Bonjour, alors voila j'ai copier le dossier de ryzom pour le ring, je l'ai renommé ("ryzom ats" pour etre explicite ) ensuite j'ai copier le fichier client.cfg qui est donné sur la page de news, jusqu'ici tout va bien..
Ensuite je lance l'application de ryzom, il me dit de patcher (environ 1,5 Go de patch), je lance le DL du patch puis je fais autre chose (je regarde un film histoire de passer le temps)
Au bout de 20 min je regarde ou ca en est, et la ya ecrit "cliquer ici pour redemarrer ryzom" (un truc dans le genre), je clic et a ce moment la quand ryzom ferme la fenetre j'ai droit a une tite fenetre d'erreur qui s'ouvre ou ya ecrit "runtime error ++ application" (j'ai pas bien retenu ce que ca disai exactement).
<je tente de lancer le ryzom ATS, ya ecrit "<NoExist:TheSagaOfRyzom>" dans le nom de la fenetre, et la fenetre de ryzom ATS reste toute noire..
Je refais la manip depuis le debut, et la toujours pareil, meme erreur au meme moment et pareil si j'essaye de relancer ryzom ATS..
Voici le detail de l'observateur d'evenement:
Type de l'événement*: Erreur
Source de l'événement*: Application Hang
Catégorie de l'événement*: (101)
ID de l'événement*: 1002
Date*: 12/09/2006
Heure*: 8:20:39
Utilisateur*: N/A
Ordinateur*: *********
Description*:
Application bloquée client_ryzom_rd.exe, version 0.0.0.0, module bloqué hungapp, version 0.0.0.0, adresse de blocage 0x00000000.
Pour plus d'informations, consultez le centre Aide et support à l'adresse http://go.microsoft.com/fwlink/events.asp.
Données*: (en octet)
0000: 41 70 70 6c 69 63 61 74 Applicat
0008: 69 6f 6e 20 48 61 6e 67 ion Hang
0010: 20 20 63 6c 69 65 6e 74 client
0018: 5f 72 79 7a 6f 6d 5f 72 _ryzom_r
0020: 64 2e 65 78 65 20 30 2e d.exe 0.
0028: 30 2e 30 2e 30 20 69 6e 0.0.0 in
0030: 20 68 75 6e 67 61 70 70 hungapp
0038: 20 30 2e 30 2e 30 2e 30 0.0.0.0
0040: 20 61 74 20 6f 66 66 73 at offs
0048: 65 74 20 30 30 30 30 30 et 00000
0050: 30 30 30 000
Données*: (en mots)
0000: 6c707041 74616369 206e6f69 676e6148
0010: 6c632020 746e6569 7a79725f 725f6d6f
0020: 78652e64 2e302065 2e302e30 6e692030
0030: 6e756820 70706167 302e3020 302e302e
0040: 20746120 7366666f 30207465 30303030
0050: 303030
Quelqu'un pourrai m'expliquer? merci
[Urgent] Probleme de patch pour le Ring [Répondu]
Moderators: Saphendar, Yumeroh
Re: [Urgent] Probleme de patch pour le Ring
Dans mes bras mon ami ...
Je pense qu'on a une galere assé proche avec cette chere "runtime error..." personnellement j'ai pas de fenetre noire moi j'ai des grosses fleches blanche sur fond gris ou des fois des variantes...
Je me joins donc a toi pour appeller au secours !!
(sinon depuis 2 jours je persiste comme un butor; na marche pas ?? Tres bien on recommence toute l'operation...)
*mode ottaku-nolife* en plus on peux meme pas jouer en meme temps qu'on patch la rondelle :/
Je pense qu'on a une galere assé proche avec cette chere "runtime error..." personnellement j'ai pas de fenetre noire moi j'ai des grosses fleches blanche sur fond gris ou des fois des variantes...
Je me joins donc a toi pour appeller au secours !!
(sinon depuis 2 jours je persiste comme un butor; na marche pas ?? Tres bien on recommence toute l'operation...)
*mode ottaku-nolife* en plus on peux meme pas jouer en meme temps qu'on patch la rondelle :/
Re: [Urgent] Probleme de patch pour le Ring
ouais bah on est dans le meme petrin
demande d'aide please !! snif ...
demande d'aide please !! snif ...
Re: [Urgent] Probleme de patch pour le Ring
Bah au moins toi tu dl le patch, moi c'est plus simple le dl ne demarre pas, je reste a 0% sur le premier fichier...
*deprime*
*deprime*
Devant nous, l'ennemi, derrière l'épouvante,
Le ciel sera pour nous le toit de notre chambre,
Jusqu'à ce qu'un jour soit notre peine écoulée
Notre périple fait, notre errance acquittée.
