R2 question: NPC Agro rules

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oldmess
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Joined: Mon Dec 27, 2004 12:25 am

R2 question: NPC Agro rules

Post by oldmess »

What kinds of rules can we create that will govern NPC's and whether they go agro or not? For example, can we tap into the fame system at all and say NPC "A" will agro if your Kara fame is below zero? If we create a tribal camp, will it be a specific existing tribe and will it follow the agro rules that same tribe has in the main world?
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand

"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
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komissar
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Re: R2 question: NPC Agro rules

Post by komissar »

To add to that question:

Will we be able to use karavan and kami characters?
Komissar
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weaverer
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Re: R2 question: NPC Agro rules

Post by weaverer »

To answer the guy above me: http://www.fileupyours.com/files/29964/karkamiunits.jpg

screenshot was taken from ryzom-ring.com
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oldmess
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Re: R2 question: NPC Agro rules

Post by oldmess »

weaverer wrote:To answer the guy above me: http://www.fileupyours.com/files/29964/karkamiunits.jpg

screenshot was taken from ryzom-ring.com
Don't suppose you can tell what the agro rules/triggers are for each of those units? Or if the agro-triggers are definable by the person creating the scene?

hehe, I just had an image of setting agro-triggers that make no sense and confusing the crud out of someone:

Oudknoei: Nice scenario; good morning mister Karavan guard.
Kara Guard: *shoots Oudknoei*
Oudknoei: You're not a real Karavan guard! Someone left behind a saboteur.
Kami Sentinel: *rez Oudknoei*
Oudknoei: Right. Now I'm definitely on the other side of the looking glass.
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand

"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
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