Musicians/dancers in Ryzom?

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cloudy97
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Re: Musicians/dancers in Ryzom?

Post by cloudy97 »

The stanza Warcry is as close to a entertainment-buff we come.

Speaking of warcries, this is from warcry.com:
http://sor.warcry.com/scripts/news/view_news.phtml?site=63&id=21204 wrote:Players are able to compose their own music for the game and upload it to the server to play in their own built in mp3 player within the game.
There was some plans for musical entertainment pre-launch.
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acridiel
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Re: Musicians/dancers in Ryzom?

Post by acridiel »

cloudy97 wrote:The stanza Warcry is as close to a entertainment-buff we come.

Speaking of warcries, this is from warcry.com:

There was some plans for musical entertainment pre-launch.

Yeah, sure... *LOL*

Man, did they get that wrong :D
But okay, if you´re able to compose, who´s to stop you from listening to your own music? :p

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beeryusa
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Re: Musicians/dancers in Ryzom?

Post by beeryusa »

That would have been nice. But I'd like to be able to craft musical instruments and play music on them. I see the denizens of Atys liking haunting melancholy stuff, but then again maybe I'm wrong - perhaps upbeat stuff would be nice. Either way, composing and playing music would be a blast. Dancing to it would be great too.
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Re: Musicians/dancers in Ryzom?

Post by bluefve »

We couldnt gave gotten our own information wrong. WarCry is owned by Themis.
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motan
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Re: Musicians/dancers in Ryzom?

Post by motan »

beeryusa wrote:SWG doesn't use it because basically it doesn't work. As the SWG developers found out, there's no better way to split a community than to force players to interact when they don't want to. Many combat players didn't want to take time out from fighting to visit the cantina and entertainers weren't happy about being made slaves to the combat classes.
...
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I must disagree. People used to go to a cantina mainly to socialize and have fun and it worked perfectly well before the holocron craze. At that time DP was really low and there were no entertainer buffs... so players did not really felt they were forced to do anything.

But of course since SOE management proved to be amazingly incompetent and lacking any trace of vision or leadership, they went from an extreme to another, first forcing people to have buff bots and then almost destroying the profession (together with many others) with the NGE.
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beeryusa
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Re: Musicians/dancers in Ryzom?

Post by beeryusa »

motan wrote:I must disagree. People used to go to a cantina mainly to socialize and have fun and it worked perfectly well before the holocron craze. At that time DP was really low and there were no entertainer buffs... so players did not really felt they were forced to do anything.

But of course since SOE management proved to be amazingly incompetent and lacking any trace of vision or leadership, they went from an extreme to another, first forcing people to have buff bots and then almost destroying the profession (together with many others) with the NGE.
I have played as a musician in SWG since August 2003 and I still play as a musician today. The cantinas never worked perfectly. The AFK problem has been with us since launch and you wouldn't believe the verbal abuse that entertainers had to put up with before, during, and after the holocron craze, from players who simply didn't want to be bothered with heals and buffs and who blamed entertainers for their own impatience. Before the holocraze there were no buffs, but there were heals; during and after the holocraze there were buffs. Entertainers were the victims of abuse from players for giving heals before, and buffs after. Many players did enjoy coming to the cantinas, but some caused the entertainer experience to be not fun, and spoiled the whole cantina experience for many of us. This situation only ended when entertainer heals and buffs were taken away, and the new heals are instantaneous - which caters to the instant gratification crowd and removes most of the possibility for verbal abuse. Even so, post-NGE I have been the target of abuse by folks who could not even wait the two seconds it took for me to start playing. I have also been abused because I was enjoying myself outside a cantina and wasn't fast enough responding to a demand for a heal. I don't think you appreciate how absolutely rude some players can be. The fact is, many SWG players see entertainers as no more than a heal slave. In fact NPCs get treated better because players know that abusing an NPC is an empty exercise.