Le ciel sera pour nous le toit de notre chambre,
Jusqu'à ce qu'un jour soit notre peine écoulée
Notre périple fait, notre errance acquittée.
Re: [Urgent] Probleme de patch pour le Ring
errf ouais mais toi t'es pas obligé de tout recommencé a chaque fois
Re: [Urgent] Probleme de patch pour le Ring
Vérifie si tu n'as pas un firewall qui bloque toutelandsyl wrote:Bah au moins toi tu dl le patch, moi c'est plus simple le dl ne demarre pas, je reste a 0% sur le premier fichier...
*deprime*
Enoril
Ancien Senior-Guide sur Aniro
Ancien ATS / Ryzom Ring Team leader
Merci pour tout ces 740 jours de bons moments passés en votre compagnie
Ancien Senior-Guide sur Aniro
Ancien ATS / Ryzom Ring Team leader
Merci pour tout ces 740 jours de bons moments passés en votre compagnie
Re: [Urgent] Probleme de patch pour le Ring
many93 wrote:ouais bah on est dans le meme petrin
demande d'aide please !! snif ...
Tout d'abord, verifiez si vous avec bien déclaré les ports de ryzom et du ring (qui en utilise de nouveau)pouillu wrote:Dans mes bras mon ami ...
Je pense qu'on a une galere assé proche avec cette chere "runtime error..." personnellement j'ai pas de fenetre noire moi j'ai des grosses fleches blanche sur fond gris ou des fois des variantes...
Je me joins donc a toi pour appeller au secours !!
(sinon depuis 2 jours je persiste comme un butor; na marche pas ?? Tres bien on recommence toute l'operation...)
*mode ottaku-nolife* en plus on peux meme pas jouer en meme temps qu'on patch la rondelle :/
Si ils ne sont pas tous débloqué cela peut expliquer l'écran noir.
Sinon j'aimerai voir le contenu de votre fichier client.cfg et client_default.cfg
Enoril
Ancien Senior-Guide sur Aniro
Ancien ATS / Ryzom Ring Team leader
Merci pour tout ces 740 jours de bons moments passés en votre compagnie
Ancien Senior-Guide sur Aniro
Ancien ATS / Ryzom Ring Team leader
Merci pour tout ces 740 jours de bons moments passés en votre compagnie
Re: [Urgent] Probleme de patch pour le Ring
les ports pour ryzom et ryzom ring on etait autorisé
sinon voila le contenu du fichier client.cfg:
RootConfigFilename = "client_default.cfg";
StartupHost = "rsring03.juk.shards.nevrax.com:40916";
Application = {
"ryzom_test", "./client_ryzom_rd.exe", "./"
};
FullScreen = 0;
LanguageCode = "fr";
LandscapeTileNear = 100.0000000000;
LandscapeThreshold = 2000.0000000000;
Vision = 1000.0000000000;
FxNbMaxPoly = 20000;
SkinNbMaxPoly = 100000;
NbMaxSkeletonNotCLod = 30;
HDEntityTexture = 1;
et celui du client_default.cfg:
//////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE ///
//////////////////////////
//////////////////////////
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file.
SaveConfig = 1;
///////////////////
// WINDOW CONFIG //
///////////////////
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
// "Auto" will choose the best suited driver depending on hardware
FullScreen = 1;
Width = 1024;
Height = 768;
PositionX = 0;
PositionY = 0;
Frequency = 60;
Depth = 32;
Sleep = -1;
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
Contrast = 0.0; // -1.0 ~ 1.0
Luminosity = 0.0; // -1.0 ~ 1.0
Gamma = 0.0; // -1.0 ~ 1.0
Contrast_min = -1.0;
Luminosity_min = -1.0;
Gamma_min = -1.0;
Contrast_max = 1.0;
Luminosity_max = 1.0;
Gamma_max = 1.0;
////////////////
// INTERFACES //
////////////////
// the language to use as in ISO 639-2
LanguageCode = "en"; // english
XMLInputFile = "input_config_v3.xml";
XMLLoginInterfaceFiles = {
"login_config.xml",
"login_widgets.xml",
"login_main.xml",
"login_keys.xml",
};
XMLOutGameInterfaceFiles = {
"out_v2_config.xml",
"out_v2_widgets.xml",
"out_v2_connect.xml",
"out_v2_intro.xml",
"out_v2_select.xml",
"out_v2_appear.xml",
"out_v2_location.xml",
"out_v2_crash.xml",
"out_v2_hierarchy.xml",
"out_v2_keys.xml",
};
// The ligo primitive class file
LigoPrimitiveClass = "world_editor_classes.xml";
VerboseLog = 1;
SignUpURL = "http://www.ryzom.com/subscribe";
///////////
// MOUSE //
///////////
HardwareCursor = 0;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookInverted = 0;
///////////////////
// RENDER CONFIG //
///////////////////
// NB: thoses variables configure also the InGameConfigurator:
// _min and _max define the bounds
// _step defines the step (NB: take care of _min and _max!!)
// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one
// *** LANDSCAPE
LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 80.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
MicroVegetDensity_ps3 = 100.0;
// *** FX
FxNbMaxPoly = 10000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 20000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 6000;
FxNbMaxPoly_ps2 = 10000;
FxNbMaxPoly_ps3 = 16000;
Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;
CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;
CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;
Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;
// *** CHARACTERS
SkinNbMaxPoly = 50000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 70000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 30000;
SkinNbMaxPoly_ps2 = 50000;
SkinNbMaxPoly_ps3 = 70000;
NbMaxSkeletonNotCLod = 20;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 30;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 15;
NbMaxSkeletonNotCLod_ps2 = 20;
NbMaxSkeletonNotCLod_ps3 = 30;
CharacterFarClip = 100.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 200.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 80.0;
CharacterFarClip_ps2 = 100.0;
CharacterFarClip_ps3 = 200.0;
EnableRacialAnimation = 1;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 1.33333;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 0;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
//////////////////
// GAME OPTIONS //
//////////////////
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 5.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s
//////////////////
// SOUND CONFIG //
//////////////////
SoundForceSoftwareBuffer= 1;
SoundOn = 1;
UseEax = 0;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;
// This is the volume for "InGame" sound FXs
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume_step = 0.001;
// This is volume for "InGame" music. Does not affect the MP3 player
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;
// MISC
PreDataPath = { "patch", "data" };
DataPath = { "patch", "data" };
NeedComputeVS = 0;
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// Big screen shot
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
// Read : "ID", "R G B A MODE [FX]"
SystemInfoColors =
{
// OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error
"VE", "0 0 0 255 normal", // Black to see when there is an error
"VI", "0 0 0 255 normal", // Black to see when there is an error
// NEW System Info Categories
"SYS", "255 255 255 255 normal", // Default system messages
"BC", "255 255 255 255 center", // Broadcast messages
"TAGBC", "255 255 255 255 center", // Taged broadcast messages : color should remain white as some word are tagged
"XP", "255 255 64 255 over", // XP Gain
"SP", "255 255 64 255 over", // SP Gain
"TTL", "255 255 64 255 over", // Title
"TSK", "255 255 255 255 over", // Task
"ZON", "255 255 255 255 center", // Zone
"DG", "255 0 0 255 normal", // Damage to me
"DMG", "255 0 0 255 normal", // Damage to me
"DGP", "200 0 0 255 normal", // Damage to me from player
"DGM", "255 128 64 255 normal", // Damage from me
"MIS", "150 150 150 255 normal", // The opponent misses
"MISM", "255 255 255 255 normal", // I miss
"ITM", "0 200 0 255 over", // Item
"ITMF", "220 0 220 255 over", // Item failed
"SPL", "50 50 250 255 normal", // Spell to me
"SPLM", "50 150 250 255 normal", // Spell from me
"EMT", "255 150 150 255 normal", // Emote
"MTD", "255 255 0 255 over", // Message Of The Day
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
"PVPTM","255 120 60 255 overonly", // PVP timer
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
"AMB", "255 255 64 255 center", // Ambiance
"ISE", "192 208 255 255 normal", // Item special effect
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
"OSM", "128 160 255 255 center", // Outpost state message
"AROUND","255 255 0 255 around", // Only in around channel
};
PrintfCommands =
{
"634","478","0 0 0 255","24","uiTextCommand1",
"634","428","0 0 0 255","12","uiTextCommand2",
"634","378","0 0 0 255","12","uiTextCommand3",
"684","278","0 0 0 255","10","uiTextCommand4",
"632","480","255 255 255 255","24","uiTextCommand1",
"632","430","255 255 255 255","12","uiTextCommand2",
"632","380","255 255 255 255","12","uiTextCommand3",
"682","280","255 255 255 255","10","uiTextCommand4"
};
DisplayMissingAnimFile = 0;
LoadingStringCount = 54;
Application = { "ryzom_live", "./client_ryzom_rd.exe", "./" };
StartupHost = "213.208.119.220:40916";
StartupPage = "/login2/r2_login.php";
XMLInterfaceFiles = {
"config.xml",
"widgets.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
};
LoadLuaDebugger = 0;
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
Voila, si jamais tu a une reponse
sinon voila le contenu du fichier client.cfg:
RootConfigFilename = "client_default.cfg";
StartupHost = "rsring03.juk.shards.nevrax.com:40916";
Application = {
"ryzom_test", "./client_ryzom_rd.exe", "./"
};
FullScreen = 0;
LanguageCode = "fr";
LandscapeTileNear = 100.0000000000;
LandscapeThreshold = 2000.0000000000;
Vision = 1000.0000000000;
FxNbMaxPoly = 20000;
SkinNbMaxPoly = 100000;
NbMaxSkeletonNotCLod = 30;
HDEntityTexture = 1;
et celui du client_default.cfg:
//////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE ///
//////////////////////////
//////////////////////////
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file.
