Player houses?

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truce1
Posts: 90
Joined: Thu Jul 06, 2006 1:34 am

Re: Player houses?

Post by truce1 »

magick1 wrote:From what have been released of information by Nevrax, the terrains will be prefabbed (around 100 I think) same with all the possible content.
What you can make yourself is what is placed ingame (NPCs, mobs etc.), triggers which will change or advance the scenario and the location/areas of placed objects.
One can hope that they will allow users to create new objects etc. (like in Quake mods, to pick an example), but for the time being there will only be access to objects already found in the game.
Yep, and none of the items in game that i have encounterd are houses. Or act like houses.

There is a difrance between having a House you can store, craft and throw partys in and a collection of Set pices.

I do however thing r2 is great idea, but its not the same nor the answer.
gamegm
Posts: 6
Joined: Thu Jul 06, 2006 3:07 am

Re: Player houses?

Post by gamegm »

truce1 wrote:Yep, and none of the items in game that i have encounterd are houses. Or act like houses.

There is a difrance between having a House you can store, craft and throw partys in and a collection of Set pices.

I do however thing r2 is great idea, but its not the same nor the answer.
so there will be 100 terrains which is about 70 more platforms then houses in SWG. As far as crafting you can craft anywhere, so that is very possible, and Parties or RP there is not even a comparison. The Ring's potential for RP Far outweighs anything that could be created in a player city. Are they the same no you don’t have a politician tree. As far as the set comment that is all the player city is and houses were. Sets of items that had been used over and over again in game. All you did was move the pieces where you liked them verses where a dev liked them. The only difference that I see is that this will be an instanced area instead of static. Sounds like we have some displaced politicians here. :) I was one also and loved it but I cant expect another game to be exactly like one in other nor would I want it that way.

I have also read over the entire R2 site and I swear that I saw player content will be available on the ring website and will be able to be used in the scenarios. I would track it down but I am at work atm.
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acridiel
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Re: Player houses?

Post by acridiel »

Hohooo Folks :)

If you need space to dicuss your R² ideas do it here:

http://www.ryzomringdrama.de

I´ve created this Forum for just this purpose :)

Have Fun.

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truce1
Posts: 90
Joined: Thu Jul 06, 2006 1:34 am

Re: Player houses?

Post by truce1 »

gamegm wrote:so there will be 100 terrains which is about 70 more platforms then houses in SWG. As far as crafting you can craft anywhere, so that is very possible, and Parties or RP there is not even a comparison. The Ring's potential for RP Far outweighs anything that could be created in a player city. Are they the same no you don’t have a politician tree. As far as the set comment that is all the player city is and houses were. Sets of items that had been used over and over again in game. All you did was move the pieces where you liked them verses where a dev liked them. The only difference that I see is that this will be an instanced area instead of static. Sounds like we have some displaced politicians here. :) I was one also and loved it but I cant expect another game to be exactly like one in other nor would I want it that way.

I have also read over the entire R2 site and I swear that I saw player content will be available on the ring website and will be able to be used in the scenarios. I would track it down but I am at work atm.
What i ment by set pices is they have no use, Housing has a use, storage, decorations and stores, Public buildings have use, Malls, meeting places, arenas, transportations, voteing and micromanagment of taxes ETC that support the upkeep of the town provided services, such as parks streetlamps, public stocked huntinggrounds, etc.. Things groups or communitys are made of.

SWG is not the only game to offer this type of gameplay, and im not just basing it on that.

I haven't seen any house or tent like structure in SoR that does anything... nothin, nada. They are in effect ,Set pices, or background drops if you will.
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magick1
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Joined: Fri Oct 15, 2004 3:09 pm

Re: Player houses?

Post by magick1 »

gamegm wrote:I have also read over the entire R2 site and I swear that I saw player content will be available on the ring website and will be able to be used in the scenarios. I would track it down but I am at work atm.
Ryzom ring instances will be available in two types:
- Hosting on the R2 server (or regular server?) for a fee. Scenario will be available 24/7.
- Hosted by the player, as long as the player is online (and have R2 running) the scenario will be available.
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