Should Windermeer be revived?

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Should Windermeer be revived

Yes
12
12%
No
92
88%
 
Total votes: 104

killgore
Posts: 371
Joined: Wed Oct 06, 2004 4:02 am

Re: Should Windermeer be revived?

Post by killgore »

No. I have made many friends since Windermeer closed. I would never choose to give them up.-Kil
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hmclee
Posts: 49
Joined: Fri Nov 05, 2004 4:54 am

Re: Should Windermeer be revived?

Post by hmclee »

I voted no. And I'm from Windermeer. One of the reasons I came to the English server is to play with others who don't hold my worldview. Separate, but equal, is not an option for me. And though we take no offense, seeing how this is the British collective term for us, not all Americans are Yankees :) .
Iverem Leffan-Citizen of Atys
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grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: Should Windermeer be revived?

Post by grimjim »

hmclee wrote:I voted no. And I'm from Windermeer. One of the reasons I came to the English server is to play with others who don't hold my worldview. Separate, but equal, is not an option for me. And though we take no offense, seeing how this is the British collective term for us, not all Americans are Yankees :) .
Are too :P
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asyne
Posts: 70
Joined: Wed Dec 01, 2004 3:50 am

Re: Should Windermeer be revived?

Post by asyne »

It'd be hell in a handbasket to try and untangle Arispotle's players and guilds into pre-merge state, so that's an unfesable option. However, I can see creating a new shard and calling it Arispotle. Only problems I can see with that is that it would take a while for the server's community to entrench itself to the degree of the other three, but that's a given.

Still, I think that it should only be created when the server population starts having notable effects on latency, as we don't want to dilute the much appriciated imcrease in population density that's starting to happen.

This might become a moot point with the shard unification unified in R2, but I'm no expert on how they'll interact then - full transferribility or something else.
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zyris
Posts: 2
Joined: Sun Mar 20, 2005 8:33 am

Re: Should Windermeer be revived?

Post by zyris »

For all the problems and time it would take to revive the the Windermeer server and split the player base up. Not worth it

As i am also from the Australian time zone.. i would agree to there being not enouph players online to warent a server split.

Voted: no
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akede
Posts: 97
Joined: Tue Jun 20, 2006 4:13 pm

Re: Should Windermeer be revived?

Post by akede »

asyne wrote:It'd be hell in a handbasket to try and untangle Arispotle's players and guilds into pre-merge state, so that's an unfesable option. However, I can see creating a new shard and calling it Arispotle. Only problems I can see with that is that it would take a while for the server's community to entrench itself to the degree of the other three, but that's a given.

Still, I think that it should only be created when the server population starts having notable effects on latency, as we don't want to dilute the much appriciated imcrease in population density that's starting to happen.

This might become a moot point with the shard unification unified in R2, but I'm no expert on how they'll interact then - full transferribility or something else.
Can you further explain this last point. What shard unification is planned with R2 release?
Razyl - Seeking the Dragon since 14 July 06
Moved to the Mainland 19 July 06
=================================
velosi wrote: Whatever ruler you chose to judge others with, expect to get judged with the same ruler.
If you think you are "cool" because you dont RP...yet spend hours and hours watching your little toon dig imaginary rocks out of imaginary dirt, but someone who says "thee & thou" is a geek...uhh...yeah, do the math.
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sprite
Posts: 3169
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Re: Should Windermeer be revived?

Post by sprite »

akede wrote:Can you further explain this last point. What shard unification is planned with R2 release?
Its already happened - basically what it meant was that anyone can make a character on any server, and you can send emails between the servers (I think /tells as well, but you'd have to check on whether thats working yet)
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akede
Posts: 97
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Re: Should Windermeer be revived?

Post by akede »

Thak you Sprite. For some reason I connected R2 with Ryzom Ring and didn't remember any talk of further server unification(consolidation).
Razyl - Seeking the Dragon since 14 July 06
Moved to the Mainland 19 July 06
=================================
velosi wrote: Whatever ruler you chose to judge others with, expect to get judged with the same ruler.
If you think you are "cool" because you dont RP...yet spend hours and hours watching your little toon dig imaginary rocks out of imaginary dirt, but someone who says "thee & thou" is a geek...uhh...yeah, do the math.
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kuroari
Posts: 949
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Re: Should Windermeer be revived?

Post by kuroari »

i don't even understand wat the hell a Yankee's sposed to be.. besides some vague sport/team or other they play in that one state up northeast of here.

and i'm not sure but i think i detest bieng called a Yankee :D ... *mutters.. Tea Drinkers! *sips his Tea paranoidly* *

---

NO Windermeer!!! i'd go crazy if i lost connection with all those crazy British people i've gotten to know and love - i'd make a new sub and put it on the british server just to stay around!

Bah! and all the americans would kill me for saying Al-u-min-ium or Colour or JAM Donut when they _KNEW_ i was american too... *shifty* that and we americans have a tendancy to throw tea into the Sea! *sips tea again*

and what would become of the Dodgy Duo?!

and and...
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ajsuk
Posts: 2320
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Re: Should Windermeer be revived?

Post by ajsuk »

lol, NB. Tell me about it ;)
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