Please forgive my ignorance...

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xenofur
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Joined: Tue Sep 21, 2004 8:36 pm

Re: Please forgive my ignorance...

Post by xenofur »

on the off-chance: be sure to actually create a team via right-click menu, else xp-sharing won't work. ;)
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high1976
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Joined: Thu Jun 15, 2006 10:14 am

Re: Please forgive my ignorance...

Post by high1976 »

Another thing I have missed in this discussion is dodge/parry/resist. I'm very sure about resist, but I assume the others too. If you go after an easy critter that dies in a few hits, and one of you throws a spell that resists and you cannot do anymore damage before the critter is dead, you will not get xp for it as you did not do any damage. So keep an eye for those too. Easy to have some confusion there (I had in the beginning)
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aardnebb
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Re: Please forgive my ignorance...

Post by aardnebb »

Yup, only people who _succesfully_ attack the mob get XP.

Also, if it hasn't been mentioned, to get healing xp you must heal someone _after they have succesfully attacked the mob_ (as best I can tell anyway).
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evalisa
Posts: 351
Joined: Wed Sep 29, 2004 12:16 pm

Re: Please forgive my ignorance...

Post by evalisa »

aye, after they hit the mob, before the mob dies and they must have at least 1hp to heal (Healing someone who is at full health dose not work)
----
It's Prttey fnuny how we can raed tihs einrte snetnece wtih all tehse ltters all out of palce, and we can cnotniue to keep raednig and sitll mekas snece of waht we are raeding. No mttar how mnay tmies you raed tihs oevr and oevr you can sitll mkae snece of it.
How is taht pssoible?
iwojimmy
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Joined: Sat Oct 16, 2004 10:00 am

Re: Please forgive my ignorance...

Post by iwojimmy »

evalisa wrote:aye, after they hit the mob, before the mob dies and they must have at least 1hp to heal (Healing someone who is at full health dose not work)
thats why i hate teaming with high level nukers :p
Sure they kill the mob in 2 hits, but the rest of the party isnt getting any xp
(exaggeration for effect)
sometimes its better to leave your tank/damage dealer with a slight deficit after a fight, that you can heal as soon as they connect on the next fight - it can be stamina, or sap or hp.. doesnt matter.
Also cast your first heal early, to ensure you get some xp, and preferably healing whatever your damager is using as a credit.

If one party member constantly fails to connect and get xp, you should really think about finding an easier target - you're just wasting their time otherwise.
dhavrin1
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Joined: Fri Jun 16, 2006 2:04 am

Re: Please forgive my ignorance...

Post by dhavrin1 »

iwojimmy wrote:
If one party member constantly fails to connect and get xp, you should really think about finding an easier target - you're just wasting their time otherwise.
I thought for sure you were going to suggest finding an easier wife to group with :)
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