Grrrrrrrrrr!darthg wrote:LOL okie dear i come over for a date at ure place anyday
Player housing + Builder skilltree
Re: Player housing + Builder skilltree
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Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Player housing + Builder skilltree
Masonry and stonecutting are impossible, as Atys has no stone/rock/metal. The only metal is what the Karavan have brought from elsewhere, namely their ships and machines.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
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"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Player housing + Builder skilltree
There should be sedimentary 'rock' of some sorts.katriell wrote:Masonry and stonecutting are impossible, as Atys has no stone/rock/metal. The only metal is what the Karavan have brought from elsewhere, namely their ships and machines.
Chalk, limestone, sandstone, clay and shale.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Player housing + Builder skilltree
RawRRRRRR!grimjim wrote:Grrrrrrrrrr!
[SIZE=4]
[FONT=Verdana] Vhailor[/FONT]
[/SIZE]
[size=-2]"If anything's worth saying, say that you will marry me!"[/size]
[FONT=Verdana] Vhailor[/FONT]
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Atys Guardian
Lag Demon of Atys
Kitin Mass Murderer
[COLOR=MediumTurquoise]Owner of Atys 1st Harem [/COLOR] [COLOR=MediumTurquoise] And Overall Nice GuY
[/COLOR]
Kitin Mass Murderer
[COLOR=MediumTurquoise]Owner of Atys 1st Harem [/COLOR] [COLOR=MediumTurquoise] And Overall Nice GuY
[/COLOR]
[size=-2]"If anything's worth saying, say that you will marry me!"[/size]
Re: Player housing + Builder skilltree
Without any type of hard soil, Atys would be a swampkatriell wrote:Masonry and stonecutting are impossible, as Atys has no stone/rock/metal. The only metal is what the Karavan have brought from elsewhere, namely their ships and machines.
Anyway the skilltree is just a 5 mn made exemple i did during a work break.
Nevrax has an excellent core game mechanic, its just not being used.
Many types of skilltrees could be add without unbalancing the game: think Alchemy, tailoring, cooking, scribing, taming, bounty hunting etc..
Re: Player housing + Builder skilltree
Another thought, you could still make mudbricks. Without clay (silicates) though I guess no ceramic, but Amber would be plentiful.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Player housing + Builder skilltree
Have good memories of the Community building projects in HZ, unlocking new Races through some contructions, rebuilding town walls and communal crafting machinery I was a pretty good carpenter so when it came to my own house that was no problem but Masonary I was pretty bad at, Dvergar where ru now? maybe on Leannon.
Have bad memories of housing in UO, houses everywhere with no planning turning alot of the land into mass random housing estates although the customisation of the housing and the interaction, being able to use the chests etc you had made was awesome.
Would like to see building and housing but not in the main lands
Have bad memories of housing in UO, houses everywhere with no planning turning alot of the land into mass random housing estates although the customisation of the housing and the interaction, being able to use the chests etc you had made was awesome.
Would like to see building and housing but not in the main lands
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin
http://evoguild.mine.nu/forum
http://evoguild.mine.nu/forum
Re: Player housing + Builder skilltree
Perhaps housing could be placed only around the outposts, would make them look more realistic, Guilds get certain amount of plots which they can use or allow unguilded homins to build on them. just a thought
Xycox -neXus
Fluffiest Atys Guardian
Jewels - Q250 , send me a tell
Fluffiest Atys Guardian
Jewels - Q250 , send me a tell
Re: Player housing + Builder skilltree
Let's be realistic, nevrax doesn't have the resources to do all we want. I would settle for the lowest denominator - which is giving us the possibility to decorate the appartments and gh.
The beauty of it is that once the item placement code is in place, there is little or no work for the devs. Instead, the artists can, at their leisure, invent new attractive objects: carpets, paintings, vases, statues. In SWG they even reused some old concept drawings and gave us gorgeous paintings.
Finally, these objects could be granted as quest rewards for the quest loving crowd out there without upsetting the crafters.
Oh and sometime, in the far future, they could implement architect / furniture crafters.
The beauty of it is that once the item placement code is in place, there is little or no work for the devs. Instead, the artists can, at their leisure, invent new attractive objects: carpets, paintings, vases, statues. In SWG they even reused some old concept drawings and gave us gorgeous paintings.
Finally, these objects could be granted as quest rewards for the quest loving crowd out there without upsetting the crafters.
Oh and sometime, in the far future, they could implement architect / furniture crafters.
Goupi - High Officer of Team Spirit
Hunting is the noblest profession until you're good enough to switch to murder (Raph Koster).
Hunting is the noblest profession until you're good enough to switch to murder (Raph Koster).
Re: Player housing + Builder skilltree
The ground and cliffs = bark. Atys is essentially a giant plant. You won't find stone growing on a plant.vladww wrote:Without any type of hard soil, Atys would be a swamp
Yep. For example, the stone-like walls of Pyr are probably a sort of adobe. The gold-like Steles of Valor in the temples are probably amber.Another thought, you could still make mudbricks. Without clay (silicates) though I guess no ceramic, but Amber would be plentiful.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel