LOL!rushin wrote: trying to get out of the Samsara pub nights with your purse intact
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No idea what you are talkin about...
*Zahan polishes his halo.*
LOL!rushin wrote: trying to get out of the Samsara pub nights with your purse intact
Agreed. The one game I know of that shows the EULA only once is WoW. Once you understand the details of how their EULA display works, it can be bypassed in such a way that any court in the U.S. would rule against Blizzard if push ever came down to shove. It's just not worth it to do it any other way than the "click every time" method.seriel wrote:a lot of games make users accept an eula before they log in, this isn't unique to ryzom...
I've said this in the past, and it bears repeating here. Writing a resource manager for a game this big is a bear of a problem. Unfortunately, much of this relates to the engine design, so unless we get a full redesign of NeL, from the ground up, faster load times are not likely to happen.seriel wrote:the loading issue is probably related to the jumping issue... it's because of the NeL engine.
Funny you should mention this.seriel wrote:If you havn't noticed, this game uses well over 512 megs of ram running, with all caching and stuff I've heard it uses between 1 an 1.5 gigs of memory during normal operation....
Agreed. This needs a total workover. So many games have done this so better. Two that come to mind are WoW, and the now defunct Earth and Beyond. For a good mission system, E&B was top of the pack. OTOH, there's quite a few that have dropped the ball very badly (CoH anyone).seriel wrote:My biggest peave is the missions. You get told what to do once and only once, it isn't saved anyplace so if you forget what was said all you have to go on is "find item x" with no clue where to go.
Until you realize it's fake - you're still watching it from the outside because it's just a static quest or instance that many have done before you and many will do after you.tannack wrote:But yes, Good missions, that immerse the player into the Lore, so that you don't just watch it from the outside, but actually experience it as you do the missions
I didn't take any offense at all btw at what you said.jamela wrote:Sorry Axeal, I was still editing my post
You said you were in marketing, so I would suspect you've a pretty good idea of human nature and exploitation. And the ramifications of trying to achieve broad appeal. I'm in no way trying to be offensive or insulting, by the way. Like my comment earlier about "VHS standard", what has the broadest appeal and the greatest success is not necessarily a good thing. Subjective argument, sorry.
I use this thing called Imagination when I'm playing WoW, or any game. WoW in particular does everyting possible to get you to believe you're really a hero fighting for the alliance or horde, as the case may be. In fact what you're saying is doubly untrue for those of us who bring our imagination into it, because I know full well that I can go kill Ragnaros over and over and I feel, or imagine, that I'm a total badass and it feels great and is a blast.katriell wrote:Until you realize it's fake - you're still watching it from the outside because it's just a static quest or instance that many have done before you and many will do after you.
That is not the spirit of roleplaying at all. I have been RPing since I was a kid in the 70s and 'forcing' people who don't want to is a sure-fire way to make sure they quit the game. Better to get them to play another game.Katriel wrote:I find live events far more immersive and effective. If WoW has such great story-driven quests, why do most WoW players not roleplay? Because it does not take any imagination, creativity, or social skills to read NPC dialogs and perform preset tasks. You have to force people into a situation where roleplaying is how the story is given, evolved, and participated in. And that's what Ryzom does well.
Then my statement was sufficiently qualified ("most").Why don't people in WoW RP..? You're joking, right? WoW has tons of RP servers, with many, many people who do RP. Probably more people than the total population of Ryzom combined.
But you never see it. Why? Because most of the well over 100k subscribers don't like to, so they don''t. The WoW audiance is a mix of RPGers, FPSs, and RTSs. This means that to even begin with 2/3rd of the population has no interest in roleplaying. And then of those RPGers, a bunch simply like to get gear and enjoy the story, not actually roleplay themselves.
My definition of RP is very strict. I believe roleplaying = speaking and acting fully as your character, not yourself, and that character != you / you != character.Hmmm define 'roleplay '...
I think the moment when u create a char u allready have a role.