SaveConfig = 1;
///////////////////
// WINDOW CONFIG //
///////////////////
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
// "Auto" will choose the best suited driver depending on hardware
FullScreen = 1;
Width = 1024;
Height = 768;
PositionX = 0;
PositionY = 0;
Frequency = 60;
Depth = 32;
Sleep = -1;
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
Contrast = 0.0; // -1.0 ~ 1.0
Luminosity = 0.0; // -1.0 ~ 1.0
Gamma = 0.0; // -1.0 ~ 1.0
Contrast_min = -1.0;
Luminosity_min = -1.0;
Gamma_min = -1.0;
Contrast_max = 1.0;
Luminosity_max = 1.0;
Gamma_max = 1.0;
////////////////
// INTERFACES //
////////////////
// the language to use as in ISO 639-2
LanguageCode = "en"; // english
XMLInputFile = "input_config_v3.xml";
XMLLoginInterfaceFiles = {
"login_config.xml",
"login_widgets.xml",
"login_main.xml",
"login_keys.xml",
};
XMLOutGameInterfaceFiles = {
"out_v2_config.xml",
"out_v2_widgets.xml",
"out_v2_connect.xml",
"out_v2_intro.xml",
"out_v2_select.xml",
"out_v2_appear.xml",
"out_v2_location.xml",
"out_v2_crash.xml",
"out_v2_hierarchy.xml",
"out_v2_keys.xml",
};
// The ligo primitive class file
LigoPrimitiveClass = "world_editor_classes.xml";
VerboseLog = 1;
SignUpURL = "http://www.ryzom.com/subscribe";
///////////
// MOUSE //
///////////
HardwareCursor = 0;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;
FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
FreeLookInverted = 0;
///////////////////
// RENDER CONFIG //
///////////////////
// NB: thoses variables configure also the InGameConfigurator:
// _min and _max define the bounds
// _step defines the step (NB: take care of _min and _max!!)
// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one
// *** LANDSCAPE
LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 80.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
MicroVegetDensity_ps3 = 100.0;
// *** FX
FxNbMaxPoly = 10000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 20000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 6000;
FxNbMaxPoly_ps2 = 10000;
FxNbMaxPoly_ps3 = 16000;
Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;
CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;
CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;
Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;
// *** CHARACTERS
SkinNbMaxPoly = 50000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 70000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 30000;
SkinNbMaxPoly_ps2 = 50000;
SkinNbMaxPoly_ps3 = 70000;
NbMaxSkeletonNotCLod = 20;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 30;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 15;
NbMaxSkeletonNotCLod_ps2 = 20;
NbMaxSkeletonNotCLod_ps3 = 30;
CharacterFarClip = 100.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 200.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 80.0;
CharacterFarClip_ps2 = 100.0;
CharacterFarClip_ps3 = 200.0;
EnableRacialAnimation = 1;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 1.33333;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 0;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
//////////////////
// GAME OPTIONS //
//////////////////
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 5.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s
//////////////////
// SOUND CONFIG //
//////////////////
SoundForceSoftwareBuffer= 1;
SoundOn = 1;
UseEax = 0;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;
// This is the volume for "InGame" sound FXs
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume_step = 0.001;
// This is volume for "InGame" music. Does not affect the MP3 player
SoundGameMusicVolume = 0.5;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;
// MISC
PreDataPath = { "patch", "data" };
DataPath = { "patch", "data" };
NeedComputeVS = 0;
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// Big screen shot
ScreenShotWidth = 0;
ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
// Read : "ID", "R G B A MODE [FX]"
SystemInfoColors =
{
// OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error
"VE", "0 0 0 255 normal", // Black to see when there is an error
