If R2 gets too complicated... it will limit the amount of interest people will have in creating content.
I personally don't have the time to learn another scripting language, but I would love to create some scenarios. I would rather see an easy to use, point and click system like what we have fine tuned and fleshed out a bit.
But that's just me.
Can someone provide a NWN comparison to the RR Toolset?
Re: Can someone provide a NWN comparison to the RR Toolset?
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[/CENTER]Re: Can someone provide a NWN comparison to the RR Toolset?
QFE! I personally only have time to play like 3 to 4 hrs on week nights and a litle longer on the weekends, and well learning a new scripting language does not in the least sound appealing when I'm looking to have fun playing the game by building a scenerio! Just my 2 cents But if they could simplify the processes that you spoke of like adding water and ground elevation by making them click and drag or the like I would greatly applaud that as well! Most of all they need to keep the Ring simple to use so all that wish to use can do so enjoyablyrothimar wrote:If R2 gets too complicated... it will limit the amount of interest people will have in creating content.
I personally don't have the time to learn another scripting language, but I would love to create some scenarios. I would rather see an easy to use, point and click system like what we have fine tuned and fleshed out a bit.
But that's just me.
Znathara (Arispotle)- Jack-of -all Trades! Master of none ATM!
Proud High Officer of Phaedrea's Tears
Proud High Officer of Phaedrea's Tears
Re: Can someone provide a NWN comparison to the RR Toolset?
My opinion from working with these kind of tools is that they can leave it as simple as it is now for the average user, while still adding more complex, but unrequired, options for the more advanced designer.
If the event system gains enough features, a scripting language wouldnt be necessary, but even if one was added, that doesnt mean it needs to be complex.
Also one thing I have heard concern about that i would hope gets addressed at least in beta is the dialog options, ie, no branching trees of dialog, which is essential to a lot of storytellers.
But so far im pretty impressed by it (from reading manual and watching videos, still deciding whether or not to pay <grin>)
Archaegeo
If the event system gains enough features, a scripting language wouldnt be necessary, but even if one was added, that doesnt mean it needs to be complex.
Also one thing I have heard concern about that i would hope gets addressed at least in beta is the dialog options, ie, no branching trees of dialog, which is essential to a lot of storytellers.
But so far im pretty impressed by it (from reading manual and watching videos, still deciding whether or not to pay <grin>)
Archaegeo
Re: Can someone provide a NWN comparison to the RR Toolset?
There is, but I don't think it will be available to players yet at release.archaege wrote:Is there a scripting language of any sort?
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