Obviously I am new around here, so I shall introduce myself.
I am Sesune, 19 year old girl from Japan. Now staying in India with my cousin, infact, It's been only 4 days. My cousin has been playing Ryzom since the days of beta I figure. I usually avoided trying out this game to keep its wonders intact, now that I am bored with rest of the online worlds, I thought why not. Since I am now here with my brother maybe I wouldn't have too much problem getting started

First thing I had realized when I got here in India is the connection speed and its costs. I while in Japan I used to have a 100mbps connection, very fast, not too expensive, nice and just dreamy. But here all my cousin had was a 128k cable connection with too many ISP imposed limitations as well. I had been pestering him the minute I got here to get at least a 1mbps connection as I will after all be staying in India for two years the least. But I am out of luck, though he promised me that it will be possible next year *sigh* I'm so a persistent type of person and I cant wait that long so I asked my dad in Japan to buy me a satellite broadband hope it gets here soon ^_~*
I have to say this though, I just realized how much dialup or slow connection users had to cope up with. O well.
About my character & race(not yet created), I would prefer to keep it unmentioned for now until I fully settle in this community *^^* Also its for RP purposes, no worries it will show up on my signature some time soon.
Ok enough about my introduction.
The Concept of Patching (Technical Response Required)
Ryzom's internal patching machinism IS nice, but I wouldn't call it friendly or really that fast. People with fast connections wouldn't probably mind it. But don't you think external patches of executable downloads on a high speed dedicated server be more efficient? The users can pause or resume - efficiently. I know some people will say that the patching is resumeable but assume the system freezes when a ..say 198MB file reaches 99.5%. The next time the user starts they will have to start that file from the start.
This will take a serious toll on slow connection or dialup users as they may even have to let go other internet activities just to download this.
So I was wondering, what exactly is the infrastructure behind the client patching process? I assume:
1) A check for new files
2) The new files are downloaded
3) Check for old files that may need to be replaced, then they are deleted.
4) The new files take their place.
5) All required files list is refreshed
6) ryzom client is relaunched.
I guess... so could I get a response from Nevrax? or anyone that knows how it works. You see what I'm thinking is making external downloadable well programmed .exe patches if nevrax agrees to it. Anyone else think its a good idea? the files too will be hosted on a dedicated server with 200mbps bandwidth (my dad owns several data centers, so its obviously no problem).
So anyone care to voice their suggestions, yes, nos and welcomes? please do!
- Sesune