I`ll start off:
-dead homin
-tryker town platforms
-more town buildings
-a key graphic as one of the scenario objects
-goo damage
(sorry if any of these are now in, not played ring for a while)
What ryzom objects would you like to see in the ring?
Re: What ryzom objects would you like to see in the ring?
Can't you put an NPC in the scenario, and on the Scenario start event add an event that kills them?
I thought killing was an event option on people and creatures.
A Key of all the possible events and action on each type of item would be nice.
I would like more than anything else for barriers to be de-spawnable.
I thought killing was an event option on people and creatures.
A Key of all the possible events and action on each type of item would be nice.
I would like more than anything else for barriers to be de-spawnable.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
Re: What ryzom objects would you like to see in the ring?
marct wrote:Can't you put an NPC in the scenario, and on the Scenario start event add an event that kills them?
I thought killing was an event option on people and creatures.
A Key of all the possible events and action on each type of item would be nice.
I would like more than anything else for barriers to be de-spawnable.
yep you can, but thier bodies disappear after a short time i think. was thinking more ruined city, totally dead population sort of thing. agree on the barriers thing, missed that ability alot same with landslides unlocking pathways (or blocking them) etc
Re: What ryzom objects would you like to see in the ring?
Yeah, spawning and despawning trees/tents/landslips would be nice.kiexa wrote:yep you can, but thier bodies disappear after a short time i think. was thinking more ruined city, totally dead population sort of thing. agree on the barriers thing, missed that ability alot same with landslides unlocking pathways (or blocking them) etc
You CAN do it by triggering a transition to the next chapter and adding/removing them, but it's a clumsy workaround at best.
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Jyudas
High Officer in the Samsara
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Currently pondering R2, please hold...
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Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: What ryzom objects would you like to see in the ring?
Ahh, I wasn't sure if it disappeared if you seelcted it to not be respawnable.kiexa wrote:yep you can, but thier bodies disappear after a short time i think. was thinking more ruined city, totally dead population sort of thing. agree on the barriers thing, missed that ability alot same with landslides unlocking pathways (or blocking them) etc
I would like if dead homins are introduced for them to still be targetable and have all the events that a live one has. Maybe a checkbox to make them not disappear would be good. Make this for all types of NPC's, and possibly even mobs. Dead guards bring to mind different things than dead civilians or dead rogue/cut throats.
The ability to have a dead homin talk would be interesting too.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
Re: What ryzom objects would you like to see in the ring?
Bodies lying around and never being reclaimed by Atys would be inconsistent with Ryzom. I always did find the persistent ribcages and spines a little incongruous but assumed that they were tainted by goo.
Apart from the larger buildings typical of the towns - not the tribe villages - and the outpost buildings, I think the library of scenery items is pretty much complete. I would like to be able to interact with them, however, like the crates on Silan, for example. Search and find.
I'd love to see water features and bridges like at Thesos, but that's map editing and not going to happen in the short term.
Apart from the larger buildings typical of the towns - not the tribe villages - and the outpost buildings, I think the library of scenery items is pretty much complete. I would like to be able to interact with them, however, like the crates on Silan, for example. Search and find.
I'd love to see water features and bridges like at Thesos, but that's map editing and not going to happen in the short term.
Re: What ryzom objects would you like to see in the ring?
talking yubos...
- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer]
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players!
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players!
Re: What ryzom objects would you like to see in the ring?
-some sort of tribe/army leader distinction, when an army of NPC`s is charging arround a map, its easy to lose sight of the chief unless hes a big zoari dude in pink armour leading a tryker tribe. Could be to have him mounted, bearing a flag , laser disco helmet or something.
-just mentioned but mounted NPC`s
-huts, farms, bars
-just mentioned but mounted NPC`s
-huts, farms, bars
Re: What ryzom objects would you like to see in the ring?
- wider selection of barriers
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[/CENTER]Re: What ryzom objects would you like to see in the ring?
- swirling portal