something that's been bugging me

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mehanson
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Re: something that's been bugging me

Post by mehanson »

ghyselsj wrote:I'm 99% sure that your recipe is the same as mine ;) and if it's the case, then i"m 99% sure that recipe gives +2 parry on HA.

EDIT: Seems I was wrong after all. ...

Its that last 1% that'll get ya every time!! :p
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akicks
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Re: something that's been bugging me

Post by akicks »

mehanson wrote:Its that last 1% that'll get ya every time!! :p
It gets me 99% of the time ;)
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aardnebb
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Re: something that's been bugging me

Post by aardnebb »

akicks wrote:It gets me 99% of the time ;)
Thats because million-to-one chances happen all the time.
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kayak
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Re: something that's been bugging me

Post by kayak »

i use MA for trekking whne i need to swap between magic tanking, on mobs that take 2-3 shot to kill, to mele on things like kinchers where it is safer to be able to dodge/parry. as zahan says swapping between LA and HA is a pain. even swaping amps for mele wepon can be a pain.

when lvling i just use LA or go nakie

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kostika
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Re: something that's been bugging me

Post by kostika »

nonde wrote:And a healer's nightmare. The malus difference when healing mages in MA is significant. One, possibly 2 pieces are tolerable, but beyond that heals need to be taken from team to top up the MA user in many circumstances.
I've never had any problems healing MA wearing mages and I'm not even an expert healer. So I don't know what the problem is for others.
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ghyselsj
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Re: something that's been bugging me

Post by ghyselsj »

kostika wrote:I've never had any problems healing MA wearing mages and I'm not even an expert healer. So I don't know what the problem is for others.
If I remember right, a double 250 nuke uses 425 sap/HP per shot, has 3.3 seconds cast time, and 37 meter range (sap/hp 250, time 20, range 80). Multiplied by 1.24 (24% malus from full MA) gives 527 sap/hp used, 0.1 seconds more cast time, and about 30 meter range (rough guesstimate on the range)

So in actuality it's only 100 HP and sap more. Which isnt all that much, with HP singles healing for over 1k already with decent amps using 180 bricks (personal experience, I have 180 bricks and grind with exc zun amps.) Sap/HP bricks heal even more so there should definately be no problem there.
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sehracii
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Re: something that's been bugging me

Post by sehracii »

I didn't think MA penalty had any affect on cast times unless you were using time credits. Which most people don't, so your cast durations shouldn't change at all.

Annoyingly, the range does decrease regardless of what credits you use though... that's actually what I find to be the biggest annoyance of magic in MA.
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ghyselsj
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Re: something that's been bugging me

Post by ghyselsj »

sehracii wrote:I didn't think MA penalty had any affect on cast times unless you were using time credits. Which most people don't, so your cast durations shouldn't change at all.

Annoyingly, the range does decrease regardless of what credits you use though... that's actually what I find to be the biggest annoyance of magic in MA.
Well, there's no way to do a double 250 without time credits. I've noticed that without time, the 3 second cast remains the same. Anything higher than 3, gets a tiny increase (honestly, who will notice 0.1 seconds, before amps).

The range is kinda sucky tho, but if you need a tad more range, use lower spells without range creds and all should be fine. If you still need more, get in light and use 50m spells. Still need more? grind your launcher up :p
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