One year - Changes and lack of changes WTF

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raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

One year - Changes and lack of changes WTF

Post by raynes »

I left the game in June of 2005, I’ve been back 3 days and I have already said WTF several times. Here is why:

1) Citizenship costs $100K
This is a huge WTF! Why do I have to pay to become a citizen of my own race? I’m a blue guy with this mask genetically sealed to my face, yet I am being told I’m not actually a Zorai until I fork over 100K. I can see if you want to become a citizen of another race, but your own?

2) No fame for killing bandit without a mission.
This is beyond stupid. If I go kill 100’s of a bandit tribe without taking a mission I get no fame. I was told it makes sense as why would you get credit for doing something your not asked to do? And my response to that is how do npcs know you actually do a mission, is there a spy watching you? Do they magically give you money out of thin air? If mission givers can give me credit for killing something without being there to watch, then the race should give me credit for killing things without being asked.

I was then told it’s because people were getting huge fame boosts by killing temple guards. Ok, then make it so that npc type doesn’t give fame for killing instead of killing it for everything.

3) Perfect Fame – So what?
This one takes the cake of them all. I have been gone a year and still they have yet to reward people for getting perfect fame. Not even a title. It’s clear that anything above 66 fame is pointless, so why not drop the max fame level to 66?

I really don’t understand the problem here. You can go kill mobs for hours and get xp rewards. You go run boring tasks for days and you get squat.

4) Encyclopedia
A year later, no new entries, that’s pathetic. Ok, so you don’t have time to put the missions in that will make it work. Then either take the thing out or get rid of the mission requirement and just have it where as you kill things you get entries filled in. Or if you do the tasks the entry gets filled in, no rites required. As is, it’s nothing more than a reminder of what the game should have been and never will be.

5) Useless NPC’s
I’m not talking about wandering citizens. I’m talking about npc’s that have a title that do nothing. Tribe chiefs, outpost runners, and whatever else was meant to do something.

6) Outposts
I remember how excited people were. Now they are empty. The reason? They are pointless. Every outpost I have seen comprises of 3-4 useless buildings, one of which isn’t even a building but some absurd drill thing. You can’t create an outpost that would be useful for a guild. Why would anyone fight over rights to a drill?

I hate to say it but I really don’t see Ryzom in any better shape than it was over a year ago. I feel as if they are too busy trying to make themselves unique and different that they forgot what really matters, creating a game the general population will want to play. Instead of spending huge amounts of time on making some absurd outpost system, they could have been working on creating real missions and rites for the encyclopedia. Instead of creating temples that now just sit there with no one caring they could have been working on new areas, even opening up some sky roots areas.

I’m sorry to be harsh like this, but its beyond frustrating to see the game in the same stagnant state it was 14 months ago.
I
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rothimar
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Joined: Sat Aug 12, 2006 2:18 pm

Re: One year - Changes and lack of changes WTF

Post by rothimar »

It is my understanding that Ryzom Ring will provide the development team with a much more rapid manner with which to develop content, as well as attract new players to paying subscriptions to fund the development of the rest of what you mentioned.

But I am relatively new and unfamiliar with the developer's follow through. ;)
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dakhound
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Re: One year - Changes and lack of changes WTF

Post by dakhound »

I agree with raynes

they aint added much
what they have added isnt complete/well thought out
they have given up on somethings to move onto sparkly thing

still love it tho
rundll32
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Joined: Thu Dec 23, 2004 3:33 pm

Re: One year - Changes and lack of changes WTF

Post by rundll32 »

raynes wrote:You can’t create an outpost that would be useful for a guild. Why would anyone fight over rights to a drill?
I think 97% of players could answer that one :)
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marct
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Joined: Wed Nov 10, 2004 12:22 am

Re: One year - Changes and lack of changes WTF

Post by marct »

Seems you missed all of the posts about most of the things you stated also. :D

It still is a small budget project in hard financial straights. they take much longer than they plan to produce things, and have pared down the team multiple times. It appears they me be doing some of the things that will move the game forward. However, without a mjaor cash infusion, major quick changes will not happen. Even then, it would take some time to ramp up new staff. Some of the things they have been working on will make doing some of the things you mentioned easier to fix.

