Crafting with options assistance

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rollabob
Posts: 2
Joined: Wed Jun 28, 2006 3:17 am

Crafting with options assistance

Post by rollabob »

I have run into a snag while working on my crafting quests.I reached the step where I ws required to purchase the hp boost option and the quest giver wants me to craft several pieces of armor to complete this mission step.The problem is I can't seem to find a way to incorporate this newly purchased option into the armor pieces I make.Any help would be greatly appreciated.
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calel
Posts: 612
Joined: Thu Jan 27, 2005 2:58 pm

Re: Crafting with options assistance

Post by calel »

rollabob wrote:I have run into a snag while working on my crafting quests.I reached the step where I ws required to purchase the hp boost option and the quest giver wants me to craft several pieces of armor to complete this mission step.The problem is I can't seem to find a way to incorporate this newly purchased option into the armor pieces I make.Any help would be greatly appreciated.
Plain simple; it works just as all the other stanzas. ;)

Rightclick on the icon of your armour crafting skill and choose edit skill.
In there you have the armourcrafting 1 stanza which functions as a credit (as in pays for the cost). Now click add option, and a little drop-down menu should apear. In there you' ll find your different kinds of boosts. In this case I' m assuming you only have HP boost 1, so select it. The cost of the HP boost should automatically be paid for by your armourcrafting 1 credit.
Last; click Learn action.

There you go; from now on you' ll craft with a HP boost when you use your armourcrafting skill. ;)
Kyerna - "Miss World 2525"

Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
hacnshot
Posts: 16
Joined: Wed Jun 21, 2006 4:54 pm

Re: Crafting with options assistance

Post by hacnshot »

And take this small note for later on:

You'll notice that the quality level of your craft actually is a CREDIT - yes, the main building component part (the overall PLAN) is a credit (-10 credit points a level, up to a max of -250 credit points at max crafting level) and the boost options are options (+5 to selected total of HP/sap/stamina/focus per level, at 10 option points a level). That means that at most, the overall boost you can get on a specific item, combining all of your stuff, is 125 points, if you're maxed. (if you get enough points to get that... I still only have the level 1 HP boost, like you, and I'm level 30 armour and 28 melee crafting.) So you could have 75 HP and 50 sap for light armour for mages, and stuff like that, but not 125 of each.
Kilyana:
Journeyman Combat Mage (could say Spellsword)
{Offensive Mage} {Melee Fighter} {Forager} {Defensive Mage}
95 Elemental Magic
63 Healing Magic
51 Melee Combat
40 Melee Craft (hoping to specialize in Amplifiers)
52 Forest Foraging
Matis Race, soon to be Karavan-affiliated
Guild: Elders of Atys
rollabob
Posts: 2
Joined: Wed Jun 28, 2006 3:17 am

Re: Crafting with options assistance

Post by rollabob »

Thanks very much for the information.I've only been playing for about a day so I was still a little confused on how stanzas work.I'm not sure if I missed a particular npc conversation but is there a specific part of the tutorial process that explains working with stanzas?If not perhaps its something I should post to suggestions since it is a little complex to learn alone for the starting player.

Once again I thank you for the replies.Of all the mmo's i've played over the years and there have been many this has got to be the most positive community I have ever encountered.
jamela
Posts: 1413
Joined: Sat Oct 02, 2004 11:16 am

Re: Crafting with options assistance

Post by jamela »

Welcome Rollabob :)

The starter quests are all relatively new so knowledge on those specifically is much poorer than general game knowledge. Ask around, /tell Jamela, or some other character you've seen reply on these forums, and you'll very likely get all the help you like.

I think that the extremely concise information about exactly how things work in Ryzom is a big part of why the community here is very good. People here always tried to work things out, they talked to each other and compared notes, complained and argued, and are still puzzled about some things, I'm very happy to say :D
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