Outpost switching

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kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Outpost switching

Post by kyesmith »

back on topic, the 2 void OPs are at war between themselves again, this is really annoying me, i go there to declear war and i cant AGAIN, yes the game allows you to do this, but does that make it right, nice work exploiting to stop losing your OP is working, thanks for ruining the game im trying to play.
Multiple outpost wars it is.
Yaffle - On another 'break'


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riveit
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Joined: Sat May 21, 2005 11:12 am

Re: Outpost switching

Post by riveit »

philu wrote:Thanks for the info guys. Do the non-PvP have the same mats as the PvP zones? If they do then I don't see what people are complaining about.
I thought that every zone contains all of the mats. Perhaps I am wrong but that has been my understanding. The only difference is the difficulty in getting them because of the mob placement. Also in PR the timing of mats in season and weather differs between regions. The supernodes are an exception and are apparently meant to be fought over.
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thlau
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Joined: Tue Jan 11, 2005 12:50 pm

Re: Outpost switching

Post by thlau »

riveit wrote:I thought that every zone contains all of the mats.
As far as I know that is the case.
riveit wrote: The only difference is the difficulty in getting them because of the mob placement.
And the requirements in the skill to be able to dig a specific grade of materials.
(Maximum Level of the region - 50) for supreme and
(Maximum Level of the region - 100) for excellent mats,
I'm not sure if the later applies for non PR and non Nexus regions too.
riveit wrote: The supernodes are an exception and are apparently meant to be fought over.
Yes. That is my idea, too.
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philu
Posts: 1308
Joined: Fri Sep 24, 2004 10:00 am

Re: Outpost switching

Post by philu »

kyesmith wrote:back on topic, the 2 void OPs are at war between themselves again, this is really annoying me, i go there to declear war and i cant AGAIN, yes the game allows you to do this, but does that make it right, nice work exploiting to stop losing your OP is working, thanks for ruining the game im trying to play.
Multiple outpost wars it is.
Are you saying they're switching again??
riveit wrote:The supernodes are an exception and are apparently meant to be fought over.
With the emphasis on FOUGHT over. There's a difference between fighting someone equipped for combat and ganking a digger. The former I can accept as part of the game, the latter is just not good.
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omsop
Posts: 192
Joined: Fri Sep 24, 2004 1:27 pm

Re: Outpost switching

Post by omsop »

Kye grow up man, the Kami interfered with original Switch and the goal was not met, PF lost their OP and didnt complete the exchange on LV, so PF are taking original one back, damn you think it is your OP the way you act in forums. IF the Kami hadnt interfered with the exchange in the first place, you could have declared this week, so get over it and think b4 you post.

You start a thread here knowing it will turn into a flame thread and to make ppl think you were right, you had members of KoO interfere in the transaction.
what not enough DRAMA in the game you gotta bring it here aswell?
«-®-» Põ§мÖ «-®-»
Light Armor;
250 Boots, 250 Gloves, 250 Sleeves, 250 Vest, 250 Pants.
Jewels;
250 Anklet, 250 Braclet, 250 Earring, 250 Ring, 250 Diadem, 250 Pendant.
Weapons;
250 2H Pike, 250 2H Axe, 250 2H Mace, 250 2H Sword, 250 Amps, 250 Daggers.
Melee;
250 Pike, 250 Axe
Magic;
250 Elemental, 250 Heal, 250 OA, 250 DA.
Forages;
250 Forest, 250 Jungle, 250 Lake, 250 Desert, 250 PR
(Other Skillz: I'm gettin there)
If you asked me if i had a God complex, let me tell you... I am God.
thlau
Posts: 895
Joined: Tue Jan 11, 2005 12:50 pm

