Here are some thoughts I have about Master Level abilities for foragers, I've tried to make them useful but not overpowering and imbalancing. Feel free to add your thoughts and ideas, perhaps the devs might like some of the ideas we come up with.
1. Prospecting Mastery- not a stanza skill, this innate skill would set the source content of ALL sources tossed by a 250 digger to source count=30. This would not override "real source count" of PR excellent/sup mats.
reasoning: mastrer foragers should have learned to not prospect spots with an 8 or 11 source count and it's just plain annoying.
2. Universal Terrain Specialization- At reaching level 250 you could buy terrain specializations for prospecting and extracting that work for all above ground terrains without needing to set up a hands bar for different lands, or edit your stanzas to reflect the land you are currently digging.
3. Master level tools. We dont gain xp for foraging in a mastered land, but what if you could earn Master Points at a ridiculously low rate for digging in Mastered lands. These points could be redeemed for non transferrable master level tools. Perhaps a pick that has a random chance of doing one of three things:
A)consuming 0 focus during a prospecting action or
B)forage bonus like the kara pick
C)explosion proof source like the Kami Pick
oh and a benny for mastery... make this pick enchantable!
4. Master Level Rite- this would require more work, but it would be really neat if a Master Forager could do a rite that enables them to get a Shalah Packer (or bolobi or plod)- Make it expensive- say 5 million dappers but give it 1000 bulk. One packer per forager though, we wouldn't want it to be too unfair

Just my thoughts on the matter, put in your two dappers maybe the devs will listen
