Time to look at ranged finally?

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Should ranged get some TLC yet?

Yes, time to look at ranged.
67
77%
Nah, it can wait.
20
23%
 
Total votes: 87

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kibsword
Posts: 1529
Joined: Fri Sep 24, 2004 3:28 pm

Re: Time to look at ranged finally?

Post by kibsword »

Agree with Sehraci, the camera thing is hell when trying to level autolauncher. Trying to run in a straight line, getting the mobs in the right shape and then the camera turns on you, and you start running towards the waiting jaws - not good :p
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Time to look at ranged finally?

Post by rushin »

Mmm, a hot key to toggle the camera autoturning or not would be great for lots of situations actually :)
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borguk
Posts: 386
Joined: Fri Sep 24, 2004 3:53 pm

Re: Time to look at ranged finally?

Post by borguk »

Oh my god you mean they have never fixed this, this was being asked to be sorted over 12 months ago,.
Een
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kibsword
Posts: 1529
Joined: Fri Sep 24, 2004 3:28 pm

Re: Time to look at ranged finally?

Post by kibsword »

borguk wrote:Oh my god you mean they have never fixed this, this was being asked to be sorted over 12 months ago,.
Een Range was improved, you can carry lots more ammo now, and it can be a very valueable skill if used right.

I would say a 30-40% damage increase on range and sorting out the camera angle would make it a more valuable skill.
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canis74
Posts: 17
Joined: Fri Aug 04, 2006 6:23 pm

Re: Time to look at ranged finally?

Post by canis74 »

The animations when shooting and running need to be sorted out. I would like to see more "active" animations when firing the weapons. Not just shooting from your hip with a static animation. Other than that I think I take the experienced peoples word for that it is balanced... but the range of rifles is still a bit short in my oppinion.
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diogynes
Posts: 13
Joined: Wed Jul 13, 2005 10:59 pm

Re: Time to look at ranged finally?

Post by diogynes »

Ranged could use some tweaking but really I think as-is it is in fine condition.
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