Hello world!
I began the trial a few days ago and am enjoying it very much. I only have one question so far. Can one character do it all?
I'll elaborate. I read that it is theoretically possible to max out all the skills (over a long time) but is that really how the game works in practice?
I ask because I have a few hundred skill points built up but I don't want to spend them in the wrong area since I am told each purchase is permanent. I am also noticing that there are far more skills available at the trainer than I have points to spend. Will I eventually have enough skill points to buy every skill in every category or will I have to make choices to specialize in one or more areas?
For example: I noticed that I could use my crafting and even harvesting skill points to increase my health poolprimarily a fighter skill. Lets say I go ahead and invest the majority of my fighter, crafting, and harvesting points in skills designed to make me a better fighter. Does that mean I will never have enough skill points required to buy the skills I need to be a great crafter?
In other words, can one character really do it all or do you have to plan your skill points with a specific, specialized end-game build in mind?
Thanks in advance.
Doing it all...
Re: Doing it all...
Hello and welcome! Hope you're nejoying your stay!
Short answer: You will eventually have enough skill points for everything.
Longer:
Early on points can be in short supply for everything you want to learn as you obviously noticed. But as you get higher in skills, the skill trees start branching offering many many levels to be earned and skill points gained but not as many new skills to learn.
Fight and magic will start offering surplus points early. (eventually surplus over buying *everything* but even earlier offering surplus beyond just what you actually want to learn)
Harvest is next in line, you'll get extra there as well if you get levels in a couple terrains.
Craft however is the tightest skill for points. If you only do one civ style of craft it's not bad, but the problem comes when you try to do *all* civs. For example Crafting Q100 armor in tryker AND Zorai styles means you need to spend 30SP on each LQ plan twice and then 40SP on each MQ plan twice as well to know both styles- and on top of that you need to spend 25 SP for every Q upgrade to 100 TWICE as well. Zorai Q100 armor craft is a separate skill from Tryker Q100 armor craft, and every step getting up to it.
So craft skills will always be in short supply if you're branching to many civ styles.
HOWEVER, you don't really need to plan early on even in craft for your "end-game" craft abilities. There are always more points to be earned, just level a lower craft and use them on your main. It's good to stay focused on what you really want and minimize spending points all over, but you'll always have more levels to work to get points for what you really want to learn.
raybob wrote:Will I eventually have enough skill points to buy every skill in every category or will I have to make choices to specialize in one or more areas?
Short answer: You will eventually have enough skill points for everything.
Longer:
Early on points can be in short supply for everything you want to learn as you obviously noticed. But as you get higher in skills, the skill trees start branching offering many many levels to be earned and skill points gained but not as many new skills to learn.
Fight and magic will start offering surplus points early. (eventually surplus over buying *everything* but even earlier offering surplus beyond just what you actually want to learn)
Harvest is next in line, you'll get extra there as well if you get levels in a couple terrains.
Craft however is the tightest skill for points. If you only do one civ style of craft it's not bad, but the problem comes when you try to do *all* civs. For example Crafting Q100 armor in tryker AND Zorai styles means you need to spend 30SP on each LQ plan twice and then 40SP on each MQ plan twice as well to know both styles- and on top of that you need to spend 25 SP for every Q upgrade to 100 TWICE as well. Zorai Q100 armor craft is a separate skill from Tryker Q100 armor craft, and every step getting up to it.
So craft skills will always be in short supply if you're branching to many civ styles.
HOWEVER, you don't really need to plan early on even in craft for your "end-game" craft abilities. There are always more points to be earned, just level a lower craft and use them on your main. It's good to stay focused on what you really want and minimize spending points all over, but you'll always have more levels to work to get points for what you really want to learn.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Doing it all...
Thanks for the good news. Now I can spend my points and have fun without worrying that I am making a mistake that would require me to reroll my character. See you on the mainland soon!sehracii wrote:Short answer: You will eventually have enough skill points for everything.
Re: Doing it all...
One thing to keep in mind...it's often a good idea to waite a level or 2 for that new cool skill while you bring your stats up.
Dont forget your stats. It's sooo easy to forget those stats. It wont kill you (well, it might make you easier to kill) and it can be corrected..but letting the stats lag is rarely a good idea.
unless it really is a most very cool new skill. In that case, **** the stats
Dont forget your stats. It's sooo easy to forget those stats. It wont kill you (well, it might make you easier to kill) and it can be corrected..but letting the stats lag is rarely a good idea.
unless it really is a most very cool new skill. In that case, **** the stats
Where does the light go, when the light goes out?