The SWG method could be made to work in Ryzom, but only if the developers made AFK entertaining impossible (as I'm sure they would) and only if GMs punished abusers so that the system worked in a healthy way. So far in SWG the devs and GMs have decided against such a course of action. I fear that a similar system in Ryzom would be contrary to the game's mechanics (as far as I can see there is no forced interaction in Ryzom) and would require a very hands-on approach to policing the game. In short, I think it's too unwieldy and has the potential to be a disaster, as SWG's system undoubtedly was.
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mugendo
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Re: Musicians/dancers in Ryzom?

Post by mugendo »

beeryusa wrote:SWG doesn't use it because basically it doesn't work. As the SWG developers found out, there's no better way to split a community than to force players to interact when they don't want to. Many combat players didn't want to take time out from fighting to visit the cantina and entertainers weren't happy about being made slaves to the combat classes.

PRE CU - PLayer dependancy on one another gave SWG the largest player base in it's history with community spirit.

CU/NGE - removed interdependancy of players and now the player population is both reduced and fragmented.

And as I did play a non combat profession since SWG beta myself....I also miss the entertainer profession and would support (but not expect) a similar ability in Ryzom.

EDIT- as a trader in galaxies I arranged many shows for entertainer groups, supplied 'spices' that the dancers sold directly to the combat's as they healed, acted as middleman to many rare item transactions.....heck I rarely set foot OUTSIDE a cantina. In My experiences interaction between players WAS the real appeal of galaxies......you think entertainer got shafted ?...trader no longer exists :(
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beeryusa
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Re: Musicians/dancers in Ryzom?

Post by beeryusa »

mugendo wrote:PRE CU - PLayer dependancy on one another gave SWG the largest player base in it's history with community spirit.

CU/NGE - removed interdependancy of players and now the player population is both reduced and fragmented.
Things that happen at the same time are not necessarily related. I think SWG's woes have more to do with the fact that the game was released with many features unbalanced and in a beta state than with any post-release revamp. I'm no fan of the CU or NGE either, but SWG has never been working perfectly - far from it.
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mugendo
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Re: Musicians/dancers in Ryzom?

Post by mugendo »

beeryusa wrote:Things that happen at the same time are not necessarily related. I think SWG's woes have more to do with the fact that the game was released with many features unbalanced and in a beta state than with any post-release revamp. I'm no fan of the CU or NGE either, but SWG has never been working perfectly - far from it.
we can leave the swg discussion for the swg boards ;) .
Welcome again and I hope you settle here, as you are an entertainer I know you enjoy to interact, and this is a really nice bunch of people here to interact with.
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beeryusa
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Re: Musicians/dancers in Ryzom?

Post by beeryusa »

mugendo wrote:...as you are an entertainer I know you enjoy to interact, and this is a really nice bunch of people here to interact with.
Actually I've always tended to favour solo play. Entertainer in SWG also attracted the musically inclined loners like me: the entertainer profession was always supposed to be more of a music and dance sandbox mode than it was a social mode. There's a reason why I always liked roleplaying a wind instrument player in SWG - with an instrument in my mouth I didn't have to talk.

But I'm flexible. I reckon I can have a go at this grouping thing. But I guess it's not a good sign that, so far, I've grouped in Ryzom for a grand total of 20 minutes in about 40 hours of play. However, that is probably more grouping than I've done in any other combat-based MMOG.

Back on the combat/non-combat topic, I do think it's a bit odd that, in order to save the Atys ecology we spend our time killing as many animals and plants as possible. Seems a bit ironic to me. But then again I've never really been able to come to terms with the endless bunny slaying in these MMOGs. I'd much rather tame a rendor than kill one, and I really expected to be battling goo-crazed animals rather than completely healthy ones. I mean half of these creatures seem like they need a nice cuddle rather than a sword stuck in them. When a mektoub gets up on its hind legs to look around I really have to push down my natural love of animals, keep thinking that it's just a computer-generated model, and slash away at it.

I so want to be the musician in the tavern who plays for all these animal murderers, rather than being one of the murderers myself. Or I want to be one of the Zorai clan's spiritual musicians, playing music to help the clan achieve a spiritual bond with the Kami and Ma-Duk.

But until then, I guess I have to be content with bunny genocide.
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