Besides the numbers themselves, is there a difference between the two?
For example, if I had 250 dodge and 250 parry, would either be better than the other whilst meleeing against a level 250 mob? How about if I was casting?
I'm not sure I understand the two, and the difference (if any) other than the fact that parry can have higher mods than dodge, and that they are 'earned' via different skills.
Help would be appreciated!
Dodge / Parry
Dodge / Parry
Nillian
[MPRF]- [MJF] - [MDF] - [MLMW] - [AoD]
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[MPRF]- [MJF] - [MDF] - [MLMW] - [AoD]
READ! - How to run two clients simultaneously - read later posts
Re: Dodge / Parry
They function identically-
Only time you wouldn't want to use the higher value is maybe in melee PvP if you happen to know your opponent had a weapon with large - adversary parry modifier but + adversary dodge.
But you're never going to know those values. So just use whatever value is higher
Note: You can't dodge or parry at all while casting a spell, but best to stay in dodge mode anyway in case you try to run away or just stand around, heh.
Only time you wouldn't want to use the higher value is maybe in melee PvP if you happen to know your opponent had a weapon with large - adversary parry modifier but + adversary dodge.
But you're never going to know those values. So just use whatever value is higher

Note: You can't dodge or parry at all while casting a spell, but best to stay in dodge mode anyway in case you try to run away or just stand around, heh.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Dodge / Parry
when they work, effect is same, you avoid the attack of opponant or partial avoid (reduced damage)
leg crits penalise dodge, hand crits lower skill so would penalise both (or have no effect). Accurate seems to work on parry aswell as dodge, so no difference there.
with amps +tool + ranged parry goes off hand to hand (usually pretty poor). so dodge or parry is purely situational and equipment based.
leg crits penalise dodge, hand crits lower skill so would penalise both (or have no effect). Accurate seems to work on parry aswell as dodge, so no difference there.
with amps +tool + ranged parry goes off hand to hand (usually pretty poor). so dodge or parry is purely situational and equipment based.
Aajolea, Fashion Consultant
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Re: Dodge / Parry
You can't parry ranged attacks.
Mobs can though.
Mobs can though.
--
Jyudas
High Officer in the Samsara
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Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
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Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Dodge / Parry
You certainly can.grimjim wrote:You can't parry ranged attacks.
Neither dodge or parry make any sense of course, but both happen. We must be in the Matrix.
Last edited by sehracii on Tue Aug 22, 2006 6:11 am, edited 1 time in total.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Dodge / Parry
Dodge makes sense, parry doesn't.sehracii wrote:You certainly can.
Neither dodge or parry make any sense of course, but both happen. We must be in the Matrix.
Are you quite sure? Or is it just that NPC gunners never miss.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Dodge / Parry
I dont know about missing but range always seems to give me the
"sehraci hits you and does no damage"
anyways dodge/parry.
Advantage of dodge if you get it for any tree i.e a master digger will have a 250 base dodge. This makes it easier to live with and is not affected no matter your weapon (unless it has a -dodge mod ofc)
Advantage of parry, it can be raise a hell of alot higher than dodge in pure stats I know a parry of around 330+ can be achieved (amazingly equipped with all sorts of special gear ofc) 300 is not uncommon though
250base + 34 parry kami/kara event sheild + 7 (not an expert on max parry for 1h so will pick an average) 1h weapon + 2 parry HA (6 pieces) = 303
"sehraci hits you and does no damage"
anyways dodge/parry.
Advantage of dodge if you get it for any tree i.e a master digger will have a 250 base dodge. This makes it easier to live with and is not affected no matter your weapon (unless it has a -dodge mod ofc)
Advantage of parry, it can be raise a hell of alot higher than dodge in pure stats I know a parry of around 330+ can be achieved (amazingly equipped with all sorts of special gear ofc) 300 is not uncommon though
250base + 34 parry kami/kara event sheild + 7 (not an expert on max parry for 1h so will pick an average) 1h weapon + 2 parry HA (6 pieces) = 303
Re: Dodge / Parry
I may be wrong but as far as I know, dodge and parry stats for 1h weapons are not implemented (0) but your point stands anyway, and with those raaaaare +7 parry aens (imho way overpowered) goes to approx 320, so I'm unsure about the 330+ figure, but I haven't played with parry much.dakhound wrote: 250base + 34 parry kami/kara event sheild + 7 (not an expert on max parry for 1h so will pick an average) 1h weapon + 2 parry HA (6 pieces) = 303
Anissa - Jena's Lost Tribe -
Re: Dodge / Parry
Harvest does not contribute to dodge mod. Your base dodge = your highest *combat* level. (Any fight or magic)dakhound wrote: Advantage of dodge if you get it for any tree i.e a master digger will have a 250 base dodge. This makes it easier to live with and is not affected no matter your weapon (unless it has a -dodge mod ofc)
1H dodge/parry mods are not active, always zero. Please devs get on it!
"Hits but does no damage" is usually accompanied by "you parry so-and-sos attack"
Sys info says both

Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Dodge / Parry
if 1h parry screwed then your correct 220ishiphdrunk wrote:I may be wrong but as far as I know, dodge and parry stats for 1h weapons are not implemented (0) but your point stands anyway, and with those raaaaare +7 parry aens (imho way overpowered) goes to approx 320, so I'm unsure about the 330+ figure, but I haven't played with parry much.
(its also a bug that need fixing then

base = 250
aen +7 x 6 = 42
event sheild = 34
weapon = screwed 0
total = 326
laughing at anyone trying to hit you = priceless