lienem wrote:I'm sorry, I might sound really negative... but what lore ? Missions telling you about Mrs Ba'Neppy (let's make her a Tryker
) has a heart of steel and you find out she has a heart of gold ?
You had to be there. Trust me, the missions and the lore they presented in E&B completely toast any attempt at lore that this game has. That was a bit of a bad example on my part.
First of all, missions like that were "one time" - you only ever got to find her brother once. See my diatribe about the ****-awful job terminals for what happens with repeated missions.
Compare that to the scripted events here, which have been to my mind a *MAJOR* yawn fest so far. One such concerned the loss of some nobody's son in the abyss. Exactly two players were there, listening to the GM's at the Cerakos gate in Pyr: my wife and I. Nobody else showed up, or said anything in Region, where the chat was going on. I dutifully did as I promised to them, and posted in guild forums about it. Result? Nobody bothered to go.
If only two people showed up, something's seriously lacking.
The simple truth is this. You have to be online at the correct time, in the correct place to experience a GM driven event. With a community like Ryzom's that spans the globe, that's a hell of a hard problem. Make it a good scripted event and
EVERYONE has the option to participate, at their own speed.
Sorry. Current score in this area so far: E&B 1, Ryzom nil.
lienem wrote:
Ok, first of all, let's say we finally (yay !!) get that on/off little blue computer. Well if they're offline all the time, how are you going to tell them apart from those that don't play anymore ?
Read my post again. The part where I said:
tannack wrote:
As a side note, the leader (and maybe HO's) should be able to see the last login time of members.
If the last login time is (say) six months ago, we probably have dead wood.
linemn wrote:
Erm ... they are stored client side.
Then there really is no excuse. None whatsoever. I guess that's my bad, I'd assumed that the Nevrax folks were smart enough to use something other than a fixed size array. They need to talk to CCP (makers of EVE) to find out how to handle map markers. That game (a) has an unlimited number of markers, and multiple thousands per player is the norm; and (b) stores them
SERVER-SIDE.
linemn wrote:
I'm confused as to "cost". I don't think you should expect to get by by buying mats to craft the ammo, or by buying ammo.
Such a commonly made mistake. To assume that harvested mats are free.
Your idea of digging them up then translates to the following. I said 1 dapper per point of damage at L50, to a fiirst order approximation. If each mat costs 400 dappers, at that rate of exchange, then one basic q50 mat is worth 400 points of damage. Rather than charging dappers, you're effectively saying "You have to harvest one q50 basic mat for every 400 points of damage you want to do with your weapon / amps. Run out of mats, your weapon / amps stop working."
Whether you dig them yourself or pay someone else to dig them is irrelevant. The material cost per point of damage done is way higher when ranged weapons are compared to others. That is what I have an issue with.
Put it another way.
A 1h fyros sword (blam sword) costs 14 mats to make, and has about 150 points durability. Being very generous now, but we'll say it takes one point durability loss for each three mobs I kill with it, and each L50 mob has 400 hitpoints (they have more).
So all up, 14 mats do a grand total of 180,000 points damage, or 12,857 points per mat. Meanwhile, as noted above I'm doing just 400 points of damage per mat with ranged. That's a 30 to 1 increase in material use, because of ammo.
Now do you see the problem?