I know this has been posted and ranted about on these boards already, but I feel it deserves more attention. In fact I feel this is the most critical issue at the moment and needs to be addressed before *anything* else, including patch 1.
Decay rates in this game are completley out of hand. I've talked to GM's and been told this is a known bug but I see very little to no response by the developers on the boards about it. I'm not sure if this means they are working on it, or just know about it and are content to live with it for awhile.
However many players are soon going to get extremely frustrated.
By extreme decay rates, I seriously mean items are degrading within a few hours of being newly crafted. This is not an exaggeration. I myself have gone through sets of armor in 3-4 hours of hunting and multiple magic amplifiers in a night.
This is not "how it should be" and nor is it the fault of any players trying to hunt too high level mobs or using too good equipment for them (as I've heard some players try to brush it aside citing these things). All of our players use equipment relative to their level, and if we can kill a monster, it obviously isnt too hard for us.
I'd really like to hear that the developers are working on this and that it is their top prioriety. I could really live with them pushing off added features in patch 1 in order to fix this crippling bug as soon as possible. As it is now, most of my guild runs around naked only with a weapon (which wont last them long but fists dont do much damage) simply because it's become no longer worth it to wear armor.
Please note - I do want and accept a reasonable decay rate to help keep balance. No one is asking for no decay, but at the moment this is insane. Why should anyone risk their live for digging up supreme and excellent materials in dangerous areas (such as the Roots) only to make an uber weapon which lasts 2 hours. Items should last half a week to a week or something. A few hours is simply unacceptable. Even amassing enough of trash materials (basic or fine) to make something becomes tedious when you know the product wont last long.
Saga of Nakedness
Re: Saga of Nakedness
Out of curiosity, since I'm not a crafter, I hear alot of people talk about using really high quality materials to produce low Q items. For example using q100 choice to produce a q50 whatever. I know we've discussed several variables that effect decay. I've been wondering if this could be another one.
Has anyone compared the decay on a q50 item worn by a lvl 50 character made using q50 materials, versus a q50 item, worn by a lvl 50 character, made with q100 materials?
Just curious.
Has anyone compared the decay on a q50 item worn by a lvl 50 character made using q50 materials, versus a q50 item, worn by a lvl 50 character, made with q100 materials?
Just curious.
Auriga
Retired
Retired
Re: Saga of Nakedness
The rate of decay is an issue that's being looked into. It is very important that there is a reasonable rate of decay but I've heard that the rate, as of right now, is on hyperspeed. I will nudge the appropirate person and try to get it some more attention.
Thanks,
Thanks,
Cerest
Community Liaison
Community Liaison
Re: Saga of Nakedness
Thank you very much Cerest. I'm continually impressed by yours and the in game supports quick response.cerest wrote:The rate of decay is an issue that's being looked into. It is very important that there is a reasonable rate of decay but I've heard that the rate, as of right now, is on hyperspeed. I will nudge the appropirate person and get it some more attention.
Thanks,
Re: Saga of Nakedness
Unless I'm mistaken, the HP of all items should decay at the same rate, the durability of the mats used would determine how many HP points an item has. So low durability mats make an item of 60 HP and high durability mats make the same item with 200 HP. Equal use of the two items would mean that when the 60 HP item is worn-out the 200 HP item would now be 160/200 HP. Is that correct?cerest wrote:The rate of decay is an issue that's being looked into. It is very important that there is a reasonable rate of decay but I've heard that the rate, as of right now, is on hyperspeed. I will nudge the appropirate person and try to get it some more attention.
Thanks,
It seems to me that teaming actually increases the decay rate. For fifteen level gains (both in off magic and in def magic) I was using the same magic amp which decayed about 50hp (159 to 109 or so). That's about 3 HP decay per level. I then used that same amp in a single team and gained about 4 levels but my amp decayed to 85 HP or 6 HP decay per level. Last night we had two full teams, mine was pulling XP off every kill and I gained a total of 10 levels over three magic branches. I had not used that amp between the previous team outing and this one (started at 85 HP) and when the night was done it had 14 HP or about 7 HP decay per level.
Re: Saga of Nakedness
I have also noted faster decay when grouping. I think the calculation on whether or not a point of decay will occur takes into account the level of opponent vs the level of item. I may be wrong, but this would certainly give slower decay when soloing vs grouping.gralen wrote:Unless I'm mistaken, the HP of all items should decay at the same rate, the durability of the mats used would determine how many HP points an item has. So low durability mats make an item of 60 HP and high durability mats make the same item with 200 HP. Equal use of the two items would mean that when the 60 HP item is worn-out the 200 HP item would now be 160/200 HP. Is that correct?
It seems to me that teaming actually increases the decay rate. For fifteen level gains (both in off magic and in def magic) I was using the same magic amp which decayed about 50hp (159 to 109 or so). That's about 3 HP decay per level. I then used that same amp in a single team and gained about 4 levels but my amp decayed to 85 HP or 6 HP decay per level. Last night we had two full teams, mine was pulling XP off every kill and I gained a total of 10 levels over three magic branches. I had not used that amp between the previous team outing and this one (started at 85 HP) and when the night was done it had 14 HP or about 7 HP decay per level.
Dalwin
humble forager of the Fyros
Re: Saga of Nakedness
It does seem that larger groups get hit hardest because they hit mobs way way over their levels. Solo and smaller group play, since they stick with mobs closer to their levels the decay rate seems much lower. I still have my Q20 newbie armor from launch that I wear all over when I'm crafting and fighting stuff in the newbie areas of the mainlaind. It's slowly wearing out. If I took that same armor to a high level area and tried to tank mobs with it, it would be in taters.daleknd wrote:I have also noted faster decay when grouping. I think the calculation on whether or not a point of decay will occur takes into account the level of opponent vs the level of item. I may be wrong, but this would certainly give slower decay when soloing vs grouping.
Dalwin
humble forager of the Fyros
I agree though, equipment should last more than 1 night. Hardcore players should be replacing equipment every few days I'd guess.
Re: Saga of Nakedness
I can understand the different levels of decay based on what is going on but the rate increases too quickly. That being said, we had very good tanks in front of us and so were rarely, if ever, hit and yet the decay rate on our armor also went up.kisedd wrote:It does seem that larger groups get hit hardest because they hit mobs way way over their levels. Solo and smaller group play, since they stick with mobs closer to their levels the decay rate seems much lower. I still have my Q20 newbie armor from launch that I wear all over when I'm crafting and fighting stuff in the newbie areas of the mainlaind. It's slowly wearing out. If I took that same armor to a high level area and tried to tank mobs with it, it would be in taters.
I agree though, equipment should last more than 1 night. Hardcore players should be replacing equipment every few days I'd guess.
Re: Saga of Nakedness
Decay rate too fast? naw... Come on, 1 cast costing me 1 hp on my staff is reasonable wouldnt u say heh so thats 139 casts, and my ql 120 staff is down the drain, so is the 800k i payed for it oh and that barely gains me 1 level ...
Re: Saga of Nakedness
pcheez wrote:Decay rate too fast? naw... Come on, 1 cast costing me 1 hp on my staff is reasonable wouldnt u say heh so thats 139 casts, and my ql 120 staff is down the drain, so is the 800k i payed for it oh and that barely gains me 1 level ...
In what land are you paying 800k for Q120 magic amp? I don't mind the decay rate too much as right now its about equal to the rate at which I outgrow my wands, but spending 800k on a wand would get old fast... man...
Chuangtzu