Hi all,
I hear that in this expansion, you will be able to make your own game area's. Well, how is this going to affect the pre-set world of Atys? Are we all going to be running into player made areas that they can manipulate as they wish? or are these player area's going to be event driven only? Or will we be having to find way to teleport to this player created areas?
Im just slightly nervous that the whole world will be player run, thus incoperating cheats, explots ect ect.
Any input would be great,
Thanks!
Ryzom Ring Expansion?
Re: Ryzom Ring Expansion?
Cheats and exploits will be impossible, because you will not be able to earn exp or bring back items earned in Ryzom Ring scenarios.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Ryzom Ring Expansion?
Access will be via teleporters; the main world will remain as it is today.jedidb wrote:I hear that in this expansion, you will be able to make your own game area's. Well, how is this going to affect the pre-set world of Atys? Are we all going to be running into player made areas that they can manipulate as they wish? or are these player area's going to be event driven only? Or will we be having to find way to teleport to this player created areas?
Im just slightly nervous that the whole world will be player run, thus incoperating cheats, explots ect ect.
Player created worlds will come in one of two flavors: Instanced ones that exist during a given period of time or more permanents ones (I'm still not sure I understand the exact details of which ones cost their creators more or less).
There was also talk of being able to make some player maps a permanent part of the main world, but only after they had been reviewed by Nevrax for story-suitability and balance. I suspect those would then become the property of Nevrax in some way and not be changeable any more by the player, but I'm not sure on that.
Lastly, no experience or mats can be gained in a player created world to avoid most of the obvious exploits. You can take goods into a world in your bag and give them to another player, so if you wanted to create a reward for a given scenario, you had to have earned it in the main world first.
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Re: Ryzom Ring Expansion?
Hi,
Thanks for the clarifaction, much appreciated
Thanks for the clarifaction, much appreciated
Re: Ryzom Ring Expansion?
That's actually kind of a pity... as a developer myself, I can see where it would be possible to do something along these lines:
1. You walked in with this gear/loot/etc.
2. While there, you participated in killing these mobs, which means you have earned the right to this much loot.
3. You walked out with this differing amount of loot, which fits in the amount determined in step 2. If it doesn't, then either tell the player "pick what you keep" or don't let the player leave until the quantity of loot they have fits within the quantity they are allowed.
Now, this is obviously a simplification of it, but still... it would be kind of nice to be able to keep loot from a well balance adventure.
1. You walked in with this gear/loot/etc.
2. While there, you participated in killing these mobs, which means you have earned the right to this much loot.
3. You walked out with this differing amount of loot, which fits in the amount determined in step 2. If it doesn't, then either tell the player "pick what you keep" or don't let the player leave until the quantity of loot they have fits within the quantity they are allowed.
Now, this is obviously a simplification of it, but still... it would be kind of nice to be able to keep loot from a well balance adventure.
Re: Ryzom Ring Expansion?
I'm also a developer and while I don't know diddly about building games, I do know this: "Possible" and "Feasible within the timeframe" are often very different things.deathyec wrote:That's actually kind of a pity... as a developer myself, I can see where it would be possible to do something along these lines:
...
Now, this is obviously a simplification of it, but still... it would be kind of nice to be able to keep loot from a well balance adventure.
Also key here, is that the concept of "well balanced" may not be something that is easy to code or put simple rules to, but rather is something they opted to judge subjectively for now (hence the review before a scene can become a permanent part of the world). Maybe later, as they see how this evolves, this is something that can change.
Once a scenario was promoted from player-run only to being hosted permanently by Nevrax, the xp and mat restriction could be lifted. At least that was my understanding of the discussion, but I could be wrong on that.
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Re: Ryzom Ring Expansion?
Thing for me is, I don't actually care if I don't get loot or experience, I'm looking forward to playing other peoples adventures and creating my own.