New Ideas for Combat

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zangan
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Re: New Ideas for Combat

Post by zangan »

acridiel wrote:Edit: Ahyes, and why the dresscode? Isn´t it completely your own choice what color your Armor shall be? Ok, a Green and Blue Ninja might look rediculus, but hey... It´s a style, not a class :p And if he likes his Armor ;)
no dress code, just posting how it would look in my mind and I thought those were my favorite colors, lol ;)
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katriell
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Re: New Ideas for Combat

Post by katriell »

zangan wrote:P.S.- as I said I'm pretty new so, umm, whats a tekorn weapon and can someone please craft me some? 2 daggers, send me a /tell in game
Heh. I can craft those in a few days, once Jelathnia gets back.
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rundll32
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Re: New Ideas for Combat

Post by rundll32 »

Zangan, tekorn is an outpost material use for crafting weapons. I could provide the mats for 2 daggers presuming you need q50 or under, the higher quality mats are quite sought after :)
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zangan
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Re: New Ideas for Combat

Post by zangan »

I'm fine for the daggers as the gracious Haldir has all ready provided me with them. :)
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martl
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Re: New Ideas for Combat

Post by martl »

zangan wrote:I'm sorry for upsetting anyone.

The reason I started the thread was to give people some ideas of other kinds of combat styles. (note the 'styles and for combat)


Please forgive my ignorance and continue posting ideas!
i guess you are referring to my posting? yes you're right, i was dead seroius about that, hence the smileys :rolleyes:

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xeraphim
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Re: New Ideas for Combat

Post by xeraphim »

going back to amps for a sec....
Amp stats dont effect enchant spells... you will get teh base spell damage as you would with a sword I believe.. so a single lvl 250 nuke will do 750 base damage no matter what the amp stats.. you can fit 3-4 on a good amp..

Also..
Max stats 116% not 113 or 112
100 boost to 116
97 (zun) boosts to 112 or 113

Love the thread guys.. really inventive.
I especially like the mele afflict with lvl 50 tekorn daggers thingy.. and the pistol.

Sniper anyone??
Tekorn rifle / bowrifle . I just wish that range was a bit longer on rifles so that this coule be used to more affect..

Great stuff.. Keep it up :)
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g00st
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Re: New Ideas for Combat

Post by g00st »

umm yep this is all goot stuff, but isnt the point of zom that your not generic monkey x......and that your all things to all homins....???
blaah
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Re: New Ideas for Combat

Post by blaah »

xeraphim wrote:going back to amps for a sec....
Amp stats dont effect enchant spells... you will get teh base spell damage as you would with a sword I believe.. so a single lvl 250 nuke will do 750 base damage no matter what the amp stats.. you can fit 3-4 on a good amp..
no... amps _do_ boost enchant damage / heal. ofcourse to cast boosted q250 enchant spell you must have q250 amps
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mugendo
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Re: New Ideas for Combat

Post by mugendo »

Never forget the 'tactical withdraw' :D , I always have 'speed run' ready to use when things are going badly.
Experience is essential.....Wisdom is priceless.
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xeraphim
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Re: New Ideas for Combat

Post by xeraphim »

blaah wrote:no... amps _do_ boost enchant damage / heal. ofcourse to cast boosted q250 enchant spell you must have q250 amps
Dont work with nukes..
However a lvl 50 player with lvl 70 amps can cast a 250 nuke..
Bizarre i know.. but there seems to be different rules for ele and heal enchants..
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