windermeer. Why? Hearing that torbak in the distance is a very important thing because if you can hear it, it's likely close enough to take your leg off.
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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: Ambient music question

Post by svayvti »

I for one would be very happy if music was restricted primarily to civilized areas.

Maybe with some battle music to drown out the fighters. When exploring I love the ambient sounds and effects. As Gralen said I also am often listening for the sounds of Torbaks, Ragus, or Gingos... life and death to hear their little noises before I get ripped a new one.
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Svayvti
Former Pilgrim of Atys
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