Help on Cost efficient leveling of crafting?

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rajnew
Posts: 6
Joined: Sun Oct 10, 2004 11:45 pm

Help on Cost efficient leveling of crafting?

Post by rajnew »

I've been trying to raise crafting up to be able to make same level heavy armor as my melee skill.

However, I don't seem to make money anywhere the same rate while hunting to pay for leveling my crafting leveling (41 melee now- would like to make ql40 heavy armor).

Is making my matis boots using store bought materials - then selling the boots back to the merchant as efficient as it gets?
What ql level boots should I attempt to make, the highest I can? The lowest?

Any other trick I should know to be able to level up on a budget?

Does the crafting tool have any effect? Should I get a player made crafting tool or something?


I've tried finding missions, but nearly every welcome person doesn't have any missions at all o_0
Of course, the ones that do have missions, request me to make items that I am unable to make.

Or should I be farming low level monsters like the suckling capryni's right outside ydr for crafting supplies?
rajnew
Posts: 6
Joined: Sun Oct 10, 2004 11:45 pm

Re: Help on Cost efficient leveling of crafting?

Post by rajnew »

Well, I've done some skilling up. I've found a few odd things so far.

Setting your action bar to create level 10 armor and using level 10 store bought materials nets more then double the exp then if you set your action to make level 20 armor. Not only that, but you also get a higher chance of success.

IE, at set for level 20 heavy armor chest piece, and using level 10 materials, I made 817 exp (68% success chance)
While using level 10 action to make the same heavy armor chest piece, while using the same level 10 materials, I made 1822exp, boggle (81% success chance).


What other goofy things do I need to know for crafting?
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kibsword
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Re: Help on Cost efficient leveling of crafting?

Post by kibsword »

Check all the buildings in towns and any tribes if they have craft missions for money. I know in matis, yrkranis has lots of huts in the north most containing a NPC with missions :)

And the greenseed village has some money and fame missions too west of yrk.

Thats only in matis tho :D
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borg9
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Re: Help on Cost efficient leveling of crafting?

Post by borg9 »

Each town has mission givers - overseer is the crafters best friend!

They will pay you around double the cost of the mats you need to make the items. This allows you to degrade a few items without being out of pocket.

Fame is the crafters second best friend.

Fame lowers the cost of NPC items and raise the price they pay for them.

Also don't just sell your stuff to the first NPC you find, look for one that wants to buy what you are making. This buy price is also effected by fame.

I have been crafting for profit since the beginning.

I have the odd mad moment where I burn dappers on ql50 mats, but I would say so far I have made around 3 mill + dappers from a starting amount of 20k dappers.

When you hit lvl 50 craft, it time to check the overseer at the next town.

It a common urban myth that the mission givers are broken in the other town.

This is total rubbish - all mission givers a character level related, and this is also applied to skill groups (fight & magic, forage and craft)

To get the next generation of missions you need to be level 50, then lvl 100 etc.

In each land the towns have level boundries...

In Tryker:
Fair Haven - main city - lvl 0 +
Crystabell - village - lvl 50 + (ql50+ items, you will need to find a player supplier of mats or get your own)
Windermere - village - lvl 100 +
Avedale - town - lvl 150 +

Also Welcomes, hunters, patrollers, etc can ask you for crafted items.

If they don't pay, you are rewarded with greater fame. (This will reward you later with lower prices)

So there you go....

If you want to level and make money do missions.

This will allow you to buy materials from players that can be made into items you can sell, for profit, to other players.

*** the only downside to missions is you have to get a wide range of plans which you may not want.

At tip to trykers - the overseer at FH wants ql7 1 hand maces, it plays 8900, but its urgent.

This mean you get more fame, make some money and level you weapon crafting. For the huge cost of 55 SPs. This mission also appears at the City Welcomer (this is unpaid, but is not urgent) and on the Karavan mission giver!

If like me you are aligned with the strange people form another world.

You can do this mission 3 times even 2 hrs

What more could you ask for!
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rajnew
Posts: 6
Joined: Sun Oct 10, 2004 11:45 pm

Re: Help on Cost efficient leveling of crafting?