"VI", "0 0 0 255 normal", // Black to see when there is an error
// NEW System Info Categories
"SYS", "255 255 255 255 normal", // Default system messages
"BC", "255 255 255 255 center", // Broadcast messages
"TAGBC", "255 255 255 255 center", // Taged broadcast messages : color should remain white as some word are tagged
"XP", "255 255 64 255 over", // XP Gain
"SP", "255 255 64 255 over", // SP Gain
"TTL", "255 255 64 255 over", // Title
"TSK", "255 255 255 255 over", // Task
"ZON", "255 255 255 255 center", // Zone
"DG", "255 0 0 255 normal", // Damage to me
"DMG", "255 0 0 255 normal", // Damage to me
"DGP", "200 0 0 255 normal", // Damage to me from player
"DGM", "255 128 64 255 normal", // Damage from me
"MIS", "150 150 150 255 normal", // The opponent misses
"MISM", "255 255 255 255 normal", // I miss
"ITM", "0 200 0 255 over", // Item
"ITMF", "220 0 220 255 over", // Item failed
"SPL", "50 50 250 255 normal", // Spell to me
"SPLM", "50 150 250 255 normal", // Spell from me
"EMT", "255 150 150 255 normal", // Emote
"MTD", "255 255 0 255 over", // Message Of The Day
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
"PVPTM","255 120 60 255 overonly", // PVP timer
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
"AMB", "255 255 64 255 center", // Ambiance
"ISE", "192 208 255 255 normal", // Item special effect
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
"OSM", "128 160 255 255 center", // Outpost state message
"AROUND","255 255 0 255 around", // Only in around channel
};
PrintfCommands =
{
"634","478","0 0 0 255","24","uiTextCommand1",
"634","428","0 0 0 255","12","uiTextCommand2",
"634","378","0 0 0 255","12","uiTextCommand3",
"684","278","0 0 0 255","10","uiTextCommand4",
"632","480","255 255 255 255","24","uiTextCommand1",
"632","430","255 255 255 255","12","uiTextCommand2",
"632","380","255 255 255 255","12","uiTextCommand3",
"682","280","255 255 255 255","10","uiTextCommand4"
};
DisplayMissingAnimFile = 0;
LoadingStringCount = 54;
Application = { "ryzom_live", "./client_ryzom_rd.exe", "./" };
StartupHost = "213.208.119.220:40916";
StartupPage = "/login2/r2_login.php";
XMLInterfaceFiles = {
"config.xml",
"widgets.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"outpost.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml",
};
LoadLuaDebugger = 0;
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
Voila, si jamais tu a une reponse
Re: [Urgent] Probleme de patch pour le Ring
Meme pas, j'ai essayé, j'ai tout ouvert (ouvert l'acces du client pour l'ats), meme en le desactivant. Je dl les patchs tranquille sur aniro, meme cet apres midi, celui de 97 mb. Mais alors ce patch de 1577.8 sur l'ats, rien a faire.enoril wrote:Vérifie si tu n'as pas un firewall qui bloque tout
Tant pis, je vais prendre mon mal en patience et attendre la release :'(
Devant nous, l'ennemi, derrière l'épouvante,
Le ciel sera pour nous le toit de notre chambre,
Jusqu'à ce qu'un jour soit notre peine écoulée
Notre périple fait, notre errance acquittée.
Le ciel sera pour nous le toit de notre chambre,
Jusqu'à ce qu'un jour soit notre peine écoulée
Notre périple fait, notre errance acquittée.
Re: [Urgent] Probleme de patch pour le Ring
Bon bah chez moi ca marche (par contre le coups des ports je savais pas tu pourrais donner la liste ?)
J'ai rien fais de special juste menacé mon pc avec une bouteille d'acide c tout
Donc pour le moment ca tourne et comme dirais lafesse... pourvu qu'ca dure...
J'ai rien fais de special juste menacé mon pc avec une bouteille d'acide c tout
Donc pour le moment ca tourne et comme dirais lafesse... pourvu qu'ca dure...
Soeur Aierin, Sage Alchimiste de la confrérie du grand dragon
A.K.A Ririne, ses gros sabots et sa DP
250 en neutra sur furets
"Aujourd'hui c'est l'ouverture de la chasse a l'ours!
Mais où cours tu le lapin?
Hé t'es con j'ai pas mes papiers!"
Le Prince du bon gout
Le Roi du bon gout
...
J'ai soif !
A.K.A Ririne, ses gros sabots et sa DP
250 en neutra sur furets
"Aujourd'hui c'est l'ouverture de la chasse a l'ours!
Mais où cours tu le lapin?
Hé t'es con j'ai pas mes papiers!"
Le Prince du bon gout
Le Roi du bon gout
...
J'ai soif !