Has anyone else felt like they hit a wall?

Come in, pull up a chair, let's discuss all things Ryzom-related.
fratt37
Posts: 46
Joined: Thu Sep 23, 2004 1:25 am

Has anyone else felt like they hit a wall?

Post by fratt37 »

I am nearing the over 50 mark in forage, melee, and melee crafting.
I am noticing deep cuts in xp, success rates, and benefit in teaming up.
So I am wondering if there is a slump in progression at this level?

Does anybody have experience with effects on these things based on Item Quality v.s. Skill level, v.s. other team members skill?
i have been wondering what the " up to Xlevel ARM" means in the melee stanzas.
If it says can be used by up to level35 arm, does that mean my q40 longsword gets no bonus?, or my q20 lance is still rockin?
In addition, if I am say 50 fight, and I am using Inc Damage3, can I expect to have a hard time of it?

Last night while teaming my partner in crime and I saw wide fluctuations in xp based on what we did. Whereas two nights ago we were raking in cap XP for almost everything we did.

Can someone point me toward a place where this stuff is better explained?
Or explain some of these things a bit better?

I don't want the game to be too easy, but I also don't want it to waste my time either.
LAHARL-Harvesting-Melee-Crafting-MageHead
Matis(Where's the Poison?)
spaaz69
Posts: 28
Joined: Tue Oct 12, 2004 12:15 am

Re: Has anyone else felt like they hit a wall?

Post by spaaz69 »

Can't really say as I'm still in 20's, but from experience in other games there's always a slump. Although only being in the 50's and I believe the cap is 250 seems kinda low to be hitting a wall at this point, I'd expect it around 100.
fratt37
Posts: 46
Joined: Thu Sep 23, 2004 1:25 am

Re: Has anyone else felt like they hit a wall?

Post by fratt37 »

I agree. I am mostly just making sure my current concept of how the game works is essentially correct. I don't want to make a snap choice if I only need to change a stanza, or use a different item. That sort of thing.
LAHARL-Harvesting-Melee-Crafting-MageHead
Matis(Where's the Poison?)
User avatar
aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: Has anyone else felt like they hit a wall?

Post by aelvana »

Ploughing ahead at 110 no faster or slower than I did at 30. Same with my fight at 66.

If you're hitting a wall, could it be because you're still playing the same way as you were just a short while ago? There are 250 levels, and they move much faster than other games. Just move up to the next step in mobs/mats/etc as you need :)
billg1
Posts: 109
Joined: Wed Sep 22, 2004 9:37 pm

Re: Has anyone else felt like they hit a wall?

Post by billg1 »

It is problably because your fighting stuff your level or near your level. Get a group of 9 and go take on some MOBs 30 to 50 levels higher then you. You will find the progression level increase rather quickly.
User avatar
bobturke
Posts: 391
Joined: Tue Sep 21, 2004 9:23 am

Re: Has anyone else felt like they hit a wall?

Post by bobturke »

Regarding harvest the levels 50-60 are some of the slowest, 59 being by far the slowest level of anything i've had to get past. But once you hit Harvest 60 you fly through at least the next 40!
Turke
Aedan Artisans
co1osse
Posts: 15
Joined: Wed Sep 29, 2004 6:53 pm

Re: Has anyone else felt like they hit a wall?

Post by co1osse »

bobturke wrote:Regarding harvest the levels 50-60 are some of the slowest, 59 being by far the slowest level of anything i've had to get past. But once you hit Harvest 60 you fly through at least the next 40!


Oh yeah that 59 jungle specialisation was such a pain.
At least once you get quality 100 extraction, it start flowing again.
User avatar
chuangpo
Posts: 85
Joined: Thu Sep 23, 2004 10:48 pm

Re: Has anyone else felt like they hit a wall?

Post by chuangpo »

Aelvana is right, you do have to adjust your playing style to match the challenges of a new area, play around with different things, group with people and go a different region to fight. Ask people in your area which region is good for 50+ Chars (In Zoran, for Instance, this would be the Maiden Grove). First and foremost, don't be afriad to experiment! Don't be afraid of getting a little death pen. If you can find a good hunting spot that will get you though 20 levels, spend the time to explore and find it. Attack things. Die. Learn.

One you get a grasp on what you can handle, just keep stepping it up. Now, this can be hard for Off. Casters in particular when soloing if you have not kept your offensive affliction and Elemental SKills at a roughly equal level. (I have made this mistake and it's costing me). The Fear Kite trick will become less effective as you move up in levels unless you also keep Fear upgraded to the appropriate level. At this point, I essentially have to either fight in a group with a tank, or, find things that I can kill before they can even get to me, usually for modest but steady XP...Really the point I, and I think Aelvana, are trying to get at, it just play around with the game. Don't get comfortable!
Chuangtzu
daleknd
Posts: 102
Joined: Sat Oct 02, 2004 9:45 pm

Re: Has anyone else felt like they hit a wall?

Post by daleknd »

On the topic of the slowdown in harvesting between 50 and 60, the best thing you can do is get the extraction specialization skill for various materials. These let you extract things up to q50 above your normal limit as long as the source supports going that high. This results in double to triple the experience you would get otherwise.

Sadly for me, I didn't learn this little gem until hitting level 58 in harvest. :)

Dalwin
humble forager of the Fyros
lucasd
Posts: 22
Joined: Wed Sep 22, 2004 11:50 pm

Re: Has anyone else felt like they hit a wall?

Post by lucasd »

Dale is 100% right, the extraction specials help a ton and make the 50-60 gap alot easier. And like everyone said, its simply a matter of finding higher level mobs to fight, aside from crafting there doesnt seem to be a huuge slowdown after 50.
Post Reply

Return to “General”