Any special qwerks?

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racaran
Posts: 1
Joined: Sun Aug 06, 2006 6:10 pm

Any special qwerks?

Post by racaran »

my game is almost done downloading but i was just wondering if this game has any unique features to play around with like how AC2 had all those cool insturments
camlost2
Posts: 203
Joined: Sat Apr 09, 2005 11:23 am

Re: Any special qwerks?

Post by camlost2 »

The most obvious similarity to AC2 would be the friendly community :)

As for unique features that would have to be the unique world, the unique AI and well.. pretty much everything here is unique compared to all the mainstream mmos out there ;)

(unfortunately we don't have instruments tho)


Spiritual guardian of Atys Ghosts -/- Ryzom on Linux -/- Ryzom Maps

"You cannot win, if someone lost!"
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geezas
Posts: 480
Joined: Tue Nov 02, 2004 7:10 pm

Re: Any special qwerks?

Post by geezas »

camlost2 wrote:(unfortunately we don't have instruments tho)
They are hiding. I would realy like to slap the musisians that play the capital theme, but can't seem to find em...
Aina - homin
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with :D
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katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: Any special qwerks?

Post by katriell »

Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
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