Post by rajnew »

Thank you for the info.

However, I am looking for a bit more specific, on how exp is given per successfully crafted item.

Not all ql10 items give the same exp.
I have had ql10 items give more exp then making ql20/30 or 40. even when its the same template (ie matis heavy armor).

Making a ql10 item using ql20 parts yeilds different exp then when making ql10 items using ql10 parts.
Which is also different when using ql10 parts when making a ql20 item. Boggle.

I am unable to find rhyme or reason as to how this is determined - aside from the fast that is it consistant (repeat an action using same materials yields same exp)

So what I want to know is how to maximize the use of my money.

It really pissed me off after I made 10 items for 750exp each, sold to a proper supplier and still lost 1700credits per item. Then I made a lower ql level version of that same item, at a loss of 750credits per item, and yet I made 1500+ exp for each.
What in the world is going o with this system???
lyrah68
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Joined: Thu Sep 23, 2004 11:45 pm

Re: Help on Cost efficient leveling of crafting?

Post by lyrah68 »

I can vouch for the overseers. Find them..KNOW them...LOVE them! I made more than TEN levels in "craft grinding" cash by making a FEW items for these guys. And if you are in NEWBIE land...and one city does NOT have a mission for an item whose pattern/form you have...go to another city...one is BOUND to have something you have a form for.

SOME of the Overseer missions pay better than others, some pay WILDLY. Also...target the suppliers and right click them, then ask them "what do you want to buy?" this is the item that they NEED, and will pay ALOT more for than the other overseers. MOST of the time..you can find one overseer that will ALSO have one item they want that you can make. It is not always as much as the Overseer missions...but...it is better than the raw mats merchant, where you are guaranteed to LOSE money each round.

Also..as I am SURE you know...quartered mats that aren't good for crafting to keep, are ok to grind levels with...IF you use at LEAST as high a Q number as the target Q number (Kippee parts in newbie area if aiming at Q 20). The items you make with alot of Quartered parts MIGHT not be all that special, but then neither are the store bought mats.

Plus if you are a forager (which is a GOOD idea if you are a crafter) you can go out...grind a few foragers levels...but aim at the materials you need to craft with. This will allow you to gain a level or two MORE than if you had JUST store bought the same materials...AND you gain a skill which you will NEED to level crafter at higher levels.
mikwana
Posts: 169
Joined: Fri Oct 01, 2004 11:23 pm

Re: Help on Cost efficient leveling of crafting?

Post by mikwana »

This is from what I've found in crafting. IT may not be all correct, it may be compelte rubbbish, but it's what I've found:

The xp earned is based off of QL of the item, the max QL of the skill being used, and the number of materials. That being said, the higher the QL of the item made, and the more complex (heavy weapons instead of daggers, heavy armor instead of light, Diadems instead of ear-rings) the more XP you will get.

Now, all that taken into consideration, as the others said, finding and doing missions for the items is the best way, since you usually will come out above what you spent, as well as getting XP, and since the missions don't care what QL materials yuo use, all that basic and fine stuff has a use.

However, if you have a lot and just want to grind away to earn a bit, then your most efficient money/xp is to use Level 10 crafting and crat with level 10 vendor mats, and the simplest items available. This, however, requires MASSIVE ammounts of patientce as the further away from level 10 you get, the less and less XP each item gives you, though it's still better money-wise than using the highest skill and QL available, but it takes a lot of time and clicks (those with carpal tunnel beware!). If you want speed, then use the highest QL that you can, along with the most complex (more mats required) and you'll find yourself zooming along, but that's expensive, however, arguably less if you factor in the time saved that you could be using harvesting, hunting, or other.

In summary, only use the skill level that you need to get the QL, if you have QL 41 mats (even one of them) in an item, use skill 4 to get them to 40, and you'll make MUCH more XP than if you used skill 5 and got a QL 41 item. Other than that, it's really kind of close once everything is considered.
zaras
Posts: 244
Joined: Sun Oct 17, 2004 5:23 pm

Re: Help on Cost efficient leveling of crafting?

