rhinse wrote:Coming from World of Warcraft, but also having played 90% of the games out there, I can say that there are a few things that IMO make a game a winner in the market.
I don't mean this as being completely dismisive of taking ideas from other games or for making improvements to Ryzom (like the R2!) but sandbox style games have rarely been big winners on the market compared to loot kill repeat games and I don't belive those games style can be completely mixed with a sandbox game without turning it into a non sandbox.
truce1 wrote:1. That’s not housing, its large storage. You cant decorate, or even have others come in.
2. Yes, but it shouldn’t. Things of this nature need to be part of the "Real world", not an instance somewhere, sometimes up... Walking over a hill and seeing a player town in the distance is more immersive than "porting" in to some were..
3. Not every, but i know it would be a hit if it was added, but it serves the RP crowed mostly.
4. Im more interested in being able to combine the player housing and the player town in to the ability to set up communities that include shops and shop keepers. You get the idea.
5. Im assuming your not a role-player then... Last names are invaluable as content fro RP oriented players, Whole families, and linage’s can be formed using them, its amazing how much just a last name impacts the RP factor.
1. Yes your right they are large storage, but they are a start that hopefully will be expanded on.
2. I agree that player cities are more impressive when not instancted but then there is also not wanting houses everywhere. I loved SWGs houses but I don't want the way those houses were everywhere in Ryzom. I want the wilderness to stil be the wilderness.
3. Very few MMOs have a non clothing system unfortunitly and I'm not a roleplayer and I'd still love to have it
4. It is a nice idea, player created and decorated shops can be alot of fun but again I'd want some limit on where they can be.
5. The lack of last names really doesn't bother me and I see no reason why no surnames stops roleplayers doing any of that. I know some roleplayers would prefer for their name to not be visible about their head unless they had introduced themselves and even then they'd like it to go away if they disguised themselves.