agree theres alot of bugs that need to be looked at with the bosses,
melee pulling is just silly on herbevores, makes no sense
many of the bosses need to be made alot harder, skinkan, plod etc.
mobs like yetin and madakin need to be moved away from the camps
yelkoo should stop pausing for 2 minutes when feared
clopperketh/goakan walking on water needs fixing
kipekoo needs to get agro
cratcha needs some guards
yubo/frippo bosses introduced

all NPC bosses redesigned (should be easy using R2 now)
make the kitin bosses consistant, either all agro or none, or just swap that kibakoo with a kincher
increase manda and dolaks regen rate, lvl 125 players shouldnt be able to kill them solo so easily
make plodkya/keth smarter, umming and arghing whether he should attack the nuker or the healer when they stand 40m apart, in the end he hits neither

kipuketh needs the same amount of mats drop as the others, hes darn hard to kill, not really worth it for 9 mats tho
sorry to be critical, but there so many bugs, i`m sure many people would love for the high end bosses to become more skillful to kill, that take planning and preparaton, atm everything dead 45 mins after a server reboot, then three days later the same happens when they pop again. add minion patrols arround the bosses, kitin scouts with huge range that must be tackled first or something, better plant special attacks, social attack range increase a bit on many mobs, and increase amount of adds somehow. nuke heal nuke heal nuke heal loot was boring