Bug?

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junkyman
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Bug?

Post by junkyman »

Anyone that's harvested nodes will remember the clouds of green gas that sometimes pops up and lasts for quite a while. If you stand in the cloud, you will quickly die.

Well, I was in the hunting grounds and harvesting a resource node when a cloud popped up. I finished harvesting and moved away.

Bug is, a line of Bodocs was moving through the cloud but not taking any damage.

Or is that a feature? :D
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katriell
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Re: Bug?

Post by katriell »

It's normal.

I've heard you can gain their invulnerability to gas clouds by performing a ritual dance to court the favour of the Bodoc God... :D
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acridiel
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Re: Bug?

Post by acridiel »

Muhahaha!!! Good one :D

Naw, its a little illogic feature. *shrug*
One may assume that, in favor of the devs, the Animals over time developed an immunity to these environmental hazzards :D
Would be realy great though if they too took damage. It´s the same with the bodocs Spore Cloud, it kills homins but not predators.

Well, maybe they´ll do something about it someday.

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zarozina
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Re: Bug?

Post by zarozina »

also yelk clouds
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sprite
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Re: Bug?

Post by sprite »

There's an answer regarding this somewhere in the ages old Q&A sessions... basically had to do with balancing I think *shrug*
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junkyman
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Re: Bug?

Post by junkyman »

Side note, found another item that may be a bug. I prospected near a tree. The node popped up right against the tree and when I tried to harvest it, I couldn't get close enough, like there was an invisible fence keeping me a meter or two too far from the node.

That one was annoying :P
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motan
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Re: Bug?

Post by motan »

There is something in the bodoc diet that makes them invulnerable to gas clouds... it also makes them fat and dumb.
And it tastes like... well, I wouldn't know how it tastes, would I? The gas is killing me too. ;D
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katriell
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Re: Bug?

Post by katriell »

junkyman wrote:Side note, found another item that may be a bug. I prospected near a tree. The node popped up right against the tree and when I tried to harvest it, I couldn't get close enough, like there was an invisible fence keeping me a meter or two too far from the node.

That one was annoying :P
Tree collisions are too large.
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bluefve
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Re: Bug?

Post by bluefve »

You can injure mektoubs with gas clouds, though, I wouldnt suggest doing it, as GMs don't like when you do it.
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thlau
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Re: Bug?

Post by thlau »

bluefve wrote:You can injure mektoubs with gas clouds, though, I wouldnt suggest doing it, as GMs don't like when you do it.
But that only works on domesticated mektoubs like packers and mounts. I guess the eat something different if they roam free than the stuff they get from the stable boys.
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