Environment Question

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jamela
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Joined: Sat Oct 02, 2004 11:16 am

Re: Environment Question

Post by jamela »

Heavyn wrote:There are also some mobs that deplete over time if they arent hunted (to save server power?)
Like **** said, the herbs just get hunted by the predators. I think to save server power repops get stopped in silent regions. Many times I have been exploring alone in the prime roots and approached a single radar blip against the wall, when at about 50-75m it becomes dozens of herbs all shuffling sheepishly apart trying not to catch my eye.

(I thought I recognized the name, **** :) Is there a Princess Mononoke?)
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akicks
Posts: 481
Joined: Wed Oct 27, 2004 6:10 pm

Re: Environment Question

Post by akicks »

I noticed this changed after the patch that changed some of the less than challenging herbivore's where made harder to kill.

I always assumed the predator's in those regions where moved around because they wouldn't be able to kill the now much harder herb's.
ashitaka
Posts: 1455
Joined: Wed Sep 22, 2004 10:42 am

Re: Environment Question

Post by ashitaka »

Well you can see it as you want, the torbaks will still be killed by bolobis in the Nexus. They don't learn.
Also the radar blip as you describe it is rather because of the limit of 200 (if I remember well) entities on the radar. Basically if you are in town, the NPCs will reduce your radar vision to less than what should be the maximum (250m). Then when you get out of town, as the town crowd disappear from the radar, you will notice the range of visible entities on the radar increases.
Now that is true that when there's no player around, the mobs are in sleep mode. You'll see that with the max character display range (or more if you edit your config files but that's at your own risk): at distance the mobs suddenly go crazy, running at high speed to update. You can see a cuttler crossing your screen like a rocket to attack an arma for example.



(**** is only my login name, I don't use any of Princess Mononoke names for my character because of the naming policy. Well I know that the naming policy doesn't stop some players to name their characters with anime names but I prefer to use my brain)
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iphdrunk
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Joined: Tue Sep 21, 2004 8:20 am

Re: Environment Question

Post by iphdrunk »

**** wrote: Now that is true that when there's no player around, the mobs are in sleep mode. You'll see that with the max character display range

There are several optimization s like this in the game, one gets used to them :) , I guess they may be related to the BSP/Octree/whatever devs may be using.

A funny one is related to harvesting: one may prospect, but sources behind you only really "pop" (if you are alone) when you turn around. Aometimes it is funny to hear the "pop sound" several seconds after, just because you turned around...
Anissa - Jena's Lost Tribe -

jamela
Posts: 1413
Joined: Sat Oct 02, 2004 11:16 am

Re: Environment Question

Post by jamela »

**** wrote:... Also the radar blip as you describe it is rather because of the limit of 200 ... at distance the mobs suddenly go crazy, running at high speed to update.
Not what I meant, this is no radar overload or client/server catch-up. There is a pocket of at least 20 mixed herbs dozing at a single point until I tread noisily just 75m (say) from them and wake them up :) I think when the region is empty then herb repops occur but just at a designated point and they stay asleep until someone comes close. It's a funny sight, to see, anyway and people have commented on it before ;)

(I'm sorry you've no Mononoke :( )
sidusar
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Joined: Tue Dec 21, 2004 4:38 am

Re: Environment Question

Post by sidusar »

Picking some things out of the discussion to comment on :)

No. As kayak said, there are migrations of some mobs from one spot to another every season.

That's true, but that's not what I meant. I was talking about how a certain group of creatures used to be at that and that location in spring, and now since some time they're never at that location anymore in any season.

Otherwise, mobs spawn in a given area by groups.

That's usually true, but not always. Most mobs spawn by groups, where the entire group respawns only once the last creature in it is dead and decayed. But there are some groups in which the creatures respawn individually. These groups can be a real pain because it's impossible to prevent their respawn by leaving only one of them alive.

Also there, you'll see that there are different types of predator/prey couples. All carnivores don't eat the same herbivores.

As far as I can tell, a carnivore will attack any herbivore that's slower than it. If the carnivore can't catch the herbivore, it doesn't even bother trying to.

Mektoubs are the fasters creatures on Atys, so no predator tries to hunt them. That's why mektoubs are often found grazing peacefully amongst predators. (If homins didn't tame so many mektoubs into mounts and packers only to get them killed, mektoubs would probably overpopulate Atys ;) )

Torbaks won't hunt gnoofs because gnoof are faster than torbak. Cuttlers though are faster than gnoofs and will hunt them.

Jugulas are really slow and don't hunt much of anything. Only yelks are on their menu, I believe. That must be how they get their poison breath :p

I noticed this changed after the patch that changed some of the less than challenging herbivore's where made harder to kill.

Oh, I had forgotten about that. It's indeed quite likely that's the cause.

one may prospect, but sources behind you only really "pop" (if you are alone) when you turn around.

Heh, it's the same with sources that you prospect outside your sight range. They don't pop until you get closer.
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