Things Guilds Want

Want to talk about guilds, find a guild, brag about your guild's accomplishments? This is the place.
starlyle
Posts: 16
Joined: Wed Sep 22, 2004 5:28 pm

Re: Things Guilds Want

Post by starlyle »

I would love to see 1 - 4 implemented, 5 while nice is not totally neccesary if the previous are working in game. 6 is definately a must, the lack of knowledge on future guild capabilities is left to speculation and guess work, and while the air of mystery is great, much time is possibly lost in game "wasted" on non-important activities.

My only suggestion is this;

I would also love to see a guild ally / enemies window. A way for those in the guild to keep track of who the guild should be dealing with.

I could have sworn I read somewhere that after a guild had accrued enough fame that they would earn a guild flag on the map. Anyone else remember this?
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Starla
Posts: 47
Joined: Thu Sep 16, 2004 7:26 pm

Re: Things Guilds Want

Post by Starla »

How about cheaper Guild halls? 10,000,000 dappers is an aweful lot. Especially considering we don't even know what we are getting for it.
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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: Things Guilds Want

Post by svayvti »

Personally I like the guilds and guild halls are expensive, something to work towards rather than run of the mill guilds in every other MMO.

Now the problem with the guild halls is the guild missions and such. We need that content turned on so people can find out what all it has to offer.

All this advertising of RAID engine and it is so disappointing that little of the advertised raid and guild content is even turned on.
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Svayvti
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vguerin
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Re: Things Guilds Want

Post by vguerin »

I can at least report that the Guild Leader and High Officers are able to remove items from the Guild Hall inventory without a problem. It does make some thing very much easier. There are still portals that do not yet go to other rooms or have the future purpose listed.

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svayvti
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Re: Things Guilds Want

Post by svayvti »

I would like to see the cap on global fame raised to 150.

This way we have more to aspire to and the combination of guild fame and civilization fame have a much greater impact. The other caps can remain at 100 where they are for now.
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Svayvti
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jdiegel
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Joined: Sat Sep 25, 2004 1:19 am

Re: Things Guilds Want

Post by jdiegel »

I would like the ability to change the titles given to guild members, particularly officers. We have a council that handles day to day guild issues. There isn't a hierarchy within that but our membership list withing the guild window gives a false impression that there is.
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kayeffem
Posts: 29
Joined: Thu Sep 23, 2004 12:30 am

Re: Things Guilds Want

Post by kayeffem »

is there currently a guild "wallet" implemented? If so ignore this post. If not need a guild "wallet" or "bank" that leaders and ho's can access to buy guild related stuff.
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gralen
Posts: 466
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Re: Things Guilds Want

Post by gralen »

kayeffem wrote:is there currently a guild "wallet" implemented? If so ignore this post. If not need a guild "wallet" or "bank" that leaders and ho's can access to buy guild related stuff.


This is available via a guild hall which is available for 10 million dapper. You can also use packers (118k each or so depending on fame).
jesder
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Joined: Fri Sep 24, 2004 7:32 pm

Re: Things Guilds Want

Post by jesder »

I think kayeffem means for dappers not items
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gralen
Posts: 466
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Re: Things Guilds Want

Post by gralen »

jesder wrote:I think kayeffem means for dappers not items


And the guild hall inventory does that too.
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