one handed weapons dont have dodge and parry stats active. it's very very annoying but not a priority aparently, maybe in another 18 monthsophiucus wrote:This seems a good thread to ask a noobish craft-related question. Is it possible to get certain numbers up on certain items? For example, I was thinking of boosting my dodge a bit and gathered together appropriate materials for a dagger. I could dregde the dodge bar up to 75/100 on the pre-creation screen, with quality 20. Still, the dodge modifier on the final product is a nice, round zero. So, is it even possible to make a dagger with positive dodge modifier, or can I only offset negative modifers some items (like a two-handed sword) have as default?
Crafting mechanisms?
Re: Crafting mechanisms?
rushin ~ asleep
Re: Crafting mechanisms?
Ouch... I take that means all onehanded weapons, swords spears etc included? Thanks for the info, I'll abandon that project and try to figure how to boost light armor dodge instead (restricted to starter island materials for now).
Re: Crafting mechanisms?
Umm, dodge and parry modifiers are limited by quality level. I think it's impossible to make q50 armour with a modifier.
Re: Crafting mechanisms?
Yes, I've noticed that quality is a factor when the game crunches out the final numbers, that's why I mentioned quality 20 with the dagger. I just didn't realize improving equipment dodge/parry had been made THAT hard.
So if I'm reading this right, on the beginner game side it is impossible to improve your dodge and parry except by getting your skills up? Whereas using heavy armor to blunt the impact of blows is much more practical as you can improve its effectiveness in clear steps when moving through qualities 1 to 40 (which is as far as I've currently gotten).
So if I'm reading this right, on the beginner game side it is impossible to improve your dodge and parry except by getting your skills up? Whereas using heavy armor to blunt the impact of blows is much more practical as you can improve its effectiveness in clear steps when moving through qualities 1 to 40 (which is as far as I've currently gotten).
Re: Crafting mechanisms?
Dodge and parry mods on equipment are *not* based on the Q of the item. Whatever the min and max are on a Q10 item are the same for Q250.
Only stats that *are* dependent on Q:
melee weapon damage
ammo damage
armor max vs values
jewel "max absorbed"
(but that's not a crafted stat, it's always half the Q of the jewel)
Unlesas I'm forgetting something, ALL other stats independent of Q.
Note: Max possible boost of an item (+HP, sap, whatever) is half the Q of the item for all.
Only stats that *are* dependent on Q:
melee weapon damage
ammo damage
armor max vs values
jewel "max absorbed"
(but that's not a crafted stat, it's always half the Q of the jewel)
Unlesas I'm forgetting something, ALL other stats independent of Q.
Note: Max possible boost of an item (+HP, sap, whatever) is half the Q of the item for all.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Crafting mechanisms?
Yep dodge an parry definatley not affected by quality.
I made a q100 sword with max damage / speed and +19 adversary parry mod the other day... afaik it dont get alot better than that at 250 without a boost..
I made a q100 sword with max damage / speed and +19 adversary parry mod the other day... afaik it dont get alot better than that at 250 without a boost..
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Re: Crafting mechanisms?
Hey hey Sash, sounds alot like my theory
But beware, don't spoil the fun for those who still have to discover the joy of crafting!
arc
But beware, don't spoil the fun for those who still have to discover the joy of crafting!
arc
Re: Crafting mechanisms?
xeraphim wrote:Yep dodge an parry definatley not affected by quality.
I made a q100 sword with max damage / speed and +19 adversary parry mod the other day... afaik it dont get alot better than that at 250 without a boost..
agreed, crafted max dmg/speed/parry weaps q50-q100 for some newbies
btw, very helpful for a newbie melee to have a parry 19/20 weapon
XYCLONE
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Re: Crafting mechanisms?
Not to steal the tread or anything, but I have a question that somewhat relates to this.
I have (on Silan) crafted items that hve been given the title "Fine" without having all the mats beeing "fine", most of them was "basic". Now, was what I saw either a delusion by my very tired eyes, or how many of the mats must be of higher grades (basic, fine, choice etc) in order to create such an item?
I have (on Silan) crafted items that hve been given the title "Fine" without having all the mats beeing "fine", most of them was "basic". Now, was what I saw either a delusion by my very tired eyes, or how many of the mats must be of higher grades (basic, fine, choice etc) in order to create such an item?
Re: Crafting mechanisms?
Kyerna has done some testing on this and I can't quite remember the results, but I don't think I'm wrong in saying that its not always the case that the majority grade gets put in the item name.meitemax wrote:Now, was what I saw either a delusion by my very tired eyes, or how many of the mats must be of higher grades (basic, fine, choice etc) in order to create such an item?