If they had stopped to fix the things the Ring might be ready next year, A Kitin nest sometime the year after, etc. Are they incredible, no. Are they trying, yes. Are they doing better than most would be in the same situation, I believe so.


About the only thing I would like to see changed is them being able to set a hard date, and meet that hard date. Some management of the Development team at the highest levels is sub-par in my business persons point of view.
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d29565
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Re: One year - Changes and lack of changes WTF

Post by d29565 »

*hugs poor raynes* I know how you feel. Maybe things will get better....*shrug*
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martl
Posts: 342
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Re: One year - Changes and lack of changes WTF

Post by martl »

marct wrote: About the only thing I would like to see changed is them being able to set a hard date, and meet that hard date. Some management of the Development team at the highest levels is sub-par in my business persons point of view.
i'm here for ayear now and still loving it...

and as for what you said, i happen to work in a software company.. we also are a small company battling the big fish in the pond, wo have a bigger marketing budget than our gross revenue is.. i have to say i wish *our* product was as stable and mature as Ryzom :) and as for release dates... the art is not to talk too early about coming relesaes, cause something is bound to delay it :) i guess policy is to have r² as good as it can be on release, cause failing that will kill the company.

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blau wie Himmel weit und leer, blau wie wildes großes Meer.
Bist du gelb nein dankeschön, abgelehnt wird auch das Grün
selbst das Rot kann mich nicht locken, blau nur haut mich aus den Socken !


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rushin
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Re: One year - Changes and lack of changes WTF

Post by rushin »

lol, wb raynes
rushin ~ asleep
ashling
Posts: 462
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Re: One year - Changes and lack of changes WTF

Post by ashling »

With the last game I played I'd have liked it alot more if they'd stoped changing it over a year ago! Although then I wouldn't be here and I'm having fun here so :)
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xolghost
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Re: One year - Changes and lack of changes WTF

Post by xolghost »

While some others missed that one: Welcome back :)

1) agreed... I didn't even understand why Kami took dappers to join their factional cause, Karavan, OK.. they're there to exploit Atys, but Kami?

2) You never ever got fame for killing bandits (without a mission to do so), I always thought it to be OK that way...
Once upon a time -waaaay before we knew temple guards existed somewhere- there where lots of tribes where you gained easy fame quickly for slaughtering them over and over and everybody was happily dwelling in this weakness, including my serious account's char... It's supposed to be fixed, but I didn't test it.
And.. why gain fame for a mission to kill, say, Rendors?

3) Never thought about that actually... but a real good idea, IMO. Saying so:
Suggestion, please forward:
Titles for 100 fame, eg. "True K***** Follower"
Titles for having acquired citizenship, "Citizen of ******"
4) & 5) Might be tied together (we wouldn't know), still: agreed. Especially since twenty-some new rites had been in testing on ATS about a year back... projects either halted or being secretly finished. (Plead for communication, again?)

6) It is the drills.. rather what's coming from them... in effect it's greed, plain and simple :D

Having labored down the numbers, I'd say it is in better shape - technically...
Still, E2, the creation of the temples you mentioned, changed "Life on Atys" so drastically it will hardly ever recover. Whether 'tis good or bad is for every individual him- or herself to judge. Many judged with their feet.
I totally agree that there could've been "more", still the problems Nevrax had might have been one good reason that there isn't now. And "more" itself is and will always be a matter of personal preference... some wanted more PvP, they got it, others want more dancing moves (*g*), they'll have to look towards other dimensions for a while. There was "more", then. Only "more" will never be enough ;)
And please remember that there are Homins out there who always doubted the OP system to be able to be a cure for most or "more" - which it turned out not to be, as the spires will not be either.
Still - anything that's merely added should, by definition, not have the power to change one's Atys experience, anything that's changed propably will. As a matter of fact, what was added in larger dimensions did change Atys - you judge.
I'm still around somehow, so I propably did my judging already.
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