Want to be a sculptor, a landscaper or an architect ?
Want to build your own cottage and garden ?
Want to have your own Silo to add storage space ?
Want to build a working labs for small bonus on your crafting creations ?
Want to craft cool furnitures for your living room ?
Want to impress some friends with your last hunting trophy on the wall ?
Building Skilltree
Been playing Ryzom now and again since launch and more and more players i talk to are dissapointed with lack of player housing.
A new housing zone near each capital city, a new skill tree (see link above for exemple)..
C'mon Nevrax, forget a bit about pvp add ons and get us a proper home sweet home !
Player housing + Builder skilltree
Player housing + Builder skilltree
Last edited by vladww on Mon Jul 17, 2006 2:20 pm, edited 1 time in total.
Vladok ~Fyros Lone Deranger~
Lost: small gingo pet, black with yellow spots
Last seen south of Pyr, reward *20 dappers*
__________________
Lost: small gingo pet, black with yellow spots
Last seen south of Pyr, reward *20 dappers*
__________________
Re: Player housing + Builder skilltree
Oooooooo nice , need to add plumber to it tho , drains n all
Would be nice to design and build your own house and garden tho.
Would be nice to design and build your own house and garden tho.
Re: Player housing + Builder skilltree
If'n I was going to do it, I'd replace the apartment with an 'apartment plot'. Which we could then build on by various means.m1nion wrote:Oooooooo nice , need to add plumber to it tho , drains n all
Would be nice to design and build your own house and garden tho.
I don't think it's going to be a priority for Nevrax though TBH, still.
--
Jyudas
High Officer in the Samsara
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Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Player housing + Builder skilltree
Would require lots of patches tho , as everytime something was built everyone would require the new information , so new patch :/
Re: Player housing + Builder skilltree
Heheheh, nice Idea
Wanna be Bob the Builder too
Acridiel
Wanna be Bob the Builder too
Acridiel
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Re: Player housing + Builder skilltree
It would probably only be serverside, but it could work as much as the Outposts have buildingplots. On the other hand I doubt there would be enough room to accomodate the housing; land isn't that common around Fairhaven for instance. (ofcourse boathouses could be a solution for that )m1nion wrote:Would require lots of patches tho , as everytime something was built everyone would require the new information , so new patch :/
And I'd sure hate to be roaming around the more dangerous zones only to find everything's been cluttered with cottages or tents.
Don't get me wrong, I like the idea, I'd love to have it, but we shouldn't count on it soon(tm). Playerhousing only lasts a short time as 'content'; there's more pressing matters that would need to get looked at.
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Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Re: Player housing + Builder skilltree
Yeah, I don't think it should be 'on the land' we (sort of) have outposts for that. But customisable apartments made up of 'elements' should be doable.calel wrote:It would probably only be serverside, but it could work as much as the Outposts have buildingplots. On the other hand I doubt there would be enough room to accomodate the housing; land isn't that common around Fairhaven for instance. (ofcourse boathouses could be a solution for that )
And I'd sure hate to be roaming around the more dangerous zones only to find everything's been cluttered with cottages or tents.
Don't get me wrong, I like the idea, I'd love to have it, but we shouldn't count on it soon(tm). Playerhousing only lasts a short time as 'content'; there's more pressing matters that would need to get looked at.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Player housing + Builder skilltree
Would be a very nice theme for later R² Add Ons.
Acridiel
Acridiel
Take a look at the collected Works of Ryzom Players all over the World!
At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
Ryzom:
We dare to be [color=green]different! Do you dare to adapt?[/color]
Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch!
Bardentreffen / Atys Kundschafter
At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
Ryzom:
We dare to be [color=green]different! Do you dare to adapt?[/color]
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Re: Player housing + Builder skilltree
We would build them on the water, silly! Lots of room there!calel wrote:It would probably only be serverside, but it could work as much as the Outposts have buildingplots. On the other hand I doubt there would be enough room to accomodate the housing; land isn't that common around Fairhaven for instance.
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Re: Player housing + Builder skilltree
No building plots would be sold on the existing mainland, a new zone near each capital would be enough.calel wrote:On the other hand I doubt there would be enough room to accomodate the housing;
Similar versions of this worked great with Daoc and helped keeping Horizons alive.
Anyway it's just an idea, Nevrax probably have other plans in waiting.
Well until somethin like this & hundreds of lore rites make it ingame i personally think thats something is greatly missing in Ryzom.
I love the game but a big chunk of content would make it perfect.
Last edited by vladww on Sat Jul 15, 2006 9:50 pm, edited 1 time in total.