I would object strongly, because it would hurt players like me that accept that healing is not a soloable skill, and play healers as they're meant to be played in Ryzom.I agree that wandering healers should get some experiance for their services, but... to avoid players using this to power level defensive magic there should be a timer for experiance gain for raising the SAME character(s).
Lets say that one could gain experiance for raising someone every 5 mins or so. This way Bob and Bill wont duel eachothers to gain defensive experiance far more safely than Jim who's advanturing with a party.
Any other toughts on this?
If you want a skill based system, you're going to have some skills that fall under the category of 'usable only on others'. While some may not like it, if you think about it, it's working exactly as designed.