Re: Outpost switching

Post by thlau »

kyesmith wrote:back on topic, the 2 void OPs are at war between themselves again, this is really annoying me, i go there to declear war and i cant AGAIN, yes the game allows you to do this, but does that make it right, nice work exploiting to stop losing your OP is working, thanks for ruining the game im trying to play.
Multiple outpost wars it is.
If that is the case, and you think that is exploiting the game mechanics, please discuss this with the CSR team in the game. As I remember the original idea why the amount of dapper to declare war on an outpost was increased, was to reduce the propability that guilds protect their outposts by declaring war on each other, and then not fight. So it will be nice to know, if the same rules apply if a third party is involved.
To be honest, it is not our role to decide if this may be counted as harrasment or not.
Trini - Darkmoor Rangers
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oldmess
Posts: 634
Joined: Mon Dec 27, 2004 12:25 am

Re: Outpost switching

Post by oldmess »

kyesmith wrote:back on topic, the 2 void OPs are at war between themselves again, this is really annoying me, i go there to declear war and i cant AGAIN, yes the game allows you to do this, but does that make it right, nice work exploiting to stop losing your OP is working, thanks for ruining the game im trying to play.
Multiple outpost wars it is.
Calm yourself. We're not doing it to exploit anything. We have a plan as to who will be owning what when we're done. Once we achieve that plan, it's all yours. Come and get us. Should be done after this next round.

Thanks for your patience in allowing us to sink our own dappers and use our outpost for a couple days.

Remember, each declaration is costing someone 16 million dappers that we can't get back. So, even if we were trying to exploit it and prevent any future attacks, we'd run out of dappers eventually.

Seriously, I don't understand why a situation that isn't going to last more than a few days has everyone up in such a furor. Nor do I understand why you all expect us to constantly explain ourselves regarding this.
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"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
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omsop
Posts: 192
Joined: Fri Sep 24, 2004 1:27 pm

Re: Outpost switching

Post by omsop »

oh just re-read Kye's post, you talk about karavan playing dirty and all that, yet you just admitted your gonna declare multiple attacks on OP's, rofl, who is the exploiter here? and are you speaking for all Kami?

and as for ruining your game.... what did you do before Op's and is that the only OP you can declare on? i think not, your only trying to stir things up, well i am sure there are better ways to do it than getting ppl's backs up.
«-®-» Põ§мÖ «-®-»
Light Armor;
250 Boots, 250 Gloves, 250 Sleeves, 250 Vest, 250 Pants.
Jewels;
250 Anklet, 250 Braclet, 250 Earring, 250 Ring, 250 Diadem, 250 Pendant.
Weapons;
250 2H Pike, 250 2H Axe, 250 2H Mace, 250 2H Sword, 250 Amps, 250 Daggers.
Melee;
250 Pike, 250 Axe
Magic;
250 Elemental, 250 Heal, 250 OA, 250 DA.
Forages;
250 Forest, 250 Jungle, 250 Lake, 250 Desert, 250 PR
(Other Skillz: I'm gettin there)
If you asked me if i had a God complex, let me tell you... I am God.
raven41
Posts: 1485
Joined: Fri Oct 14, 2005 10:23 pm

Re: Outpost switching

Post by raven41 »

omsop wrote: and are you speaking for all Kami?

As A kami I can answer that for you ... No.
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omsop
Posts: 192
Joined: Fri Sep 24, 2004 1:27 pm

Re: Outpost switching

Post by omsop »

raven41 wrote:As A kami I can answer that for you ... No.

hehe i didnt think so Red :)

just proving a point that a line in a post that didnt need to be here, a bit like alot of the posts lol
«-®-» Põ§мÖ «-®-»
Light Armor;
250 Boots, 250 Gloves, 250 Sleeves, 250 Vest, 250 Pants.
Jewels;
250 Anklet, 250 Braclet, 250 Earring, 250 Ring, 250 Diadem, 250 Pendant.
Weapons;
250 2H Pike, 250 2H Axe, 250 2H Mace, 250 2H Sword, 250 Amps, 250 Daggers.
Melee;
250 Pike, 250 Axe
Magic;
250 Elemental, 250 Heal, 250 OA, 250 DA.
Forages;
250 Forest, 250 Jungle, 250 Lake, 250 Desert, 250 PR
(Other Skillz: I'm gettin there)
If you asked me if i had a God complex, let me tell you... I am God.
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