Post by zaras »

XP:
Mikwana has decribed it very well. XP for crafting is calculated of used mats (more mats = more xp), item qual (higher resulting qual = more xp) and craft skill (higher skill = less xp).
In terms of success chance best idea is to craft low items using low mats. Crafting higher items only saves time.

Money:
We know that fame influences buy and sell prices of npcs. Ignoring this I found these data:

NPC sell price (mat, player buys for this price): 100%

NPC buy price (mats, items): 60%

Starting isle oversser mission price (w/o time limit): 150%
Starting isle oversser mission price (w/ time limit): missing
Starting Isle NPC "What du you want to buy": missing

Main isle oversser mission price: still not found npc, who gives me money for a craft mission
Main Isle NPC "What du you want to buy": 70%

Conclusion:
On starting isle you can make lots of money doing the overseer missions. Even with npc bought mats you gain 50% of items costs. Using harvested or gathered mats you gain about 250% (compared to direct npc selling of the mats).
On main isle you can only reduce your losses. At best you will lose 30%, using npc bought mats and selling crafted items to overseers, who look for the specific item. Using harvested or gathered mats you can gain around 15% (again compared to direct npc selling of the mats).
I still hope finding npc with craft missions for money, like the pverseers at starting isle.

With rising fame the expense situation gets better.
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: Help on Cost efficient leveling of crafting?

Post by lyrah68 »

I found that crafting HEAVY armor of whatever kind is even better xp than medium. I am Fyros...so I am in Pyr ATM. So I found a Supplier that was buying the heavy pants, and I ground out levels. I managed to ALMOST break even with heavy pants and this one supplier.

When I did two overseer missions and found the welcomer and corporal and did a few count and kill missions I was back to where I started...all this in less than TEN minutes time. (three missions, two kill and one count for one of the same mobs as the kill mission. Total of over 10k daps and fame, which threw me over TWO points plus in Fyros fame. Which will lower my costs and RAISE my sell prices to that supplier.)

Missions and fame are your FRIENDS...as much as the overseers and their PAY missions, double fame granting missions will pay in lower prices.
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: Help on Cost efficient leveling of crafting?

Post by lyrah68 »

MAYBE the will buy thing is broken on SOME noob lands, but NOT Matis or Fyros. I will check Tryker tonight, I have two alts on tryk noobie still. I have done the will buy things with my fyros since three DAYS post release until about three or four HOURS ago, but that was in Pyr.

The will buy list will be different on EACH of the suppliers in noobieland, you MAY have to run to the next city to find what you want to grind on, BUT I was able to find ONE item I could grind out in each town.

The Will buy for MISSION items IS broken, BUT if you find out what they will buy AND THEN TRADE with them, their buy prices for those items WILL be higher, not sure of the percent difference, BUT it is enough to break even or just short of it.

zaras wrote:XP:
Mikwana has decribed it very well. XP for crafting is calculated of used mats (more mats = more xp), item qual (higher resulting qual = more xp) and craft skill (higher skill = less xp).
In terms of success chance best idea is to craft low items using low mats. Crafting higher items only saves time.

Money:
We know that fame influences buy and sell prices of npcs. Ignoring this I found these data:

NPC sell price (mat, player buys for this price): 100%

NPC buy price (mats, items): 60%

Starting isle oversser mission price (w/o time limit): 150%
Starting isle oversser mission price (w/ time limit): missing
Starting Isle NPC "What du you want to buy": missing

Main isle oversser mission price: still not found npc, who gives me money for a craft mission
Main Isle NPC "What du you want to buy": 70%

Conclusion:
On starting isle you can make lots of money doing the overseer missions. Even with npc bought mats you gain 50% of items costs. Using harvested or gathered mats you gain about 250% (compared to direct npc selling of the mats).
On main isle you can only reduce your losses. At best you will lose 30%, using npc bought mats and selling crafted items to overseers, who look for the specific item. Using harvested or gathered mats you can gain around 15% (again compared to direct npc selling of the mats).
I still hope finding npc with craft missions for money, like the pverseers at starting isle.

With rising fame the expense situation gets better.
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