Drawing inspiration from another game and from what already IS in the game i can only ask this:
Nevrax, please do away with item rewards that are already not reproduceable by crafting. Personally speaking the only acceptable reward in Ryzom should be crafting plans.
It shouldn't be too difficult to implement more "named" plans, with minute improvements above normal plans, but that also require special items to create them.
That would fit very well into the economics of the game and also into the RP.
"We have discovered special shells in the Kitin lair that can be used to improve on normal swords. Please bring me 10 hardened chitin claws and i will reward you with 5 Imperial Kitin Sword Tips that you can use to create a sharper sword."
Make it so that there are many points where these items can be found, but give each point only a very low amount of the items and a RANDOM respawn time.
By doing all this you would enrichen the world of Ryzom instead of threatening it's crafters.
