Ranged in this game seems to be the slowest to level, and the most rewarding to use. I never found myself tired of the grind while at it, as there ware many task at hand, and it was a lot more complex than just killing mobs. Lately I did level some melee, to be of use in OP battles a bit sooner, but overall, if you are patient, It’s a very interesting skill.
One thing this skill could use though, it’s a bit more of diversity. Right now it mostly comes from the ability to swap bullets, but I would like to see two improvements
1)making it so attack after critical hit apply to ranger hit, they could even apply it to attack after dodge, I can see it having sense.
2) Giving a bit higher critical chance to aimed attacks, it would be lots of fun to hunt for certain hit effects during the fight (shoting at legs to slow down the targt for example), but at this point the regular chance for critical attack is just not high enough for you to sacrifice credits for aimed shots (well, unless you go for headshots when some H/MA user is not wearing any headgear)
(Sorry for hijacking this thread a bit, these two suggestions ware on my mind for some time and I didn’t want to make another ranged thread
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