Fighter Build
Fighter Build
Just asking for a little advice what to invest my SP earlier in. Whats skills are important and to mainly focus on.. like is self healworth it or no. Please anyone that c an give me a little insight would be much appreciated
Re: Fighter Build
in the beginning just do whatever, play around, try things to see what works for you. there are no "builds" in ryzom, as everyone can learn anything.
the question is: will YOU be able to use it? =)
the question is: will YOU be able to use it? =)
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Re: Fighter Build
zachraus wrote:Just asking for a little advice what to invest my SP earlier in. Whats skills are important and to mainly focus on.. like is self healworth it or no. Please anyone that c an give me a little insight would be much appreciated
Early on in Melee, you will want both HP boost and Stamina boost. Also spend points on Accuracy stanza and damage stanza. Those 4 are the most important for Any Melee, As you get extra SP to spend, Pick up the HP/stamina Regeneration. Those would be secondary after the others. Everything else I would say as you see fit. All are useful but the others are kinda the most important ones in my opinion.
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Re: Fighter Build
no one stanza 'better' than the rest, you need a good buildup of skills
make sure you have some hp and stam credits (buy these as you see them available)
increase damage i suppose is the most obvious one,
hp and stam upgrades and regen rate boosts (strength upgrades etc)
self heal hp usefull, not essential at the start
dont bother with aim at ... credits
invulnerability/speed
(yet)
accuracy is debatable, i`d say not a priority, but many disagree
most important is to actually understand building actions from stanzas.
take a look at the markets also, at the weapons, at the most expensive and the cheapest and see the difference (speed and damage)(not npc weapons but player made ones)
make sure you have some hp and stam credits (buy these as you see them available)
increase damage i suppose is the most obvious one,
hp and stam upgrades and regen rate boosts (strength upgrades etc)
self heal hp usefull, not essential at the start
dont bother with aim at ... credits
invulnerability/speed
(yet)
accuracy is debatable, i`d say not a priority, but many disagree
most important is to actually understand building actions from stanzas.
take a look at the markets also, at the weapons, at the most expensive and the cheapest and see the difference (speed and damage)(not npc weapons but player made ones)
Re: Fighter Build
Thanks everyone. i had made a warrior just before patch got to lvl 23 not even goign to mainland yet soo ive dabled a little. I was jsut scurious if what i was doing was even some what legitimate i was more concerned about invulnerabilty and self heal and stuff and you guys answered my questions thank you <3 hope to see yall around.
Re: Fighter Build
Try this, maybe it helps a lil:
http://tappi.dyndns.org/forum/index.php?topic=33.0
http://tappi.dyndns.org/forum/index.php?topic=33.0
>>> FAA - TS <<<
primus inter pares
------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
primus inter pares
------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
Re: Fighter Build
The single most important thing to remember in any character "build" in Ryzom is... don't stress.
You might temporarily inconvenience yourself with a miss judged skill pick but give it a couple more levels and you'll recover just fine. Just because the skill you picked isn't exactly what you wanted for right now, doesn't mean it wont come in real handy later.
You might temporarily inconvenience yourself with a miss judged skill pick but give it a couple more levels and you'll recover just fine. Just because the skill you picked isn't exactly what you wanted for right now, doesn't mean it wont come in real handy later.
Where does the light go, when the light goes out?